Bettery. For obvious reasons, ENERGY. Keep distance, maybe buy some flares if you keep getting ganked, as your A ability doesnt have that much range atm.
If you last hit correctly, you should have enough gold to get a clockwork, crucial for this build (will explain in later chapter). Start building towards a Frostburn.
You should have Both Clockwork and Frostburn now. This is when I usually do, as clockwork and frostburn arent that expensive. Work towards broken myth. You use clockwork to regen energy, and you litterally **** stars out so quickly. Use frostburn to slow enemies, keep distance. Check bushes, at 8-9 minutes you should have overdrived ur A ability already. This helps.
Clockwork, frostburn, and almost have broken myth. CHECK BUSHES WITH A ABILITY. Stun ults if possible
Clockwork, frostburn, Broken myth, AT LEAST tier 1 boots. (Good if u have tier 2/3) work towards shatter glass, maybe get a defensive item.
You should have almost full build. Clockwork, frostburn, broken myth, shatterglass, boots, defensive item, and infusions.
Clockwork - Energy regen and ability spam.
Frostburn - Helps keep distance, extra crystal power
Broken Myth - only thing broken is the build, at around 3-6 stacks I was starting to take out 1/4 to 1/6 of the enemies health
Shatterglass - Shatter their health bar, increases slow from frostburn, and tons of damage. Lol.
Boots - Obvious. Speed, and helps with keeping distance
Defensive Item of choice- instead of being a glass cannon, be a bulletproof glass cannon, you dont die as easily.
OP_STRATS
Here's that "A,B,A" thing I was talking about:
A = heliogenesis
B = core collapse
First heliogenesis will slow because of your frostburn. This will make it easier to land your Stun. Then stun as near to the leftover star from heliogenesis as possible, use Heliogenesis again. SUPERNOVA! And they should be dead, half dead, crippled, etc.
When trapped in say a gauntlet, or cornered, try to use the OP_STRAT shown above. It should work. ^_^
When in the middle of a battle keep your distance, concentrate the damage dealers. If someone attempts to attack you, stun em. Build up enough BM (broken myth) stacks then ult 'em.
Here's a story. First I built up my BM stacks from a fight beforehand. A taka (dont worry i will not say the name, but you know who you are once I say my IGN) escaped, he was attacking the kraken we just won over them. Across the map I ulted. The Taka was about 1/2 health. 4 or 5 stars hit him, including the main penetrating star (which continued to hit the ringo behind knocking the ringo down in health a little), the taka died. In the end the kraken got all but one turret.
You coupd still use your ULT in a teamfight, as when the enemies are clumped, they all get damaged as "Solar Storm" (her ult) does AOE damage, like the rest of her abilities.
Snipe across the map if your allies are fighting with 2/3 enemies,
Note: This build has no sustain, but if you really want sustain (eve of harvest) replace a defensive Item with it. I suggest not to though.
#CelesteIsBAE
good luck!
IGN (in game name): NatsiIsEND
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