Rule the Skies - Crystal Skye Guide [Update 2.1] [Finished] by ScaPredatxr

Rule the Skies - Crystal Skye Guide [Update 2.1] [Finished]

By: ScaPredatxr
Last Updated: Mar 2, 2017
6 Votes
Build 1 of 2

Skye

Build: Jungle Skye

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Adagio The only annoying fact about Adagio is that he outranges you. If you get him on the back foot he's done for. Block the stun or cancel the verse.
2
Ardan Early game his passive is an issue, but as you stack more damage he should not be a threat. Stay out of the gauntlet, though you can deny it using your ult.
2
Celeste You're fine as long as the stun doesn't land onto you. Flank and dance around her.
2
Krul Block the stun and kite him. Invade him early game.
2
Reim Just a more annoying version of Krul. Avoid using your abilities on him unless forced to and focus his carry instead. You can have free reign and invade him early game.
2
Skaarf Same as Celeste, except there's no stun to block. Cluster your ult onto him when he's chanelling.
3
Phinn Free BM stacks. Block his hook and quibble as necessary.
3
Rona Kite her during fights. Save Suri Strike to when she uses her A.
4
Samuel Block his sleep, dance around his A and you should be okay.
5
Kestrel Your fight as long as your block or dodge her stun and flank her.
5
Baron Dodge his mortars during fights to prevent the slow.
5
Flicker It's annoying when he uses his stealth to jump in your face then use his B. Try and Suri out of it before barraging his face.
5
Joule The directional damage protection she has is a problem for Skye, though she should be able to dance around her skillshots. Block the stun.
5
Lyra Lyra can deny Skye's mobility though she can't tank a barrage. Keep an eye out on her poke.
5
SAW Going in head on against WP SAW is bad, as usual. Stun and wait for an Atlas. As for CP, watch out for the burst and the B.
6
Fortress Fortress' wolves tank your barrage, and he provides a good amount of burst damage. Disengage using ult then reengage.
6
Koshka Same as Idris but with immense burst damage. Play safe, block her stun.
6
Gwen The amount of burst damage she brings is annoying, not to mention the constant slows. Dodge her stun and slow then flank her.
6
Blackfeather Skill match-up. Since Blackfeather mostly moves in a straight line you can take advantage of this. Bait him onto you, use Suri Strike and your ultimate to force him using Rose Offensive.
7
Idris Idris is a slightly bigger threat than Blackfeather, but the way to deal with them is similar.
7
Glaive A skill match-up. Both heroes can outplay each other. Blocking an Afterburn will tilt the fight in favor of Skye.
7
Catherine Her stun and silence can nullify the threat a Skye poses, though if you can block them Catherine is a free kill otherwise because her bubble doesn't block barrage damage.
7
Petal Her munions can tank Skye's barrages. Be careful of her seeds because they can damage you a lot, as well as her ultimate.
8
Lance The amount of CC and burst he brings is annoying, along with his directional defense. Avoid the impales.
8
Ringo Ringo can win against Skye in a 1v1 because of the amount of damage he dishes. Build armor against him.
9
Ozo Same reason as Taka, although a little easier to play against. Blocking the Bangarang is big.
9
Alpha Alpha's damage and ability to stick onto targets makes her a formidable enemy for Skye. If she's CP, invade her early game.
9
Vox Experienced Vox users will try and dance around your barrage and will try to burst you down. Try and feign a barrage.
10
Taka Taka poses a massive problem for Skye because of his mobility and damage output. Recommended to rush defense when against a Taka.

Skye

Build: Lane Skye

Ability Path

Target Lock
Heroic Perk
Forward Barrage
1
2
3
4
5
6
7
8
9
10
11
12
Suri Strike
1
2
3
4
5
6
7
8
9
10
11
12
Death From Above
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
Ardan Early game his passive is an issue, but as you stack more damage he shouldn't be a threat. Stay out of the gauntlet, though you can deny it using your ult.
2
Krul Block the stun and kite him. Should be no problem otherwise.
3
Phinn Free BM stacks. Block his hook and quibble as necessary.
3
Reim Just a more annoying version of Krul. Block the Valkyrie and kite him endlessly. Just a more annoying version of Krul. Avoid using your abilities on him unless forced to and focus his carry instead.
3
Rona Kite her during fights. Save Suri Strike to when she uses her A.
4
Baron Not a massive threat during laning phase, be careful of his poke though.
5
Celeste Be careful of her zoning during laning phase. During fights, block her stun and dance around her.
5
Lyra Her poke needs to be respected, though when Skye's hit her powerspikes Lyra is a null threat.
5
Skaarf Respect the poke and keep yourself safe during laning phase. Is not that much of a threat in the late game.
5
Kestrel Keep away from her arrows. If it's a jungle Kestrel, position yourself behind minions.
5
Flicker It's annoying when he uses his stealth to jump in your face then use his B. Try and Suri out of it before barraging his face.
5
Joule The directional damage protection she has is a problem for Skye, though she should be able to dance around her skillshots. Block the stun.
6
Blackfeather Only dangerous when in the later stages of the game. Since Blackfeather mostly moves in a straight line you can take advantage of this. Bait him onto you, use Suri Strike and your ultimate to force him using Rose Offensive.
6
Samuel Like Gwen and Celeste, his harass is excellent. His self-sustain skill makes him hard to deal with in the laning phase.
6
Adagio His poke is pretty annoying along with the Arcane Fire, though you can outplay him during the late game.
6
Fortress Fortress' wolves tank your barrage, and he provides a good amount of burst damage. Disengage using ult then reengage.
6
Koshka Same as Idris but with immense burst damage. Play safe, block her stun.
7
Gwen Her zoning and burst damage is exceptionally annoying in the early game, where Skye's the weakest.
7
Idris Idris is a slightly bigger threat than Blackfeather, but the way to deal with them is similar.
7
Catherine Her stun and silence can nullify the threat a Skye poses, though if you can block them Catherine is a free kill otherwise because her bubble doesn't block barrage damage.
7
Glaive A skill match-up. Both heroes can outplay each other. Blocking an Afterburn will tilt the fight in favor of Skye.
7
Petal Her munions can tank Skye's barrages. Be careful of her seeds because they can damage you a lot, as well as her ultimate.
8
Ringo The fact that Ringo can hands down win a 1v1 with Skye early game needs to be respected. Don't try and duel with him in the early game.
8
SAW Immense pressure can deny Skye of farm.
8
Lance The amount of CC and burst he brings is annoying, along with his directional defense. Avoid the impales and being near walls since he can cancel your Suri Strike re-position with his B.
9
Vox Though Skye can bully him in the early game, he is exceptionally powerful in the late game.
9
Ozo His high damage output and fortified health can ruin your day. Blocking the Bangarang is big.
10
Alpha Alpha's damage and ability to stick onto targets makes her a formidable enemy for Skye.
10
Taka Taka poses a massive problem for Skye because of his mobility and damage output. Recommended to rush defense when against a Taka.

About Myself Top

Hello and welcome to my first Vainglory Fire guide.

My name is ScaPredator, usually addressed as Sca. I'm a Vainglory player based in SEA. I'm a jungle main though I've started to dip my toes into the carry pool. I started playing when Blackfeather got released, though it wasn't until February 2016 that I took the game seriously. My best rank so far SA Silver yet I haven't bothered ranking so much since reaching said point during Spring 2016. I've mainly been focusing on improving myself as a player and planning with my current guild.

I have played a plethora of heroes the game could offer, yet Skye remains to be the one of the few heroes I absolutely love to play as, the other being Glaive. CP Jungle Skye was the first hero I really made a mark on with my friends and the community alike. I noticed that she is a popular hero among the community as well, and I'm writing this guide so people can enjoy playing her as much as I do.

Update Log Top

16/02/2017 - Start of Writing. Finished Builds, Threats, and About Myself.

17/02/2017 - Modified Threats. Finished "Why CP Skye?", Ability Breakdown, Item Breakdown and Game Phases.

18/02/2017 - Fixed grammatical and spelling errors, as well as some formatting. Completed synergies with Captains.

19/02/2017 - Fixed grammatical and formatting errors. Edited Builds section. Completed Synergies section.

21/02/2017 - Added Credits. Edited builds section. Completed Tips section. Fixed some formatting and added text colors.

Why CP Skye? Top

Skye is a ranged carry, otherwise identified as a sniper. Like most ranged carries, she has a high damage out put offset by her low defensive stats. Recent updates had seen her played as a weapon carry as opposed to crystal, yet as of Update 2.1 her weapon path took a big nerf. Since then, Crystal Skye has made another rise into the meta.

Skye's well known for her insane amount of mobility provided by her passive and her second skill. She is able to zip in and around the battlefield with ease, almost negating her low defensive stats via the virtue of not able to be caught due to her mobility. She is classified as a hard carry, as she is most effective after getting two or three offensive items in her inventory.

Even though she is stated as a lane carry, she has actually seen a lot of play in the jungle as well (both professionally and casually) to good effect. Professional players around the world have found success playing Skye as a crystal carry.

Strengths


- High Mobility
Skye's mobility, as mentioned before, is her main trait and offensive weapon. Most heroes find it difficult to keep up with or run away from a Skye.

- High damage potential
Skye's damage output is arguably one of the highest in the game.

- Versatility
Viable both as a jungler or a lane carry.

Weaknesses


- Hard Carry
Skye needs to hit level 8 and have at least two offensive items in her inventory in order to have an impact on the game.

- Squishy
To offset her mobility and damage output, Skye's defensive stats are significantly low.

- Silences
A silenced CP Skye is practically a useless CP Skye. Having a Reflex Block negates this.

- Bodyblocking
A tank stacking shield with good positioning is enough to negate a great portion of Skye's damage output.

Ability Breakdown Top

Passive Skill - Target Lock


Skye locks onto and reveals the target she most recently basic attacked. Basic attacks and Forward Barrage on that locked target grant her up to 2 move speed for 1.2 seconds. This speed bonus is dramatically reduced while moving backward. Target Lock lasts 3 seconds, and is lost when the target is more than 8.5 meters away.

The Target Lock is an important aspect of Skye's kit. Aside from the fact that two (!) of her abilities require Target Lock in order to be used, the boost of speed allows Skye to re-position herself effectively during fights.

A Skill - Forward Barrage


Skye fires a continuous stream of bullets while strafing in the selected direction for 3 seconds. Building weapon power makes the barrage slow approaching enemies by up to 40%. Reactivate this ability to stop firing.

Deals bonus damage to locked targets, and 40% damage to structures & bosses.

Damage Calculation Format: Base Damage + 210% CR + 10% Lock-On Bonus (+10% CR on Lock-On).


The Forward Barrage is Skye's main source of damage, though arguably is also the hardest skill of hers to master. Being able to land her A consistently on targets is invaluable because of the damage potential it has. It's crystal ratio is high and aside from having damage bonuses from the lock-on, it also provides Skye with a considerable speed boost if she needs to kite or chase.

B Skill - Suri Strike


Active: Skye dashes to a chosen location near her locked target as a volley of missiles along a line between her and her target strike down. Multiple missiles can hit the same target, but subsequent hits deal 20% damage. This ability can only activated when Skye has a locked target. Activating this ability resets a portion of the cooldown on Forward Barrage (40% - 55% - 70% - 85% - 100%).

Passive: Each ability point in Suri Strike increases the duration of target lock (1 - 1.5 - 2 - 2.5 - 4).

Damage Calculation Format: Base + 100% CR. Deals reduced damage to minions (base + 30% CR).


The Suri Strike, like the Target Lock is also a essential part of Skye's kit as it also grants Skye the immense mobility she is notorious for. Though the damage from the missiles are massive, the main function of Suri Strike for Skye to re-position herself during fights. This allows Skye to attempt many maneuvers other heroes can only think of as she can dance around enemy heroes or relentlessly pursuit her target.

Ultimate Skill - Death from Above


Active: Skye fires a salvo of missiles at a chosen location near her locked target. After a 1.3 second delay, the missiles rain down on that location for (2 - 3 - 4) seconds, stunning enemies for 0.5 seconds. Enemies still in the area afterward are slowed (55% - 60% - 65%) and take crystal damage.

Aiming directly on your locked target rains down the missiles in a cluster, while aiming away rains them down in a line across the target's path.

This ability can only be activated when Skye has a locked target. Deals 40$ damage to structures and bosses.

Passive: Each ability point in Death from Above increases the range of target-lock (1.5 - 3 - 4.5).

Damage Calculation Format: Base + 50% CR.


Skye's ultimate has seen some changes that it is more about the utility it provides rather than the damage. It is not the most reliable of stuns, though it's ability to deny an area is fantastic. It shapes the battle field for Skye's team as a Gauntlet would. Lining the ultimate up can draw a line between you and the enemy or separate a key target away from their team, while the cluster can cancel channeled ults or be chained with another skill.

Core Item Breakdown Top

Jungle Items


Frostburn is the most popular starting item for Crystal Skye as a jungler. Other than being a cheaper item than Shatterglass, it provides a decent level of utility for Skye herself and her team. It is exceptionally useful against melee carries or mobile carries

Broken Myth is a staple item for most CP heroes as it provides pierce and the damage scaling. It's good as a second item when you expect the fights to be long-drawn as you can make full use of the BM stacks.

Reflex Block or Aegis is crucial for a obvious reasons.

Halcyon Chargers has been a popular item for Crystal Skye ever since it's introduction. Skye's energy consumption is an important aspect and this item can help her stay in fights longer therefore dishing even more damage.

Eve of Harvest helps Skye sustain against targets with immense burst damage. It's a good second item pick up against the likes of Taka and Koshka, but you will be sacrificing damage for sustain.

A Metal Jacket is often the last item in a Skye's inventory which should be useful against split-damage compositions.

As usual, Crystal Infusion is important for the damage and cooldown benefits.

Lane Item


Shatterglass should be a Skye's first item as a Carry because of the raw CP it provides, allowing Skye to deal as much damage as possible. Some people prefer Frostburn over it as the first item though, which is a viable path if you are against melee carries.

Eve of Harvest is the second core offensive item on Skye. Broken Myth is not as effective if Skye can't sustain herself during fights because of the high number of stacks on it now.

However, Broken Myth is a very suitable third item. After picking up Eve, Skye should be able to stay in fights longer therefore increasing the value of Broken Myth on Skye.

Reflex Block or Aegis for obvious reasons.

Travel Boots for obvious reasons. This will later be upgraded into the Halcyon Chargers.

You can opt for either Frostburn or Shatterglass as your last CP item (depending on which one you didn't buy as a first item) or an extra defense in the form of Metal Jacket. Sometimes, Skye players only buy a Piercing Shard as a 4th item to negate some of the extra shield teams tend to have.

Game Phases - Jungle Top

Early Game


Start the game by buying two Crystal Bit and a Halcyon Potion. You should start your first rotation from the fronts so you can contest the Ancient Treant. In the early game, Skye should look to avoid head-on engagements and focus on farming her own jungle then going to the lane to either gank or pressure the lane. Solo invades are quite risky especially against melee junglers like Glaive in the early game, before Skye has maxed her Suri Strike. You can focus on counter-jungling, but don't venture too deep into the enemy jungle.

You can have your captain sit in lane in order to gain more experience in the jungle.

Mid Game


By mid game, Skye should have her Frostburn up and has maxed Suri Strike. By then, you can decide whether to keep pressuring the lane or start looking for more invades in the jungle. By the time Kraken has spawned, Skye should look to finish her second item, which is usually between the Broken Myth or Eve of Harvest. as well as one or two defense or utility items. Always infuse during Kraken spawn.

Late Game


Skye at this point should be at her strongest. She is incredibly strong at this stage of the game. Depending on how the game has panned out, Skye should be focusing on the main threat on the enemy team. Be mindful of the heroes that pose a threat to Skye such as Vox or Taka. Don't wander alone and never forget to buy Crystal Infusion!

Game Phases - Lane Top

Early Game


As a hard carry, Skye is incredibly weak in the early game. Until she gets her first T3 offensive item, which is normally a Shatterglass, Skye should focus on getting a lot of farm in the lane. Starting off with a Weapon Blade helps her in trying to farm up. The other starting item is normally a Crystal Bit or a Light Armor/ Light Shield along with a few Halcyon Potion if you are expecting to be pressured in the lane.
If the enemy team manages to launch a three-man invade into your jungle, it is worth to rotate down the enemy bush and go steal their jungle farm then teleport back.

Mid Game


Skye's farming after getting the Shatterglass should ease in difficulty. Around this time, Skye should look to rotate a tad more often than before to help her team out in jungle fights. I feel as if Skye wouldn't need to worry about the lane being pushed because of the spike in her clearing speed. Again, ready a Crystal Infusion by the time Kraken spawns.

Late Game


After Skye has completed a bulk of her build, she can start playing more aggressively with her team. Abandoning lane is fine, coming up only to push and clear. Sticking together with your team is very important in the late game. Again, be mindful of the heroes who counter you. During team fights, Skye should mostly be kiting backwards if she is continuously dived on but try and keep close with your team because your enemies should attempt to drive you away from your junglers. She should also look to get the kills as much as she can, but try not to push it.

Best Synergies Top

Foreword: These ratings are generated with the assumption that Skye is the crystal damage dealer in the team.

With Captains


Synergy Rating: 9/10
Ardan is arguably one of the best supports to pair with Skye. He can use his Vanguard to give Skye a speed boost to chase or kite and protect her from burst damage. Using his Gauntlet, Ardan can allow Skye's skill to have a greater effect (the AOE damage).


Synergy Rating: 8/10
Lance's heavy CC kit can be used offensively to focus down a target, like Impale or Gythian Wall stun into Forward Barrage or Death From Above. Lance can also root or stun to buy Skye time to kite.


Synergy Rating: 7/10
Catherine can use her Merciless Pursuit or Blast Tremor to lock-down a target for Skye to chase or she can disrupt targets trying to engage Skye.

With Carries (As Jungle Skye)


Synergy Rating: 9/10
With Skye, Blackfeather's ability to lock-down targets compliments Skye, who can also help Blackfeather in the same regard. The two compliment each other in attack with their high single target damage and mobility. Skye can slow people down with her barrages and her ultimate while Blackfeather allows Skye to chase a target with the rose trail buff. They also have similar powerspikes in the game


Synergy Rating: 9/10
Skye's synergy with the gunslinger Gwen is as symbiotic as hers with the charming Blackfeather. Gwen has a slow and a stun, as well as a large amount of single target burst damage. Coupled with Skye, the two can form a formidable duo in attempting to pick targets.


Synergy Rating: 8/10
Skye's partnership with Ringo was once a scary sight. It had it's lull, but now with Ringo back in the spotlight the two should see more game time together in one side. Ringo's newly buffed Twirling Silver allows him to catch up with targets and kite better. This, coupled with slows from Skye makes the two a deadly combo in attempting to burst down targets.


Synergy Rating: 7/10
Baron is notorious for his incredibly low mobility until he reaches level 8. With Skye slowing down targets and the both of them having massive zoning capabilities thanks to Porcupine Mortar, Death From Above and Ion Cannon, they promise to be a menacing tandem on the fold.

With Junglers (as Lane Carry Skye)



Synergy Rating: 9/10
Skye and Blackfeather's synergy remains at the same level even if they were switched roles. As a jungler, Blackfeather is known for his ability to enable his carries by giving the rose trail along with buying utility items such as Shiversteel to provide CC. Skye can use this to her advantage and eliminate most targets.


Synergy Rating: 8/10
Just as when he was a Captain, Lance as a weapon jungler also works well with Skye in the same regard. Lance can negate Skye's poor early game by being the aggressor, buying her and his team more time. During fights, Lance can utilize his high damage abilities to peel or lock-down targets for Skye. Land that sweet Impale and Death From Above combo for a winning formula.


Synergy Rating: 7/10
Like Blackfeather does, Krul can also be a good 'enabler' type jungler for Skye to flourish. Though not much in the offensive department, Krul's true value lies in his ability to stick onto a target and remove their impact on the field. The CC he brings to the table is also nice for Skye to take advantage of, though Krul is mostly there to negate Skye's chasers as she kites backwards and around.


Synergy Rating: 7/10
Alpha's main purpose in most set-ups as a Weapon hero is to serve as a distraction. Her innate healing forces her and Skye's enemies to prioritize which target first since the two thrive on drawn-out fights. Alpha also has an AOE slow she can use to lock-down or peel.

Tips Top

This section will cover tips on gameplay as well as when using some of the skills.

General Gameplay


- Though predominantly a late game hero, Skye's early game in the jungle is still quite strong compared to most heroes.
- Grabbing an early Energy Battery is a good idea for Skye because of her energy consumption.
- In the early game, you should rely on your Target Lock passive to kite and re-position often as your Suri Strike's cooldown will still be high.
- Be mindful of her high cooldown during the early portion of the game.

Forward Barrage


- It's good to not randomly throw out barrages during fights, rather waiting until you're sure you can land a big chunk of it on your target.
- Forward Barrage's weakness is being bodyblocked. Make sure you position yourself properly before you use it. Things like Petal's munions and Fortress' wolves also block your barrage effectively.

Suri Strike


- For maximum effect, tap on the edge of the target area so all the missiles hit the target.
- Skye can effectively cut off any avenues of escape by using Suri Strike to block the enemy's path. Keep in mind doing this against melee heroes is not recommended.
- Do not use Suri Strike preemptively. Use it when you are in a tight spot, rely on your Target Lock's speed boost to kite around.
- Remember that Suri Strike removes cooldown from your Forward Barrage.

Death From Above


- Death from Above is a fantastic zoning tool during team fights. It can separate an enemy team or cancel off an engagement tool like Ardan's Gauntlet, Fortress' Attack of the Pack, or even a classic use of Wartreads. It can also stop the enemy from disengaging a fight.
- You can try and bait melee heroes onto you and then drop your ultimate onto yourself in cluster, before kiting backwards.
- Chaining it with another form of CC is almost recommended due to the unreliable accuracy of the skill.

Credits Top

I would like to thank Super Evil Mega Corp for making such a fantastic game and my friends who I can't mention one by one in motivating me to create the guide and helping the creation of it. I also would like to thank the readers for spending their time on this guide and I'll see you on my next piece!

-Sca

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