The Chapter table Top
Introduction
About The Hero
Item Explanations
Early Game
Mid Game
Late Game(End)
Introduction Top
Hi, my name is XapocaliptusX(IGN). I'm playing Vainglory on European Server since august of 2016 with the exception of summer seasons of 2017 and 2018. I always play the classic 3v3 game mode and my role is usually Captain.
This is the first guide I've ever written and it has gotten quite some appreciation from people, but it was very outdated. Now however, I'm updating it, since Lorelai is a Meta Hero in this patch and I couldn't care less about this guide.
Anyway, I hope you enjoy reading this guide and if you have any questions, suggestions or if you want to point out some of the flaws, feel free to let me know about them.
VGPRO: XapocaliptusX.
About the Hero Top
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LorelaiOverview
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Lorelai is a mage type of Hero, that excels on overtaking enemy positions and creating opportunities for teammates. Amazingly, she can either speed her allies up, or slow enemies down during the battle and potentially save lives of those who need it. Either way, she makes a wonderful Captain and a surprisingly challenging foe.
Abilities
(To see Ability details, point on their icons.)
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That's SwellSlot: Heroic Perk
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Heroic Perk mostly focuses on Offense, and is the main reason why
Lorelai is sometimes played as a Crystal Power Carry.
When playing in a Captain position,
Lorelai can deal significant damage during the Early Game, since no one will be tanky at this point, but this damage will slowly decay as the game progresses. You can keep up your Damage Output by purchasing an Offensive item from the Crystal section early. However, be mindful of your positioning, because
Lorelai's Perk brings Utility and Offense, not Defense.
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Fish Food
Slot: A
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Only a few Captain heroes have basic abilities involving Stun(Such as
Catherine).
Lorelai is no exception. However it is hard to land, since it has a significant delay, but if you cast it from Water Pool, You can stun enemies almost instantly.
Try to be patient when using
Fish Food, as you try to hit the key hero in enemy team - Timing is very important.
Keep in mind, that this is partially an Area(Circle) Ability, which means, that you can stun multiple units at once if you get lucky.
I recommend Overdriving this Ability first for increased Range and Damage.
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Splashdown
Slot: B
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This is a most useful Ability of
Lorelai's kit, because it affects both Enemies and Allies in separate ways(Slows down Enemies and Speeds up Allies).
Splashdown is a key to
Lorelai's power: When standing in a Pool, her Basic Attacks and Abilities will be Empowered.
Staying in the Pool for a long duration will most likely reward you with a successful outcome.
Lorelai's whole team can benefit from a well Timed, well Positioned
Splashdown.
Examples:
- Spreading pools around the Turret will most likely deny Enemy Lane push.
- Splashing it directly at enemy positions will force them to leave the Area and allow you to create Space.
- Attacking Enemies from a Pool is a useful technique for Harassing. Especially during the Early Game(Laning phase).
Get creative with this Ability and develop your own Tactics and Strategies. Ultimately, you'll be very likely to find out what works best for you, to be rewarded.
I recommend upgrading this Ability second.
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Waterwall
Slot: C
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This is an extremely useful Ability in any situation. It has many different ways to be used, but the most common use is for Defense: When activated, it will grant a huge Health Barrier to a single Target, and remove all Negative Effects.
Health Barrier can absorb Massive amounts of Damage, or even save your allies' lives in Emergency.
Be sure to cast it whenever you're standing in a Water Pool(Emergency otherwise), as it will double the effect of this Ability.
In most cases, I wouldn't recommend using
Waterwall just to remove Negative effects, since it has such a long Cooldown, but if you find yourself in a sticky situation - then yes.
In most cases, I suggest skipping third rank of
Waterwall in favor of getting both overdrives.
Item Explanations Top
Core Items
Every
Captain hero's Build includes Three Main(Core) Items:
(To see Item details, point on their icons.)
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Fountain of Renewal
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Fountain of Renewal should always be picked up first, as it is the only item, that has a team-wide heal. Therefore, it is a single most important item in every Captain's build. Fountain helps you dramatically in teamfights, due to it's ability to heal your teammates. You can save their lives and potentially turn the battle around with it.
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War Treads
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Always pick up War Treads second, because it's very cheap. And it helps you a lot in teamfights, since you can either use it to flee, or to chase enemies down. Also, it also gives you a lot of Health, which not only makes you tankier, but enances your Abilities as well.
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Crucible
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Crucible is almost as important as
Fountain of Renewal. A well timed Crucible can potentially turn the tables in your favor. You should use it to block AOE crowd control Abilities, such as:
Verse of Judgement, or
Oblivion. Other than that, Crucible grants you tons of Health, making you tanky and enhancing your Abilities.
Crystal Items
Crystal items increase your damage. Although not recommended, sometimes you can throw one of them in your build if you feel like your team is lacking damage.
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Clockwork
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Clockwork is useful mainly because of it's Cooldown acceleration(+35%).
Lorelai pairs very well with this item, because she can use Abilities more frequently, without worrying about energy(+400 Max Energy. +5 Energy/s). +30 Crystal Power isn't bad either, since it can increase effectiveness of your Abilities significantly.
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Aftershock
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Aftershock is slightly less effective than
Clockwork, because it doesn't have Max Energy bonus. Also, it's hard to make use of it's Passive. However, if enemy team has low resistance against Crystal Power, or if you have a Double Weapon Power composition, Aftershock won't be completely useless.
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Alternating Current
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A good choice for an offensive item. Alternating Current greatly improves basic attack damage and attack speed. This synergizes well with your Abilities, because it gives you +45 Crystal Power, but it affects your perk the most. With Alternating Current you can deal a lot of damage with your basic attacks while standing in a water pool, allowing you to initiate more aggressive tactics involving
Splashdown.
Other Items
Utility and Defense options for
Lorelai is limited, but you can get creative with builds if you want to. Just so you know, it doesn't always pay off.
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Capacitor Plate
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Although not a recommended option, you can always build Capacitor Plate if you need to improve the amount of healing from
Fountain of Renewal and the barrier strength from
Waterwall. The passive effects are actually brilliant too. With +30 Armor, Shield and +400 Health this item will boost your survivability significantly. Not to mention it can also help with energy management as well.
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Nullwave Gauntlet
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Nullwave Gauntlet is a very effective Anti-Dive tool. Silencing an enemy Captain
can disable their items, so they won't be able to retreat, or block CC(Effective against
Fortress,
Flicker, etc.). However, being an Anti-Dive tool doesn't mean it can't be used offensively. It can make a huge difference in Team Fights, as the defensive items become so important. Again, aim for Enemy Captain and engage immediately to make the most use of an Active component of this item.
Passively, it grants you Health(+400 HP), Cooldown Speed(+25%) and Energy Regeneration(+1 Energy/s)
Early Game(0:00-8:00) Top
At the start, I recommend learning
Splashdown first, you can choose
Fish Food if you want an early engage(Invasion), or if you have a strong team composition. But
Splashdown will help you control the battlefield early on.
Go in the center of the map as soon as the game starts, and try to take advantage of a big healer Minion, which is located in the middle. If you, or your teammates manage to get it, I suggest engaging for the First Blood. Help your
jungler with his/her rotation to reach Level 2 quickly, while your
Carry moves up to lane.
Ironguard Contract will help you and your jungler clear out jungle and earn additional gold.
Buy as many vision items as possible early on(Flares, Scout Traps) to have an advantage of the map.
Going up in the lane bush and helping your
carry is also a good idea, in fact that's what I mostly do after I finish helping
jungler with his/her first rotation.
Don't buy any energy items during this period, because they're too expensive, and they don't benefit your
Team in any way.
Splashdown will prevent enemy
Carry from pushing, while preventing enemies from ganking.
At 4 minutes, or later, you should usually have at least 2 000 gold, which is enough to buy
Fountain of Renewal. No matter what, this should be your first item(Even if there are stealth heroes in the enemy team, you should never get
Contraption early). Play safe until you unlock your
Waterwall ability.
After this, you will be ready for
team fights, but I do not suggest rushing into the enemies whenever they're exposed. Wait for an opportunity, then cast
Waterwall on your
jungler to give him/her a barrier, while your
Carry attacks from the range. If you're behind however, save
Waterwall just in case one of your teammates gets too low. Focus the enemy
Carry and use
Splashdown to control the positions.
Mid Game(8:00-15:00) Top
By this time, you should've been able to upgrade your boots and dragon heart into
War Treads. Keep going for
Crucible and don't forget to buy
Flares and
Scout Traps whenever you can. Vision is very important in this stage of the game, as objectives become more crucial.
Later, when you reach Level 8, that's when you can unlock
Overdrive for
Fish Food(
Splashdown, if you chose a different path) which increases it's cast range. Be sure to use this power spike to your advantage, or keep on playing safely if you're behind and not feeling too confident.
When a teamfight breaks out, do whatever you can to win it. Take care of your teammates and focus enemies down one by one. If things start to go south, try to escape. If you do it in time you should all survive and have a chance to regroup. If you win a teamfight, you'll get an
Ace, which is very important for your team and can potentially turn the whole game around.
Objective Splitting:
Whenever your team Aces in Mid Game, you gain a huge advantage:
- Your Lane Minions will become twice as strong, allowing you, to push turrets easily.
- Everyone in your team will regenerate Health and Energy rapidly.
At this point, all your teammates can get busy, securing different objectives:
- You, a Captain can start a Gold Miner.
- Meanwhile your Carry can push turrets.
- And Jungler can either help you with Gold Miner, or steal enemy team's Jungle Camps.
This is the best way to get most out of an Ace. You should get a decent boost in overall gold from Objective Splitting, which can last pretty long.
Keep spamming your
Splashdown Around the Jungle, whenever you're there. Make it feel like home.
Help your
Jungler steal enemy Jungle Camps as frequently as possible. That way, you can be good to move on to the Late Game.
Late Game(15:00-End) Top
At 15:00 mark, the whole
Team should've acquired enough farm, to afford necessary items.
You have reached Level 12, so now you have 2 options with your abilities. In most cases, I would suggest getting both Overdrives, but if enemies have high burst damage, then you could get a third rank of
Waterwall, allowing you to protect your Allies better.
The most important part of the Late Game -
Team Fights.
Teamfights occur a lot in the Late Game, because this is the time the whole game was leading up to. At this point, everyone is already level 12 with mostly finished builds, ready for the final showdown. Now, I'm gonna go through this section one last time.
So, first make sure you're in a good shape to start a fight. Make sure all of your teammates are ready for action. Move into the positions with your team and start by dropping a few
Splashdown pools. That should make it harder for enemies to move in and even if they do, you'll have the advantage. Hold your ground and focus one enemy Hero at a time. Always pay attention to their positioning and watch out for any opportunities they might have to break through your line of defense. If your teammates drop too low, use
Fountain of Renewal and keep fighting. Always save
Crucible for the last and try to block AOE Crowd Control Abilities with it. Remember: teamfights are about making the best out of what you have in an attempt of bringing the enemy team down. So do whatever you can do. Use whatever you have. Take care of your teammates and yourself and don't forget, that even if you lose, you tried your best and that's what matters. After all, it's just a game. Have fun playing and always appreciate people, that you play with. That's what games are all about.
This was XapocaliptusX and I have to end my guide here. Thanks for reading it, I surely appreciate your time. My only intention was to provide readers with as much information as possible. If you have any Suggestions, Corrections or else, feel free to highlight them in the Comments. I'll try my best not to leave them unnoticed.
Farewell.
Updated:06/01/2019
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