Good evening ladies and gentlemen, I'm sick of hearing people complaining about cp ozo being weak, it's actually simple and really strong once you understand the basics. Im currently POA rank and can be a heavy crystal carry in matches even with bad teamates.
So Far, my most recent matches
Kd ratio: 16/5/3
15/0/7
12/2/10
<pictures will be added once i figure out how> :P
The problem with people's mindset is this,
-WP OZO
•main damage from Three Ring Circus.
+basic attack
=OP OZO
Cons: Weak unless super fed, BP stacked.
Jump and ult forgotten almost always
-CP OZO
•Aerobounce x3 is OP
+no need for Three Ring Circus
=Too reliant on jump because OP!
Three Ring Circus for noobs lololol.
Cons: no consistent damage, extremely squishy and vulnerable mid-air.
P.s. Fought plenty of CP Ozos' with full cp and super bounce reliant they all lost to MY CP Ozo. Heh.
Ever wondered what would happen if combo+jump was combined?
Three Ring Circus
Hear me out: Three-Ring Circus with AFTERSHOCK
•Time between combos=5secs<>Time for Aftershock recharge 4secs (you see where i'm going?)
•Aftershock Passive, after triggering ability next BASIC ATTACK DOES 15% OF ENEMY MAX HEALTH.
•Aftershock Three Ring Circus is basically an Aftershock combo of 15%+15%+15%=55% max health.
If timed right, Buffed Combo can DECIMATE enemy and turrets, and even if you DO spam the combo,
There is a 60% chance your first and last hit will have an aftershock buff. Not bad eh?
Aero Bounce
Very self-explanatory, get all 3 clicks, you get a satisfying chunck of damage in opponents' health
•Notes: Never lead with your bounce the time you travel in air makes you extremely vulnerable, unless enemies are CLUSTERED and not focused EXCLUSIVELY on you, use your jump to dish out the most damage and send them running amd disorganized.
•Aerobounce is good tool for positioning as well, through proper team communications if your roam evades an enemy and your last bounce is targeted on your ally, you get a quick and efficient way to GTFO.
•Aerobounce is also a useful way to get those snipes on enemy heroes, bear in mind the range between each jump increases, suprising enemies when you get close and land on them.
Ozo's Ultimate
This ult should NEVER be used in fights EVER.
Ozo's ult works so that he tumbles at enemy heroes, but it goes at a snail's pace, giving enemies plenty of time to retaliate before they are knocked and even worse some times you get reflex blocked placing you in enemy sights with no where to run.
Great Tricks for his ult,
-Use when
•Ganking enemy laner early game
•Closing distance between enemy hero and you.
•Readily available when an enemy hero is chasing a near-death teammate.
•In a 1v1 fight and you need 1 second to get your combo or fountain cooldowns in.
NEAT TRICKS WITH THE ULT:
Ardan-Ozo Ult comp
1.Ardan throws down the gauntlet
2.Target is stunned/reflexes away.
3.Ozo follows in with his ult to knock his target back into ardan's gauntlet.
4.Target is double stunned/stunned back in
Turret-Ozo comp
1.Ozo knocks running target into turret range
2.Target is stunned and accumulates damage
3.Ozo gets opportunity to finish kill.
<CAUTION>
Rookie mistake on my first try, Ozo's ult does not hit the target in a straight line it forms the best possible route to get to them, if using ult around a corner, Ozo does not go through, but instead goes around the corner at A REDUCED SPEED.
I hope you enjoy my cp ozo build and have better luck trying him out.
Just remember that your combo is just as important as your jump.
With the two abilities together ozo is a formidable tanky monkey that can deal huge AoE and true damage.
Peace out :P
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