Math behind this build Top
I want to bring up some thoughts and calculations about my build.
First of all here are some base stat prices:
Hero Statistic . . Base Item. . . . . . Item Cost . . .Stat Raised . . . .Gold / Stat Bonus
Health . . . . . .
Oakheart . . . . . 300g . . . . . 200 HP . . . . . . 1.5g per 1 Health
Armor . . . . . .
Coat of Plates . . 950g . . . . . 60 A, 30 S . . . . 11g per 1 Armor
Shield . . . . . .
Kinetic Shield . . 950g . . . . . 60 S, 30 A . . . . 11g per 1 Shield
Health Reg. . .
Lifespring . . . . . 500g . . . . . 13 HP Reg . . . . .38.5g per 1 HP Reg
Why two
Fountain of Renewal ?
Fountain is the only def item, which is extreme gold efficient.
Fountain 1900g
200 Health: 1900-300=1600g
13 HP Reg: 1600-500=1100g
60 S + 30 A: 1100-950=150g
=> the active is worth 150g
Heals you and nearby allies for 6 (not 5) health for each 1% missing health over 3 seconds.
A usual scenario is you activate your item when you have like 33% health left. Then you would heal 67*6=400 HP over 3 seconds. 400 HP is worth 600 gold.
In Teamfight: The worst case is you heal only one person, because the enemy teams focus is pretty hard. Then the active is worth 600-800 gold. Now let's say you heal everyone with 50% health left. 50*6*3=900 HP, worth 1350 gold. Or only two with low HP: 80*6*2=960 HP worth 1440g.
Overall this item is very gold efficient.
I suggest to build one Fountain for each enemy building Crystal Power.
You are up against 2 CP heroes: build 2
You are up against 1 CP and 1 hybrid: build 2
You are up against 1 CP: build 1
Why this is ****: Warhorn +
Clockwork
Warhorn 2650g
The active effect costs like 1200g. For sure the active is very strong to catch people, but is it worth 1200g?
Cooldown Acceleration:
30% + 50% = 80%
MERCILESS PURSUIT (A): 13s Cooldown 13/(1+cda)
13/(1+0.3)= 10s with 30% cda
13/(1+0.5)= 8.7s with 50% cda
13/(1+0.8)= 7.2s with 80% cda
=> building Warhorn without Clockwork gives you 3 seconds less cooldown on your stun.
=> building Warhorn with Clockwork gives you 1.5 seconds less cooldown on your stun.
Beside this the item only gives regeneration, which is in teamfights useless.
So overall in a teamfight Warhorn is like a lost item (lost 2650g) beside the active.
Overview:
0% cda -> 13s
25% cda -> 10.4s . . . . -2.6s
50% cda -> 8.7s . . . . . -1.7s
75% cda -> 7.4s . . . . . -1.3s
100% cda -> 6.5s . . . . -0.9s
125% cda -> 5.8s . . . . -0.7s
150% cda -> 5.2s . . . . -0.6s
=> buying less cooldown acceleration is more effective
About Me Top
My ingame name is Juju, feel free to add me.
I will keep writing this guide/build and add more calculations.
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