Alpha the jungler: In game start i try to get into team fights because enemies are too weak to kill alpha yet or if they do they need the whole team to do it. I personally like being alone in the jungle, when alpha has enough crystal power she kills fast. Clockwork is useful in team fights because alpha gets back up faster and is more likely to get rest of the enemies. Shatterglass or Frostburn is for dealing more damage with all the abilities and later in game broken myth helps get down the strongest enemies easier.
Slumbering husk and aegis are my personal picks, depends what heros enemy team uses but mostly those 2 or replace Slumbering husk with Metal Jacket if most of the attacks are basic attacks and not abilities.
If enemy is attacking lane and no on is there i run there and take out the enemy by starting with prime directive and after it the second ability. If enemy is on our side and trying to get the minion that gives health after i use Prime directive to get to the other side and kill enemy if it's weak or overall weak enough to kill. Alpha is most affecting against enemies with crystal power if you use crystal on alpha.
If it's against Taka, Reim or Skaaarf i attack them with a team or with captain. In team fights i try to get to the middle of enemies and use termination protocol with good crystal power and do most of the damage while my teammates finish them. When comes the ending game i might change my Slumbering husk to frostburn for more damage. If captain dies I usually to her/him place until captain gets back in game.
With alpha it's waiting for the right moment example: i stay in our side bushes on lane and wait until enemy tries to get our carry but before that i try to make our carry close to turret and when enemy carry come over the middle of the lane we attack, i go with prime directive what slows the enemy down little and after that core charge. It can be a kill or get the carry to back off to base.
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