Threat |
Hero |
Notes |
1 |
|
Baron |
CP Baron isn't a threat to Petal. Avoid his A's and you'll be fine. You can use your B ability to avoid his skillshots or to close the gap on him once he fired those 2 shots and miss! |
1 |
|
Reim |
Reim is easy to fight against as Petal. Make sure to avoid coming in contact with him, and counter his ultimate with a Reflex Block. Other than that, you can freely kite him to death. |
2 |
|
Krul |
Keep your distance from Krul and you'll be fine. If he runs from the brush up to you then just use your B to escape, then follow it up by exploding one of your munions at him to deal damage and slow him down. He might try to stun you, so be ready for that. |
3 |
|
Adagio |
A skilled Adagio player can burn your munions in no time with his A ability. This problem can be solved by planting more seeds as his A tends to have a high cooldown. Don't spam your A ability though! |
3 |
|
Flicker |
Flicker is quite annoying, but beatable. All you need is vision and that would make it impossible for him to gank you. If he does slow you down with his B, you can escape it with your B. If you're attacking him and he turns invisible, your munions will still follow him. You can dodge his A by just moving away from it. |
3 |
|
Fortress |
His wolves are annoying, but easy to kill. His A could damage you, but only a little bit. However, if the whole enemy team goes after you with his A affecting you, you're gonna have a bad time. Other than that, he's quite slow and relies on his allies and his A for speed, so kiting him is easy. Use your B when he gets close to you. |
3 |
|
Phinn |
Phinn isn't a problem unless ignored. Keep your distance from Phinn's abilities and you'll be fine. Use a Reflex Block to counter his ultimate, or just use your B to escape once you're caught in his ultimate. |
3 |
|
Idris |
CP Idris isn't a threat to Petal. Once you avoid his chakrams, you'll be fine. Don't let him get a few good hits on you and ignore them, or else you might end up losing. |
4 |
|
Ardan |
Ardan isn't a threat to Petal, unless he's a WP or CP carry, which is very unlikely. The only problem about him is his ultimate. Grab a Reflex Block and you should be fine. |
5 |
|
Celeste |
Easy to kill early game, but quite annoying in the late game. Her A ability can effectively damage you and it will prevent you from reaching her even if you have your B ability. You have a higher chance of taking Celeste out if you're close to her. However, she can stun you if you get too close and possibly use her ultimate against you. That would probably spell death. |
5 |
|
Gwen |
Gwen can do devastating damage if she gets the drop on you. If she stuns you with her ultimate, it can be over, but her it can be easily dodged. Getting to her first might give you a high chance of winning the battle against her. |
5 |
|
Joule |
WP Joule is a big problem once she gets to close in on you with her A. If she stuns you with that, you're dead. Her B can be devastating, but all of this can be countered by just keeping your distance from her. She can reach you with her B ability in your basic attack range (6.0) and do massive amounts of WP Damage. You can however harass her with your munions by just simply basic attacking her once. If she uses her A without closing in on you, you're safe. Her ultimate can kill your munions, but it will only lightly damage you. Don't underestimate it though. She can use it to finish you off. |
5 |
|
Kestrel |
CP and WP Kestrel isn't that big of a problem. Once CP Kestrel uses all of her 4 shots and she's being attacked, she's done for. WP Kestrel is beatable as long as you get to her first. If either hits you with their ultimate, back off. If she gets the drop on you, avoid her with your B, but don't jump away to where she's shooting her A's at. Remember to avoid the places where she turned invisible to avoid huge burst damage and getting stunned. |
5 |
|
Rona |
She can jump on you with her A and use her ultimate to kill your munions and greatly damage you. Avoiding her attacks is pretty easy. When she uses her A on you, avoid it with your B and use your ultimate to slow her down. After using her A and B, she can't go near you to do amy significant damage. If she does use any boots to catch up to you, blocking her path with your seeds is always a good idea. |
5 |
|
Skaarf |
Skaarf, if left ignored, could potentially cause massive amounts of damage to Petal. His A could reach her from afar. Remember to use your B to escape from his B. Getting close to Skaarf to kill him is the best option. Just watch out for his A's and B's. Other than that, you can kite him to death, especially early to mid-game. |
5 |
|
Skye |
WP Skye relies on her basic attacks to damage you while moving around. Only use your B to escape her ultimate. If possible, use your B when she's trying to escape. Keep in mind that she might try to slow you down with her A, so when using your B to catch her, use it towards her but away from her A's shooting direction. |
5 |
|
Taka |
WP Taka isn't that much of a problem for Petal. Just remember to slow him down when he catches you and use your B to escape. After that, you can kite him to death, even when he goes invisible. |
6 |
|
Glaive |
His A is very annoying, especially if he hits you with it against the wall. Keeping your distance from him will keep you safe, that is, if he's not after you. He has high burst damage, and his cleaving attacks will kill your munions fast, but otherwise is useless if it's just your munions getting killed. If he used his A without reaching you, you can safely kite him to death, unless he sprints towards you. |
6 |
|
Lance |
Once he roots you, you got a good chance of dying. Stay away from Lance and focus on his teammates instead. He will use his B against you to keep your distance or to stun you, so be ready for that. |
6 |
|
Ozo |
His AoE damage is very annoying. He can use his B to bounce on you and your minions, and he can heal himself alot by damaging you and your munions with his A. Kiting him to death from a distance is an effecient way of beating him. You can also use your seeds to block his movement when hes moving around you. |
6 |
|
Joule |
CP Joule can be a threat to Petal, if used properly. However, the only thing you should worry about her is her ultimate, which can be easily dodged with your B. Keep your distance from her so that her B won't reach you. |
6 |
|
Skye |
CP Skye is very challenging to fight against as Petal. Her A could melt it's way from your munions to you. Getting close to her is your best option, but beware of her ultimate. Escape it with your B. Use your ultimate to keep her down. The damage and slow is very helpful at this time. |
6 |
|
Vox |
Vox will try to focus on you instead of your munions, and use his A to close in on you and build stacks at the same time. His ultimate is very predictable so just Reflex Block it. Getting Vox first will give you a huge advantage over the battle. |
7 |
|
Blackfeather |
A skilled Blackfeather can kill you in no time, unless you get to him first. Escape with your B when he closes in on you. If he uses his A or his ultimate to close on you again, just kill him with your ultimate and basic attacks (considering you have Alternating Current). If he isn't attacking you, you're safe from him. Kiting him is pretty easy if you don't let him get to you. |
7 |
|
Catherine |
Catherine's stun can be annoying. If you happen to get stunned by her, you have a high chance of dying. Although her stunning you won't happen unless you stay away from her at the beginning of the fight. Her ultimate can kill your munions instantly and silence you. Dodge her ultimate with your B ability. |
7 |
|
Baron |
WP Baron is difficult to battle with if you're playing as Petal. That is, if Baron knows what he's doing. His perk can deal a good amount of damage on both you and your munions. Finishing him off before he deals some serious damage on you is a good idea. |
7 |
|
Samuel |
His empowered A attacks could melt your munions away in mere seconds and could possibly damage you along the process. If he ever tried to use his ultimate, counter it with a Reflex Block or by using your B. As long as you can reach Samuel with your basic attacks, it's possible to secure the kill. |
7 |
|
SAW |
A fully spun-up SAW will annihilate you. If that's the case, you need help to take him down. Never kill a fully spun-up SAW on your own, unless he's about to die. If he's not spun up, you're good to go. This applies to both CP and WP SAW. You can harass SAW using your munions by basic attacking him once, however, this is a risk against CP SAW because of his A, otherwise it's a good strategy to do against him. Only do this technique once you've acquired your ultimate. |
8 |
|
Idris |
His Bs can deal great amounts of damage unless you built accordingly. WP Idris can wipe you out by using his A to close against you and do burst damage,his B to deal additional damage and pick you off at a distance, and his ultimate to finish you off or when you're escaping. Keeping your distance from Idris and kiting him to death is a great idea to kill him. |
8 |
|
Lyra |
She can damage you from afar. Her B shuts you down completely because it prevents you from using your B, and her A can kill your munions, damage you, and heal her allies. Focusing on her teammates will force Lyra to protect them from you when they're about to die. |
8 |
|
Petal |
If you're up against another Petal, the best build won't always win. If you get to her first, you'll have a higher chance of securing the kill. Remember to use your ultimate to slow her down when she tries to escape. |
8 |
|
Ringo |
Ringo spells death for Petal once he gets up close. A skilled Ringo player will take down Petal when they get a chance to, ignoring the munions. Catching Ringo by surprise might do the trick. Just remember that when you're up against him, use your B to escape him if needed be, and let your munions do the dirty work if he still has high health. When he's about to die, kite him to death. |
8 |
|
Taka |
CP Taka does incredible amounts of damage when he tries to assassinates you, but the damage isn't great enough to kill you. After using his ultimate and his A, he will try to avoid getting killed/damaged by using his B and running away. Target Taka as soon as you see him attack before he goes invisible as your munions will keep attacking him even when he's invisible, revealing him. After that, he'll be weak and try to run away, unless his abilities' cooldowns run out. |
9 |
|
|
No Threat |
10 |
|
Alpha |
Alpha's B ability will allow her to get close to you and deal some serious damage. Her A ability can hunt you down when you try to escape with your B ability or via boots. Her A ability can also eliminate your munions very fast. If she uses her ultimate to reboot, get away from her. This applies to both WP and CP Alpha. |
10 |
|
Koshka |
Very annoying and very dangerous. She can wipe your munions clean and still get you along the process. She's gonna stun you any chance she gets, and you basically can't escape her most of the time. She becomes weak late game, so watch out for that! |
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