MegaTank Koshka by Sontaran Gaming

MegaTank Koshka

By: Sontaran Gaming
Last Updated: Nov 25, 2015
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Koshka

Build: MegaTank Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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High
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Threat Hero Notes
1
  No Threat
2
Glaive Afterburn's chasing power is very annoying. However, with proper Aegis helps, and a mistimed Afterburner will rocket you away. Outside of that, you can burst him pretty quick.
2
Skaarf He can be stunned on his ult, and his A and B can be easily dodged with your high mobility.
3
Adagio There's a reason you have Aegis. If your roamer doesn't crucible, use it for his ult. Outside of that, he can be annoying with his fire, but not too much of a threat.
3
Celeste Her stun is annoying, but she is no big threat. She lacks escape and you will frequently find her tripping over her hair.
3
Koshka Not too bad. Other Koshkas can't do too much, just time your stun and abilities and you'll be fine.
3
Petal This build loves Petal. So easy to get stacks while taking little damage, works well. Petal's not tough with proper vision, if she jumps a wall, Pounce after her.
4
Ardan Watch his Vanguards, and don't dive onto a protected enemy. This build lacks HP, so you need to be careful when diving. His Gauntlet shouldn't be too bad, as melee heroes will be forced to get close and therefor be in range of Twirly Death.
4
Ringo Ringo is a reason you buy Atlas. Use it immediately after a Pounce, and you'll be fine. This goes for crystal or weapon.
4
SAW 2 words: Atlas Pauldron. For Shank builds, use your high mobility and speed to run away before you get shanked.
5
Joule Watch her leap, and you should be fine. Don't attack her while she uses her BRB, you can't just get behind her.
5
Skye Watch her ult, you don't want to get stunned. Her Suri Strikes don't do much damage. When she uses Forward Barrage, dodge it or get behind her with Pouncy Fun.
6
Catherine Ugh. Catherine, queen of stuns. While not a serious threat, be careful when diving near her. Then, she's your misfortune, and your despair. Also, she will stun you out of your let, so be careful of that too.
6
Vox When waiting to gank, don't get too close and dodge his Bs. His A is annoying, but your A can negate the movement pretty easily. When he ults, use your mobility to move after the silence before the big damage.
7
Fortress Watch this thing's early game. Also, beware his chase. You don't have a Kaku like Taka, so you won't be able to get away from this mutt. Attack wisely.
8
  No Threat
9
Krul Never go for an engagement. Only fight Krul when you are able to burst him down without too much of a retaliation.
9
Rona NEVER underestimate Rona's burst. She can burst you before you can get away, BEWARE of her.
9
Taka Carry flares. The most annoying part of Taka is his Kaku, and if you burst him he'll just run. Flare him and then use your A the moment he activates his box. Also, strongly consider buying Atlas Pauldron. If you initiate with your A, combo with an Atlas immediately.
10
Phinn You rely very heavily on mobility, and Phinn is a specialist in controlling your mobility, and you can't let your teammates focus him wafter stunning him, he cannot be stunned. Be careful around him. Beware especially if he is level 8 or above, he will stun you out of your ult.

Koshka's Abilities Top


Bloodrush


Bloodrush is an interesting perk. It shows Koshka very well: Mixing in basic attacks with abilities, while still dealing most attack with abilities. It also shows how extremely movement based Koshka is, even as a tank she is still an assassin. Just a tanky one. Keep this in mind. The movement bonus is also quite significant, this combined with Pouncy Fun completely eliminates the possibility of getting kited. There's a lot to be had from her perk alone.


Pouncy Fun


This is not to be used just for damage. There is a lot of potential damage, but with this damage comes the requirement of taking this overdrive. This ability is great for damage. However, this is best used for this build for mobility and initiation. It can also be used for Aftershock procs if needed, but this should be done only to secure a kill.


Twirly Death


This is one of your primary damage sources. Your empowered attack can completely melt if used properly. However, it can be difficult acquiring and maintaining stacks, so I'll have a section on that later. But combined with Aftershock, your basic attacks will completely melt opponents. Also, keep in mind this is your only AoE attack.


Yummy Catnip Frenzy


Yummy Catnip Frenzy is really something to consider. You cannot use it on something like the Gold Miner or Kracken, but this is actually pretty nice. You don't want to be fighting for Kracken and then find out you wasted your stun. Also, remember: This is the longest stun in the game. Make use of that. Reserve this stun for dangerous abilities like Adagio's Verse of Judgement and Skaarf's Dragon Breath when they have one. Otherwise, just plain use it for disruption. It's not an insignificant amount of damage either. But it's typically best used for the stun. This is why you take the third rank, for the cooldown.

A Few Points to Know Top

There are a few things to remember as Koshka. First, you are utterly unstoppable early game. Abuse this to no avail. Go for their backs, gank often, just make as much use of this as you can. By about the 10 minute mark, things drop a bit and you need to rely on survivability. Be more wary here.

Another thing is, you are very tanky, but not the tank god. You cannot take too much, and you can still die. You are tankier than your average hero, but not be obscene amounts.

It may help with certain counter builds to have a history with supports. But, remember, you are your own source of damage, you can support but you aren't exclusively that.

Keep these things in mind, they are very important.

Core Items Top

There are only two core items on this list, because the rest are simply just for tank.



Sprint, Travel, and Journey Boots


Boots are super important with Koshka, as she relies a lot on her basic running speed. Unlike Taka, Koshka does not have a slipperiness tool like Kaku. Her closest alternative would be to Pouncy Fun a nearby jungle camp and continue to run. So, boots are great to boost your mobility. Koshka is EXTREMELY mobility based (just look at her perk, Bloodrush).


Aftershock


Aftershock is your bread and butter as Koshka. It gives you cool down acceleration (enhances your Bloodrush), check. Increases your crystal damage, check. Gives you some energy sustainability, check. Seriously, Aftershock just seems custom tailored to Koshka. And this is one of your primary damage source as well, as it doesn't need CP dedication to use for massive damage. Try and maximize your Aftershock procs, and don't waste this amazing tool.

Knowing How to Counterbuild Top

Broken Myth


Broken Myth is good if your opponents go heavy shielding on you. It's a good way to recover damage, and keep in mind you WILL be surviving in team fights, so it's a great way to get damage. It builds though, so when playing with it, try not to spam abilities at first, just get your stacks. Overall, just get it when you're in need of damage.

Shiversteel


Shiversteel is good if your opponents keep slipping away. You're a ******* Koshka, you need to outrun your opponents. Combo this with Pouncy Fun for an attack they can't escape.

Atlas Pauldron


Atlas Pauldron is if they go heavy attack speed. It's an ideal counter to enemies like SAW and Ringo. You can use it right after a Pouncy Fun for a great initiation combo. Also get it if the crystal carry has an Alternating Current. If they have, like, an Alternating Current carry and a Ringo, consider getting two. It shuts down both their carries, so it can be totally worth it.

Fountain of Renewal


Get Fountain of Renewal if one of your carries can't survive team fights. It's also good if you need help sustaining yourself between fights, or if you need a bit more shield. This mat=y take some practice knowing when to pop it, though.

Crucible


Get Crucible if your support is absolute **** and won't even get one for your team. It's also good if your opponents have multiple deserving ults, like if they have a roam Adagio with his Verse of Judgement and a Ringo with his Hellfire Brew.

Choose the two most important items to get for the game, and go for it.

Your Damage Source Top

Many players of Koshka don't know how to get and maintain stacks of their Twirly Death, so here's my advice on this.

• When going to lane to gank, stick around to Twirly Death in a minion wave. You can get 5-6 stacks just from this, and the stacks do a lot of damage. And now that SEMC fixed her empowered attack speed, this is actually viable again.
• When not ganking, use them to deal killing blows to jungle monsters so you don't consume the stack right after.
• Try to basic attack minimally and not waste stacks. With jungle camps, you can generally not waste stacks by using every attack with an Aftershock proc.

Remember, this build specializes in this and Aftershock as a primary damage source. This means you want to use these as best you can.

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