I think lyra is one of the best healers in vainglory. With health items she can increase her healing. I strongly advice using this roamer build when you have someone you can skype with, since coordination is very important with this build
heroic perk-principle arcanum: whenever she does a basic attack she starts charging a stronger attack which costs mana and slows enemies. for this second stronger attack she mustn't move for a little while. with this build you try to use that slow for your team.
A ability-imperial sigil: she throws down a sigil that can heal teammates or damage enemies. when the sigil runs out of 'health' it explodes doing a burst of healing and damage as well as giving allies a speed buff. the sigil also grants vision. with this build you try to keep your team alive rather than damaging the enemy. when an ally is trying to catch up with an enemy you can use the sigil and manually explode it to give a speed buff.
B ability-bright bulwark: after a brief delay you throw an ardan-like walled zone. enemies in the zone are snared, stopping them from using dash abilities. enemies trying to get through the wall take some damagee and gain a massive decaying slow. snare does not stop speed buffs. a good example is
Fortress using thruth of the tooth. he marks you giving enemies trying to get to you a speed buff, that speed buff does not get stopped, while the fortress jump does get stopped by the wall. you use this zone to protect your teammates from for example incoming enemies or to help your teammates escape.
ultimate-arcane passage: lyra teleports to the selected spot opening a portal from where you were to where you teleported to. don't overdrive this ability since it only affects the cooldown and range. the portal can be used by both teams. you can use this with bright bulwark in 2 ways:
*first bright bulwark second arcane passage: the bright bulwark snares enemies keeping them from dashing, your ultimate should be considered a 'dash' and therefor its a great escape mechanism
*first arcane passage second bright bulwark: you can teleport to the enemies and the snare stops them from using the portal to get to where you teleported from
with this build none of the heroes really are your counter since most heroes can't do enough damage to kill you when your team is near. without your team you are a very easy target.
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