Krul and how he works in team fights/1v1/laneganking Top
Team fights:
Krul's goal in a team fight is to latch on the enemy carry at all times. If you are confident you can land your ultimate reverse without the enemy support body blocking it- go for it, the reward is massive as you'll stun the enemy carry for a good 3.5 seconds while your carry can jump on them.
One of the things that frustrates me most about Krul teammates is that they engage in a fight with their dead mans rush. His dead mans rush works much better as a gap closer than a barrier. This is why you avoid upgrading your ultimate for most of the game (besides level 6 and 12) because the cooldown is essential to latch onto an enemy carry if they use a mobility ability or item (such as boots or Vox's dash). If you use your perk and just auto attack (keep in mind this is without shiversteel yet), you save your dead mans rush as a gap closer as most enemy carries can shrug off your perk's slow as it doesn't last long. Wait until your prey uses their escape ability then use your dead mans rush, not to engage.
In teamfights you need to use your reflex in order to block atlas. Don't worry about getting stunned (although yes block silence) since getting stunned doesn't mean much for krul as the enemy won't focus (unless they really want to get tanked).
Use your shiversteel after getting your perk slow on with a basic attack (remember don't use dead mans rush as first engage).
So this is a step guide to latching onto enemy carry:
1. Wait in bush nearby and pounce when enemy carry comes in or given free opening by enemy jungler and support
2. latch onto enemy carry with perk slow basic attack (keep basic attacking if they don't have an escape ability)
3. if they use an escape ability use dead mans rush (activate shiversteel beforehand using it) and keep basic attacking (never use your B ability with full stacks unless you are confident it will kill).
4. Make sure to reflex enemy supports' atlas or silence, if they use an ability that roots you/stuns walk away then re engage with dead mans rush, it is not worth blocking those unless you absolutely know that root/stun will save the enemy carry.
5. If the enemy carry has another escape ability after you activate shiversteel and use dead mans rush then go for the sword stun and finish them off.
1 v 1s:
Why do I need to make a guide on 1 v 1s? Many people fall for easy krul bait. Krul will rarely win 1 v 2s if hes behind or even, he needs to be ahead to do so. If an enemy knows your position and looks as if they are alone, do not engage it is the easiest krul bait in the history of Vainglory.
Krul does win in every 1 v 1 scenario (unless very behind against someone like skye/blackfeather), but keep in mind he has a hard time killing them in the scenario because many use their escape before their B. You need to bait out or make sure they don't have their escape when engaging early on when you don't have all of your sticky abilities and items.
Ganking:
Krul is decent at ganking but really struggles at doing so early on against great teams. He needs his ultimate to gank unless the opposing laner is overextending far.
Build explanations Top
Why poison shiv and breaking point?
Poison shiv is an amazing item for krul and effectively better than all other attack speed options. Its super good vs fountain/healers/lifestealers. Krul can kill the healing of a lane adagio hard with this item (even better versus lyra) while also benefiting him with the extra attack speed. Poison shiv is relatively cheap and krul needs cheap items as he farms rather slow. Breaking point accompanies this well as his basic attack damage is very high without much weapon so he stacks very fast. You can essentially replace posion shiv with tornado but rarely (vs two carries that are squishy/low defense).
Why no early shiversteel?
Health does not scale well with krul, defense on the other hand is amazing on him. Your barrier on your dead mans rush also uses the extra defense you get so you feel much tank-ier than rushing a shiversteel. It's way better off to just use your perk early game and get shiversteel much later on as you'll be tankier early game with kinetic shield and coat of plates. Shiversteel is only useful as the enemy carries get more mobility/escape options.
Why no atlas vs attack speed heroes at all?
Many people do this on junglers...I usually disagree unless its on taka or glaive. Metal jacket is just way too good with barrier and fortified health. The support should get atlas since they'll probably be more tank -ier than krul such as lance and ardan. Krul can live much longer with metal jacket as it scales very well with his buffed barrier. Without the recent buffs to his barrier duration and health, I would go with atlas but at this point metal jacket is too good.
That is all you need to dominate with krul, now go out and live forever (wait isn't krul already dead?).
Krul's Mind Games (tips and tricks) Top
Krul is very misleading when it comes to when he'll die.
"Oh enemy krul has little to no health, he won't come back".
'krul comes out bush with barrier and destroys them'.
Here are some of the tricks I use in Vainglorious tier with Krul:
If you fail a gank or make it known to the enemy laner that you're low as krul, pretend to recall or pretend to go back to your jungle by going straight down in the bush down to the jungle.
Come back up the lane, especially if you have vision of the enemy laner again and have began to notice they are overextending more/being aggressive. Punish them with your perk and barrier as they will not expect you to come back with low health.
You can also use this trick in the jungle if you get out of a team fight at low hp. Go back in a bush, wait for the perfect opportunity and go for the kill.
If you know you're going to die from a gap closer ability when close to death, stand in a bush and try to out sustain them with your barrier.
These tricks will help you bring your Krul skill level way up and get important kills in games.
Krul's match ups Top
Krul has a hard time with characters that have very good mobility but has a great time with those with not so great mobility.
Krul has hard time with these 4 heroes:
Petal
Glaive
Skye
Kestrel
The reason he has such a hard time with the carries (petal, kestrel, and skye)is because they can re position themselves so many times regardless of krul shiversteel and his gap closer. The best option against them is to blow them up with a reverse sword ultimate or to just point blank ult.
With glaive, glaive can easily punt a krul away or into the enemy team and get nuked. Krul can barely latch onto glaive as it is usually bait into a afterburn and cc stun lock with support and carry. To deal with glaive, just try to engage when he already uses afterburn.
Krul has an easy time vs these heroes:
Reim
Ringo
Vox
Celeste
Skaarf
They have limited escape options and cannot kite him well once they get shiversteeled, once he latches onto them the only thing that can save them is jungler and support peel.
Reim gets fully countered as his perk gets destroyed by Krul's passive B and with a shiv it destroys his lifesteal and fortified health, its a free match up for Krul.
Even match ups:
Taka
Rona
Samuel
Really even, they have the tools to out play each other.
Supports:
Supports are the demise of krul, they really make it hard for him to latch onto enemy carries, especially those with low cd cc.
The best supports vs krul are: Lance, Catherine, and Fortress.
Even:
Flicker
The not so good: Phinn, Adagio
Catherine can shut down Krul hard with her silence, Lance punt can keep pushing Krul back with a possibility to stun onto a wall, Fortress ultimate hurts Krul's barrier and lifesteal hard.
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