Kame-Hame-Ha by CreamPudGuy

Kame-Hame-Ha

By: CreamPudGuy
Last Updated: Sep 28, 2015
0 Votes
Rating Pending
Build 1 of 1

Joule

Build: Nuclear sniper joule Build

Ability Path

Heavy Plating
Heroic Perk
Rocket Leap
1
2
3
4
5
6
7
8
9
10
11
12
Thunder Strike
1
2
3
4
5
6
7
8
9
10
11
12
Big Red Button
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
Petal Petal is very killable. A good Joule player can stomp all her minion with one rocket leap, then land a thundersrike and attack then ever retreat as she summons more minion or go for the Red Button One shot no escape finisher of death. That is one very dead weed.
1
Ringo Ringo like most snipers relies on his distance from melee characters. if you can land the leap, you can close the kill.
1
SAW Saw is a sniper who hates being stunned. Do I even need to explain this one?
2
Adagio Adagio isn't the strongest stand alone character and shouldn't be a problem in a one on one. Remember your stun when his ultimate is channeling.
3
Ardan Similarly Ardan isn't a massive threat in a head to head situation, however isn't as squishy as the healer. If you get trapped in gauntlet just keep him in front of you and heavy planting will buy you the time you need to escape.
3
Koshka Koshka is usually very dangerous. but once her stun is used up she is an open target if she tries to stay and fight. She can be easily one shot killed with a well placed Big Red Button.
4
Fortress Fortress isn't dangerous if you can shut him down quickly. However if he lands a few hits on you whilst your bleeding the burst of crystal damage is lethal. If you get stuck down with a healthy Fortress, consider luring him to a turret or jumping over a wall.
4
Skaarf Skaarf likes to keep his distance but as his flame damage builds up ignoring armour he can hurt you very consistently despite your armour. That coupled with a nasty area effect ultimate it might be worth exploiting his low health and nuking him.
4
Vox Vox can be surprisingly mobile. Keep him in front of you and you will be fine.
5
Celeste Celeste can't do much to harm you provided you get the gap close with your rocket leap. The main issue with her is to try to not get shot in the back with her ultimate. That will heart a lot.
5
Rona Rona is hard to predict as if she has good lifesteal and attack speed she can very quickly build into a damage free red mist. Try leaping directly up and landing in the same place you took off. This will knock her back or stun her if she was even in danger range. Then either a thuderstrike for a last hit on a wounded Rona or a Big Red Button on a healthy one will land the kill if she is stunned. Run if she isn't.
5
Skye Skye is starting to emerge as a highly mobile sniper who can easily dodge your ultimate by dashing over you then delivering a burst to the back that will chop you right down to the roots if not kill you. Don't let this happen and you can beat her.
6
Krul Krul is annoying. Very annoying. if he hits you with a slow consider leaping away over a wall cause running won't do it. If his barrier is down and he has no lifesteal ties, he is vulnerable to a death ray.
7
  No Threat
8
Catherine Catherine is by far the most annoying support and you don't want to be engaging her late game unless you know her ultimate is gone.
8
Taka If Taka manages to X-retsu your but you will die quickly and painlessly. However if you land a BRB he will disintergrate before your eyes.
9
Glaive Glaive is one of the most durable characters in the game no doubt about it. So not only will you not be one-shotting this guy, he can knock you about to places where your more vulnerable rear is exposed if he knows what he is doing. Avoid wherever possible.
9
Joule Ironically another durable and painfully mobile threat is an enemy Joule. Try not to engage a Joule who hasn't used her rocket leap as she can use it to get behind you.
10
  No Threat

What to do with this... Top

This build is basically about avoiding major conflict and farming in the jungle until you have your ultimate. Then push the enemy lane hard until you have no choice but to use it, landing at least one kill with it, and hopefully another with your standard rocket leap stun and thunder. With team support the kill from your "nuclear snipe" will lead to a three on two, and when the push falls through, leap away and continue farming until you get it again.

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