Threat |
Hero |
Notes |
1 |
|
|
No Threat |
2 |
|
Celeste |
Celeste can run and drop stars on Taka so make sure your Taka is in close range or has K-Retsu, Kaku, or Boots. Watch out for her Ult because it can destroy your health in an instant and then anything can take you on, just make sure your not in her danger zone and that you can predict when she uses the Ult. Other than that, she should be weak so you can take her out easily. |
3 |
|
Ringo |
Keep up with him and watch out for his ult. |
3 |
|
Adagio |
Stay close and save your abilities for when Adagio uses his slow. Also save your abilities for his ult if you know he has it. |
4 |
|
Vox |
Stay close and don't let him get far away from you. |
4 |
|
Skaarf |
Dodge his fire, otherwise you should be fine. |
4 |
|
Ardan |
Ardan takes less damage and usually has health regen. Make sure he is far from any source of aid(team, turrets, mines) and then attack him. |
4 |
|
Skye |
Use Takas abilities to dodge all of Skye's abilities, especially forward barrage. |
4 |
|
Fortress |
If you have low health, stay away from fortress. He has a long term bleed effect so be careful. Also beware his wolves because they also cause bleeding and can finish you off. Otherwise, he's not too hard to kill, but with teammates, he is very strong. |
5 |
|
Phinn |
He can do a lot of damage with his abilities but as long as you dodge them, you should be fine. Phinn is a very good team player so he can end you if he has his team with him, so be careful and attack cleverly. |
6 |
|
Joule |
Joule has incredible power and defense, but to kill her without her touching you is simple. Whenever she uses her abilities, it's aimed, meaning it targets in a specific direction. When Joule uses her abilities, Taka can counter by using his abilities to get to the opposite side of Joule, causing Joule to waste her ability and miss. Soon enough, you'll run out abilities to use so you can use your Ki to burst to the other side of Joule. This will cause her to only hit you with a few basics until you take her down. If Joule uses Rocket Leap on Taka, move out of the way or get hit as long as you have some health, and then after repeat the "opposites" maneuver and finish Joule off. If Joule uses Rocket Leap to escape, use X-Retsu and boots to catch up and use a set of combos to deal a fatal blow. |
6 |
|
SAW |
Be patient and wait until some action falls in which SAW loses his stacks(stuns) or if he's using his line of fire. Make sure to use X-Retsu to keep up with him when he runs with the knife. |
6 |
|
Petal |
Petal is very strong in 1.10 and needs to be very vulnerable. Her munions can demolish you. Make sure you stay close to petal and have your teammates take down her munions. |
7 |
|
Koshka |
Koshkas Stunning Ult can really mess you up, but Taka can easily take Koshka down. Koshka has great range, but that's just your excuse to jump start Koshka with Takas Tension Bow. Koshkas attacks are fast along with her deadly abilities. So once you have Koshka to at least near half health, use Kaku to vanish and load your abilities and Tension Bow, once Takas Kaku is about to end, Charge Koshka with a combo of abilities, basics, and Takas Tension Bow. This should get the job done. If the enemy teammates come to Koshkas aid, run out of there because koshka can put you up into her Stunning Ult, you are going to be either fatally injured or dead. |
7 |
|
Glaive |
Glaive is a complete powerhouse but just take notice of his build and counter it, this way he'll do less damage and you can take him down. |
7 |
|
Rona |
Counter and be smart. Hit and use abilities on her and then keep away until you can engage with abilities again. Keep away from her ult, it's deadly. |
7 |
|
Taka |
GET THE FIRST HIT. Through personal experience, takas win in fights by getting the first hit. This build has a nice burst of damage along with momentary damage along the way so getting that first hit is vital. Make sure to use Kaku wisely. |
8 |
|
Krul |
Krul has an amazing set of abilities that allows him to be a healthy, yet powerful being. Taka can be easily mowed down by Krul but there is a way to take Krul down. It's all about timing and use of abilities. Your first approach on Krul should be a hit and run tactic. Hit Krul and use the Ki burst to evade Krul and then come back when you think your next hit is ready. Hit and Run should be used when Krul uses his Life Barrier(First Ability), Kruls Life Barrier can be extensive and nearly double his average health so there is no point of attacking him during the duration of the life barrier so make sure to stay away from it. As you are keeping a distance from Kruls Life Barrier, you will also be loading up your Tension Bow. When the Life Barrier disappears and you go back for the next attack, your Tension Bow will give a fatal blow to Kruls health. Now Krul will have somewhat health lost in him and he desires to use his powerful life steal to gain his life back. He will stack up his life steal but after he stacks it near halfway, use Kaku to vanish and then get rid of the stacks while staying near Krul. This will load your Tension Bow again, causing you to finish Krul with a final blow and move onto your next target. Beware his life barrier, because he could have it ready for use, but if he does, just repeat the same process, Hit and Run. |
9 |
|
Catherine |
Her stuns are deadly if she has a jungler or laner with her, so be careful and Kaku immediately if you see her stun activating. Catherine uses her shield to tank through her enemies and it can be very annoying. Just Hit and Run and wait out her shield while in Kaku and then X-Retsu her and go ballistic. To counter her Ult, predict when she uses her ult and either Kaiten or X-Retsu her and land on the opposite side and finish her. |
10 |
|
|
No Threat |
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