Description Top
Nothing to say... just
Skip this.
Ability Breakdown Top
Porcupine Mortar (A) Is going to be used the most, The low cooldown mixed with the lifesteal is very effective, also the high cp is really good.
Jump Jets (B) Is really important for entering/leaving battles, and for just to quickly get from one place to another. The clockwork lowers the cooldown a LOT so you'll be very agile.
Ion Cannon (ULT) Is not really useful due to the high cooldown and long channeling so enemies can easily escape, so it is good to have someone like
Krul or
Glaive to stun enemies. If enemies stay in the area, it is very strong.
Item Breakdown Top
Alternating Current gives your every second attack cp and gives attack speed.
Clockwork lowers cooldowns and gives more stamina.
Eve of Harvest gives cp and cp lifesteal.
Frostburn gives cp and slows enemies.
Journey boots gives 2s sprint and the biggest speed boost
Fountain of Renewal allows you to heal your team and gives you Lifespring and health.
Suggested team & Gameplay Top
The suggested team is:
Baron
Krul
Glaive I will
Skip to the part where everyone is level 12 and
Baron has this build. Your team is capturing the kraken, the enemy team ambushes your team, you quickly fire your two first porcupine mortars at the enemy jungler and basic attack it to kill it, one down, two to go, your
Glaive dashes at the enemy carry with afterburn, and then strikes from in front of it to push it back, you use your last porcupine mortar, then
Krul uses his Spectral Smite to finish the carry off, and then uses dead mans rush to get to their captain, you are low on health and retreat with jump jets, then
Glaive uses his bloodsong stacks and then
Krul stuns it and then you fire your ion cannon to finish it off, you all received ace and start attacking the kraken again, then heading to the final turrets.
Hope this build helped! Good luck players! =)
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