Thank You So Much! Top
Reminder: this guide is outdated and I am unsure whether it works anymore or not. This was originally created in version 2.4. Try at your own risk.
Thank You very much for allowing me to be on the featured page, I very much appreciate it.
Krul ever since 2.5 has to be played differently. During team fights or 1v3's he suffers and as such, make sure that you never charge into 1v2's. Always be with your teammates, especially in Solo Queue to make sure to be nearby your teammates and if you are going to invade the enemy jungle. Try to just stay on your side of the Jungle and keep on farming, nonstop. Krul will need all the gold he can get. Due to the changes made to Krul, he is easily killable due to Burst Damage.
*As a side note, the highest DPS WP Krul is the maximum damage that can be outputted the most efficiently by Krul with only three weapons (Sorrowblade when combined with the Tornado Trigger and Breaking Point, will output the most damage efficiently for three slots).
Table of Contents Top
I - Early Game
II - Mid-Game
III - Late Game
IV -
Dead Man's Rush
V -
Spectral Smite
VI -
From Hell's Heart
VII - Lane Techniques
VIII - Freezing The Lane
IX - Unfreezing The Lane
X - Pushing The Lane
XI - Item Breakdown -
Sorrowblade
XII - Item Breakdown -
Breaking Point
XIII - Item Breakdown -
Tornado Trigger
XIV - Item Breakdown -
Aegis
XV - Item Breakdown -
Atlas Pauldron
XVI - Item Breakdown -
Halcyon Chargers
XVII - Good Luck/Conclusion!
XVIII - Recap of Abilities
XIX - The End
Early Game Top
Krul Is A Very stable character throughout the entire game and is the ultimate duelist in one on one fights. This build can and will work for blitz and even Battle Royale if some changes are made to make
Krul tankier but this build is specifically for standard matches. This build is very useful for lower tiers but in higher tiers,
Breaking Point users won't need
Sorrowblade and/or
Tornado Trigger so they instead replace one of these items with
Shiversteel,
Fountain of Renewal,
Atlas Pauldron and
Journey Boots or
Halcyon Chargers. There is a Separate build that I've put but unfortunately not much consideration to because most vainglory players are lower to mid tiers, they're my target audience. So let's begin, shall we?
Start off by buying a
Swift Shooter and
Weapon Blade or
Sprint Boots if the enemy team is dangerous. I would use
Swift Shooter because it would allow the
Krul user to build up stacks faster allowing for quicker executions.
Weapon Blade is just secondary, allowing for some more damage. Farm intensely and constantly gank the Laners.
Vox,
Ringo,
Celeste, and etc. should be easy kills at the beginning of the game if they are on your side of the lane. They won't be able to escape because of your slows but don't chase them past their turret. At the four minute mark, rush
Breaking Point. It will allow you to do some a small extra damage against the jungle monsters but you will be able to eradicate the enemy Jungler in long battles.
Mid-Game Top
Continue farming and ganking the laners. When the gold mine is full, make sure to direct your team to the gold miner and quickly get the immense payout. Only do so if the opposing enemy team is dead and there, They won't be able to steal it if they're all dead.
That immense gold payout will provide you with enough gold to but a tier 2-3 item depending on the amount of gold you began with. Continue farming and if the enemy Jungler is a noob, you can go to the enemy jungle and steal the jungle monsters from their side. Around the 11-13 min mark, you should become a level 12. Now's your chance to gank the enemy heroes in the lane vigorously. Keep farming in order to get that ], gold, enough to get the core late-game items. Around now, the Kraken will spawn. (at the fifteen-minute mark).
Late Game Top
Now is your chance. Go into the lane and devastate that
Ardan,
Celeste,
Vox,
Ringo,
Baron,
SAW
Samuel and etc. Once you get that ace with your team, you practically won the game because, at this point in time, you will be able to easily capture that Kraken, get that
Weapon Infusion or
Crystal Infusion if you're CP and push hard with the Kraken. You'll be able to most likely win the game if you play it right. The enemy team will be able to kill you if all team up on you. If you die, your team might have a hard time pushing. Once you get the turrets down until there is one or two left, push with your team and you'll easily win. If the enemy team pushes on you, it's your chance to sneak into their side of the base and finish the game.
Dead Man's Rush Top
Dead Man's Rush:
Dead Man's Rush is one of
Krul 's abilities. It is essential to him, granting him a health barrier depending on how much crystal power he has and giving him a boost of speed, dashing to his opponents and striking them with a powerful slap. This applies a slow to the opponent. This is really useful as this allows him to take advantage of his
Breaking Point and use the health barrier to gain extra stacks. Use this ability not to initiate battles but rather as a health barrier and a way to kill the enemies if they have attempted to escape. Use your
Shadows Empower Me perk to initiate the fight and use
Dead Man's Rush to chase enemies, or gain a health barrier. Make sure not to spam this without
Halcyon Chargers on the jungle monsters or else you will be out of energy by the time you manage to even kill an enemy.
Krul dashes to the target, deals damage and applies basic-attack effects. Activating
Dead Man's Rush grants
Krul a health barrier for 2.5 seconds.
- Damage from 150/200/250/300/530 + 70% CP + 100% WP to 160% basic attack damage + 70% CP.
- Barrier duration is now increased by 0.2% of Krul's CP.
- Barrier up from 80/160/240/320/600 + 75% CP to 100/200/300/400/600 + 125% CP.
Spectral Smite Top
Spectral Smite:
Spectral Smite is the reason
Krul is the best in one on one's. Without it,
Krul wouldn't be anything. This ability gives the enemy Hero weakness stacks and at the same time, gives
Krul life steal, over time, the more stacks
Krul receives from basic attacking, the bigger the life-steal and the more the weakness stacks. This is the reason he excels in one on ones and with this ability, he manages to deal a burst or damage and heal himself by a massive amount. Start off by using the Shadow's Empower Me perk and initiate the fight. Keep your
Breaking Point stacks high while attacking and soon, you will deal hundred's of damage. Then quickly use your
Dead Man's Rush if you're at low health. Once they're below half health and your spectral smite stacks have reached max. immediately use it for the final execution allowing for massive damage and healing. This is one of the most used combos and is a good strategy for killing the enemy carry. If there is an enemy hero nearby, make sure to call your teammate(s) over or just run away. If another enemy hero joins in after you have just executed the carry, your breaking point stacks will grant you another easy kill.
Passive: Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks) with a 0.5% crystal ratio. Each stack reduces the target's damage by 6.2% and increases
Krul 's life steal against the weakened target.
Activate: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.
- Damage per stack changed from 16/34/52/70/110 + 10% CP to 20/35/50/65/95 + 20% CP.
- Base heal changed from 36/48/60/72/164 to 40/60/80/100/140.
- Heal per stack changed from 12/17/22/27/47 + 10% CP to 15/20/25/30/40 + 20% CP.
- Weakness no longer reduces target’s crystal power or attack speed by 10% per stack. Instead, Weakness generally reduces a hero’s damage output by 6.25% per stack (50% at 8 stacks).
From Hell's Heart Top
This is
Krul 's ULT and while it may be not so strong, it is really useful for a character that doesn't have that much mobility. This ability tosses a sword in one direction, stunning any enemy heroes along the way or dealing crystal damage to objectives. If the enemy hero gets stunned, the sword doesn't boomerang back but if it doesn't hit any enemy hero, it will ricochet back, hitting any target that is right in front of
Krul. Use this if you are low health and you need to escape but only if you have no other option. Otherwise, use this if you want to kill very squishy enemies or if you are mid-battle and the enemy is about to use a very powerful move such as their ULT. Also, use this if they run away.
Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to
Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range).
DETAILS:
Damage: 350/500/650 (100% Crystal Ratio)
Slow Duration: 3/3.5/4
Stun Duration: 1.8/2/2.2
Lane Techniques (This has nothing to do with Krul unless he is the Carry but it is very useful) Top
I - Freezing
II - Unfreezing
III - Pushing
Say thanks to the GS Academy because this is where I learned it from. All credits of this section of the guide belong's to them. Here is a link to their video about this on YouTube if you would rather listen than read this section. (
https://www.youtube.com/watch?v=doNnHG11Eas).
Freezing the lane (I) Top
When you want to make your Jungler have an easier time Ganking the enemy Carry, this is the best technique and is very useful in lower tier matches as the enemy won't know how to counter. Basically, you're setting a point where the minions stop and can't move further, say for example, you set the line near your brush nearby your turret, you won't let any minions pass that imaginary line you've set but neither do you attack the minions until they get into or past that point. To recap, set a point of which the minions will be frozen and can't get past. To do this, as mentioned before, make sure that if they pass a point of your imaginary line, destroy the minions, otherwise just let the minions stay alive. This is useful for preventing the enemy Laner from getting gold as they will get hit by your turret if they come near. this will allow for your Jungler to gank the enemy Laner is as well. But be careful as your turret may get damaged. Use against a weak character early in the game.
Unfreezing The Lane - (II) Top
Unfreezing the lane is when someone uses this strategy against you. try attacking the enemy hero so the enemy minions target you. From there, you can lead them to your side of the map, slowly killing them one by one or you can just kill most of them completely. You can also kill the enemy hero causing the lane to unfreeze. This would mean you could push the lane which is the next concept that I will discuss.
Pushing the Lane (III) Top
Rather than freezing the lane, pushing the lane is killing all the enemy minions or the enemy carry and pushing the lane, destroying the turrets. This is essential and is used to destroy the enemy Vain crystal and the only way to do so is by destroying the enemy turrets. This is a useful technique and is most used in battle royale or in Kraken pushes. This is a bit dangerous because if you're a carry like
Vox or
Blackfeather, the enemy Jungler will be able to kill you easily.
Item Breakdown - Sorrowblade Top
I'm going to use the complete build for the item Breakdown. (The original).
: This is going to be what allows you to deal high damage for high life steal. This item gives you 150 extra WP while
Breaking Point gives a maximum of 200 extra WP. This item allows for higher life steal as said before as well as insane damage. If you have this item,
Tornado Trigger, and
Breaking Point at max stacks, you may be able to kill an entire enemy team with the help of just one of your teammates.
Sorrowblade | Category: Weapon | Tier: 3 | Cost: 3100
+150 Weapon Power
(Weapon power increases the strength of basic attacks.)
Item Breakdown - Breaking Point Top
: The Bulk of the build, this build depends on this item and this build would be almost useless as the high damage per second coming from
Breaking Point,
Tornado Trigger, and
Sorrowblade would be unmatched by any other build in the game that consists of three items over the course of longer battles. This would be one of the best three Item, high DPS combos, and works for all heroes except for
SAW.
Breaking Point | Category: Weapon | Tier: 3 | Cost: 2600
Passive: Gain 10 weapon power for every 140 Weapon damage dealt to enemy heroes (+5 damage needed for each stack thereafter). 20 stacks max. Decays 3 stacks per second after you’ve stopped stacking for 2 seconds.
+35% Attack Speed
+55 Weapon Power
(Very weak at first, but becomes extremely powerful over the course of long battles.)
Item Breakdown - Tornado Trigger Top
: The support of this build, this will allow you to get 1/3 chance of getting a critical hit as well as a faster way to get
Breaking Point stacks. This is essential as building
Breaking Point stacks are extremely important. It allows for higher critical hit damage as well. Buy this after you buy
Breaking Point and
Sorrowblade. This item combined with
Sorrowblade, and
Breaking Point would be one of the highest DPS builds in the game in terms of three weapon item builds and is perfect for Krul.
Tornado Trigger | Category: Weapon | Tier: 3 | Cost: 1200
+75% Attack Speed
+35% Critical Chance
+20% Critical Damage
(Use this if you already have lots of weapon power but little attack speed, or if you wish to apply on-hit effects faster.)
Item Breakdown - Aegis Top
: This is what goes in the background as a support item, saving you from high burst damage CP enemy heroes as well as stuns, silences, and high damage from other sources. It is your protector and grants you extra shield as well as armor. Make sure not to use this carelessly. Use it in situations in which you are about to die. If you were too late to use this ability and you already got stunned, DO NOT PANIC AND USE IT. It would be a waste of this ability and you may even die afterward anyway.
Aegis | Category: Defense | Tier: 3 | Cost: 2250
Activate: Reflex Block (35s cooldown)
+125 Shield
+30 Armor
+200 Max Health
(Greatly reduces damage from enemy abilities.)
Item Breakdown - Atlas Pauldron Top
: This allows you to win against other high attack speed WP junglers. This item also allows you to receive more armor and shield. If your team captain has this item, get
Metal Jacket instead. Otherwise, keep this item for protection against any WP hero.
Atlas Pauldron | Category: Defense | Tier: 3 | Cost: 1900
+85 Armor
+35 Shield
Active: Reduces attack speed of nearby enemies by 65% for 5 seconds in a 4-meter range. Does not reduce below the base attack speed animation. (15s cooldown)
(Counters enemies with high attack speed, but you must get close to the enemies to affect them.)
Item Breakdown - Halcyon Chargers Top
: Move faster, get more health, the faster cooldown on abilities, and faster energy recharge.
Halcyon Chargers | Category: Utility | Tier: 3 | Cost: 2300
Passive: +0.5 move speed. (Does not stack with other boots.)
Passive: Travel.
Activate: Sprint for 3 seconds (50s cooldown).
+200 Health
+15% Cooldown Speed
+250 Energy
+4 Energy Recharge
(Allows you to chase down enemy targets and use abilities more frequently...or to escape trouble!)
Good Luck! Top
Thanks for reading this guide, there may be updates soon so stay tuned, enjoy your killing spree! Sorry, this Guide isn't so advanced and colorful. I'm not so experienced in building these guides but hopefully, you enjoy anyway. Thanks again for reading this guide.
Recap
- Krul's Abilities
-
Krul dashes to the target, deals damage and applies basic-attack effects. Activating
Dead Man's Rush grants
Krul a health barrier for 2.5 seconds.
- Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks) with a 0.5% crystal ratio. Each stack reduces the target's damage by 6.2% and increases
Krul 's life steal against the weakened target. Detonate the stacks to deal damage and regain health based on the number of stacks consumed.
-
Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to
Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range).
- Krul is empowered by the shadows after standing still in a brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 2.5 seconds.
The End! Top
I put this chapter for no reason but.... The End! :D
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