This is the typical core of the build I used to get SA silver/gold with Koshka only through solo queue.
The goal of this build is to maintain survivability, while getting enough agressive power that you can carry in the right circumstances. Going for a lot of defence/HP is a valid strategy with Koshka since her abilities already do a lot of damage without any items. However,
Aftershock makes her significantly more powerful so it's also important to get it pretty quickly.
While working up to the core of the build, I rely on
Halcyon Potions a lot to avoid going back to base. Their effects last for 25 seconds, so I'll usually drink about 2 per minute. At some point it's no longer enough to keep my energy up and I get Batteries.
Once Aftershock is complete, it's possible to go slightly more offensive with a
Piercing Shard, or slightly more defensive with a second defensive item. For its low cost,
Piercing Shard amps up crystal damage very effectively (the pierce also helps with
Aftershock's proc). If the game goes very long, you could consider replacing it with a
Shatterglass,
Frostburn or
Alternating Current. It's also this slot that will be used for getting a third defensive item if you don't have enough survivability yet.
When I'm level 12 and I have
Aftershock,
Travel Boots and at least one defensive item, it's time to start drinking infusions. Focus on
Crystal Infusions, but don't hesitate to get
Weapon Infusions too if you have the gold. At this point your team should be pretty agressive on the battlefield, going for turrets, Kraken and enemy hero kills. (If for some reason that's not the case and it's not the right time to be agressive, infusions may not be as important, yet.) If the game is not too intense yet, get
Eve of Harvest before relying on infusions (delay WP infusions in particular).
Quick Comment () View Comments
You need to log in before commenting.