Full WP Silvernail Build + Tactics by Vanguarden

Full WP Silvernail Build + Tactics

By: Vanguarden
Last Updated: Dec 5, 2019
1 Votes
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Build 1 of 1

Silvernail

Build: Silvernail

Ability Path

Double Shot
Heroic Perk
Stake
1
2
3
4
5
6
7
8
9
10
11
12
Caustic Blessing
1
2
3
4
5
6
7
8
9
10
11
12
Rebuke
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
Low
High
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Threat Hero Notes
1
Adagio Slow, ability-dependant, dynamic damage output. Stake (A) him and let loose your basic attacks
1
Glaive The only thing you need to worry about is Glaive's Afterburn. Be witty when placing your Stake (A). If he gets past you, stun him with your Rebuke (ULT) and form a Tripwire (A) to your original stake position.
1
Kensei A melee, predictable, fragile, and movement based carry? You know what to do with him.
1
Malene She pretty much dies once you put a Tripwire (A) on her. She can't use Wicked Escapade once she's silenced and that's the only thing you need to be cautious about. If she roots you with Light Ribbons just keep on fighting.
2
Baron WP Baron is not that much of a threat. Just be sure to always reposition while landing Double Shot (Perk) and Caustic Blessing (B) on him whenever possible. Although he will overdrive his Jump Jets to counter your Tripwire (A), you should be able to brutalize him early game.
2
Grumpjaw Always keep your distance. Disable him as long as possible before you kill him.
2
Koshka Her mobility is pretty dynamic. Be sure to put your Stake (A) before she gets to you and Tripwire (A) before she leaves the fray. Although putting your tripwire before she pounces is even better, she's very sudden and can get to you in an instant (this doesn't include Yummy Catnip Frenzy as you can easily use tripwires or Rebuke (ULT).
2
Lyra Since her main function is pursuing enemies, she won't do much effect on you. Try to place Tripwire (A) to her and her teammates at once. This prevents her Imperial Sigil for healing and her Bright Bulwark to counter your jungler.
2
Ozo Stake (A) around him so he can't use most of his abilities on you. His Acrobounce and Bangarang has a start-up so you can form your Tripwire (A) with ease. He's pretty much useless when he's silenced
2
Ringo If you're fighting against a sniper that relies on his abilities you'll definitely win. Silence him from using Twirling Silver with Tripwire (A) and be sure to stun him with Rebuke (ULT) when he's charging up Hellfire Brew.
2
Taka Counter his X-Retsu with Tripwire (A) and his Kaku with Caustic Blessing (B). Don't forget to play defensively and let him be your kill once he rushes in.
2
Vox WP Vox has your range and you can easily use Stake (A) and Tripwire (A) to keep him from moving around with Sonic Zoom.
3
Ardan All of his abilities are movement based, so you shouldn't have a hard time countering him. Watch out for that Gauntlet though. Rebuke (ULT) him before he lands.
3
Fortress Really quick and fit for team fights. But keep in mind that his offensive strat can't pierce through your defense strat. Form Tripwire (A) whenever he gets to you and knock him backwards with Rebuke (ULT)
3
Reim Very ability-dependant and slow. Keep your distance and don't let him chill you. Watch out for his Valkyrie and always form Tripwire (A) on him.
3
Skye Make a long Tripwire (A) to keep her in her position. Don't let her use Suri Strike and be sure to evade her Death From Above.
3
Caine Frankly, Caine's just Ringo but with a bit more mobility. Silencing is obligatory and once that's done, finish him off swiftly before Triple Tap or Last Rites land on you.
4
Grace Stop her from using Benediction with Tripwire (A) and poke her with Caustic Blessing (B) whenever she uses Divine Intervention.
4
Inara Her movement speed and agility could be easily anticipated. Place Stake (A) in jungle to lane paths and use Tripwire (A) when she activates Nature's Wrath.
4
Lance Even if your Tripwire (A) has minimum effect against Lance's abilities, your poke damage should make you a threat to him.
4
Rona Don't ever let her get close to you. Block her with Tripwire (A) when she uses Into The Fray and silence her from using Foesplitter. Rebuke (ULT) her once she uses Red Mist near you.
4
Ylva Ylva's just pure obnoxious and slippery, so place your Tripwire (A) defensively while trying to avoid literally every single ability she has. Since her peer ability is Crimson Fang, making a wire barrier is always mandatory.
4
Ishtar Take care of her Living Blades first before clashing with her. Once she's silenced, she can't reposition her Living Blades and that can put you in an advantage. But be careful once she activates Ascension since that's her peer ability.
5
Baptiste Dynamic damage output and significant CC. Be sure to keep your distance in whatever ways.
5
Churnwalker If he uses Torment on you, Rebuke (ULT) him or his teammates. His health pool is pretty low so be sure to be confident when facing him
5
Joule WP Joule can brutalize you in a matter of seconds if she uses Rocket Jump. Be careful when placing your Stake (A) and Tripwire (A). A wrong step could cause you your life.
5
Phinn The only thing you need to worry about is his Quibble. Kill his team's carry or assassin jungler before focusing on him. Your Rebuke (ULT) won't do anything to him.
5
Silvernail This is a battle that depends on who is more prepared and witty. If you plant your Stake (A) first, he'll be unable to plant his. Stunning him with Rebuke (ULT) before he does will also make a huge difference. Keep in mind of your allied minions and teammates as they can also provide much help.
5
Tony Tripwire (A) can cancel his Bada Boom and Jawbreaker dash. But you need to place your Stake (A) and time it at the right moment. If you can't, use Rebuke (ULT) to knock him backwards or even better, stunning him. Trash Talk would only hurt himself and Caustic Blessing (B) should be more than enough to activate his Come At Me perk.
5
Varya Basic Attack Varya has your range but her Chain Lightning and Anvil's Hammer levels can poke you while building up Dragon's Eye. Be sure to plant Tripwire (A) once she charges up Arc Recursion.
5
Leo Defensive Tripwires (A) can save you countless times when fighting Leo. Jet Cyclone and Lion's Might can pounce on you and your team effortlessly without those Tripwires.
6
Blackfeather Rose Offensive is obnoxious. Always have a backup Stake (A) behind your first stake to anticipate his Feint of Heart. Be sure to slow him down with Caustic Blessing (B)
6
Flicker Although your basic attacks are hard to reach him, your AOE should be just enough to poke him rapidly. Simultaneously killing him.
6
Krul Very mobile, and his lifesteal makes up for his low health. Always fight 1v1 near your Stake (A) and silence him. He can't use much of Spectral Smite's burst healing. Let him come to you instead of vice versa as your defensive strat can counter his offensive strat
6
Idris CP Idris isn't as bad as WP Idris. His damage is still massive but you can keep him from repositioning with your abilities. That way he'll be stationery
6
Yates Once he pulls you in, you're done for. Always stay behind your tank or fighter when fighting him. I would worry over Wolf's Maw than Overwhelm.
7
Alpha She's quick and pretty unpredictable. Be witty and don't forget to always use your Stake (A) around yourself. Be swift when forming Tripwire (A) as she can use her Prime Directive and Core Overload on you. Don't be afraid to Rebuke (ULT) her to walls or stakes.
7
Catherine If you could slow her down in Merciless Pursuit without being stunned, she'll be a sitting duck. Always form a Tripwire (A) you see before she uses Blast Tremor on you since you can't outrun it.
7
Kestrel One of many long ranged heroes that is hard for you to counter. Make sure to throw Caustic Blessing (B) to her Active Camo activation spot to reveal her. Silence her from using Glimmershot since it's the ability you need to worry about.
7
Reza Rebuke (ULT) him once he uses Netherform Detonator. Stake (A) and Tripwire (A) are essential when he's charging to you.
7
Vox CP Vox has incredible range and massive damage. Always be seperate from your teammates and plant a Tripwire (A) on him before he can use Pulse. That way you can maximize your damage before getting into the teamfight
7
Viola Viola's Lullaby is definitely in need for a lookout. Once you get drowsy, plant Tripwires (A) all around you so your enemies can't get to you. An alternative way is to Rebuke (ULT) her and her assassins.
8
Gwen Her Skedaddle and Aces High could finish you off in the matter of seconds. Your Stake (A) won't do much so always call for backup
8
Petal Annoying when it comes to her Munions. Silencing her would only disable her Trampoline and Spontaneous Combustion, while her main damage output is her Brambleboom Seed Munions. Despite that, her range is like yours. You can reach her with Double Shot but don't let her bait you from her allies.
8
SAW Slow and silence him with Tripwire (A) before he could use his Suppressing Fire. Your Double Shot (A) is just a similar version of his Spin Up, except your perk is more of a burst damage. Keep him on 0 stacks, land Rebuke (ULT) and stun him to your tripwire and you should do fine.
8
Yates Once he pulls you with Wolf's Maw, use Rebuke (ULT) to knock back him and his allies while running back to your team.
8
Warhawk His range is incredible and Vacuum Grenade can easily stun you. Keep watch for his Mightiest Barrage and scram once he's targeting. Silencing him can give your team a chance to wipe him off.
9
Anka Hard to counter. No use on using Stake (A) around yourself. Quickly anticipate her positioning and silence her before she can put Shimmer Blade mark on you. It's highly recommended to always stun her near you so you can finish her off.
9
Baron CP Baron could rain down Porcupine Mortars and kill you easily. Using all of your abilities to shut him down is the only way to best him. Start by both using Tripwire (A) and Rebuke (ULT) to combo as a stun and silence. Then put everything you have on him before he uses his Jump Jets.
9
Lorelai Lorelai's CC is massive. Your mobility can't save you, and she can easily swim her way around your Tripwire (A). Her Fish Food and Splashdown will make quick work of you for her teammates. Buy Aegis if you have a hard time repositioning or if she buys cooldown items
9
Samuel His range when empowered can cause you massive damage. Dodge his Malice & Verdict and Oblivion if you can. Poke him with Caustic Blessing (B) and always land your Double Shot (Perk) on him. Planting Stake (A) on him will only cause you a hard time.
9
Skaarf His range is massive, but he's still predictable. Don't step on his Goop or you'll be sure to get hit by his Spitfire combo. Place Tripwire (A) and use Rebuke (ULT) when he uses Dragon's Breath to minimize his damage.
10
Celeste Her range and stuns in late game are deadly. Your Stake (A) won't come to her Heliogenesis. Surprise attacks are necessary and be sure to use whatever you can to slow her down when chasing.
10
Idris WP Idris can easily get to you while dodging your Tripwire (A) and Caustic Blessing (B) he's really unpredictable and sudden so always place Stake (A) near brushes and blind spots to anticipate him.
10
Kinetic Your low mobility makes you a target practice for her Plasma Driver. Once she gets full stacks of Tracer Shots, she'll stun and kill you in an instant. Get behind your tank and silence her with Tripwire (A) to deplete her stacks, then quickly get rid of her
10
Varya Sniper Varya has a huge amount of range that you can't get out of. Be weary of her Stormforged Spear and Anvil's Hammer. It's hard to plant a Tripwire (A) on her since she'll be in the far back of the fray. But if you keep dodging her attacks while fighting the rest of her team you should be alright.
10
Miho Reizan is just annoying for Silvernail to handle. Blinks and crowd control counters him and Miho's both of those things in one package. Be wary whenever she uses Tsukuyomi and try to Rebuke (ULT) her to walls and Tripwires (A).
10
Magnus Magnus's range is just massive and unfathomable. When team fighting, keep your distance from both allies and enemies and just keep poking their snipers and fighters so your assassin can kill him off the fight.

Introduction to Silvernail (and why he's so awesome) Top

Silvernail is unarguably the most powerful underrated carry in the game. He has a decent damage output and his great crowd control and area damage which pretty much makes up for his low defence and mobility. He's at his peak in the late game. Being aggressive in the early game is risky, but personally I managed to troll some mid ranged snipers and mages (e.g. Ringo and Malene) with ease.

His heroic perk, Double Shot may not seem like a table turner; but it's a perk to be reckoned with. His second ability, Caustic Blessing is not also a damage dealer, but is also a reload ability for Double Shot. On to one of the most intuitive and original skills in Vainglory is Stake. This ability can deal so much things in one button. It acts as silence ability, a snare ability, a slow ability, and a damage dealing ability. Paired with his ultimate, Rebuke, these two abilities can knock back and a stun enemies. Not only that, Rebuke also amplifies the damage of Double Shot that can maximize his overall damage output.

In conclusion, Silvernail is one of the few offense heroes that has a significant damage output and crowd control. Other heroes include Baptiste and Reim

Other than competitive wise, he has an amazing VA and amazing voice lines.

Pros and Cons Top

Pros:
* Unbelievable crowd control
* Sustained damage per second
* Counters most assassins
* Amplifies lifesteal ( Book of Eulogies) and mana gain ( Spellsword)
* Intuitive to play with



Cons:
* Low mobility
* Low defense
* Countered by most mages
* Ability dependant
* Low range for a Sniper

Tactics and Combos Top

Here are some tactics and combos that I worked on. I made these names myself. Hush.
The colours represent the crucial ability for each move. It wouldn't work without it
White: Double Shot
Green: Stake
Orange: Caustic Blessing
Blue: Rebuke

  • Single Shot: If you don't want to waste a Double Shot, quickly move after when firing.
  • Principle Bolt: Throw Caustic Blessing to slow your enemies. Fire Double Shot to finish the fleeing enemy off. Since your second attack is a follow-up like Lyra's Principle Arcanum there is not a chance your second basic attack could miss.
  • Y-re: This is basically putting three inactive Stakes and drawing a Venn diagram. Once you put a ping inside the overlapping area to put your enemies in then BAM! put in your fourth Stake to make a Y and they're done for.
  • Thunderwall: Just put two inactive Stakes as far as possible and plant a another one in the middle. This should be able cover a whole lane width.
  • Dragon's Pass: If you are team fighting through a narrow path, well you're in luck. Place two or three (depends on the pass' length) Stakes in the two ends of the pass. Your enemies won't be able to pass through them easily. A more risky way to execute it is by waiting for all enemies to reach the Stake's reach and silence all of them at once. This is one of the most annoying and my personal favourite combo of all time
  • Camo Kill: Your Caustic Blessing can be used as a counter to stealth heroes. When fighting against Kestrel, Taka, or Flicker; launch some grenades immediately after they go stealth. They won't be expecting it as they're
  • Quadruple Shot: As seen in the hero spotlight, use your Double Shot, cast Caustic Blessing, and deal another Double Shot
  • Voluntary Cell: This has 3 steps. First, plant two Stakes near a same wall (the edges of the map are more recommended). Second, wait for an enemy to pass the wall and between the two Stakes planted. Finally, Rebuke your enemies to the wall and place a final Stake to a location in the edge of the two Venn drawing; making a V shape. Boom! Your prey is now confined in a tripwire cage.
  • Initiation: Simply Rebuke your prey (assassin recommended) to your allies (Assuming you can get behind them).
  • Silverstorm: Start by placing Stakes to form the Y-Re trap formation like above. Then activate it once your prey is inside. Do some damage with your basic attacks and Double Shot. After that, immediately shoot the Rebuke arrow to stun the enemy inside. Throw Caustic Blessing while landing the Quadruple Shot combo to slow and do some even more damage. I tested this in late game, and it should deal a minimum of 35% max health damage to tanks and a maximum of 130% max health damage to squishy heroes.

Team Compatibility Top

Here are some really compatible heroes for each different lane.
The order is from the most compatible to least compatible
  • Top Lane: CP Baptiste, Skye, Anka, and Kinetic

    Baptiste has immense crowd control and low cooldown with Clockwork. With the both of you in
    teamfights, the enemy team won't stand a chance. Pair his Ordained and Fearsome Shade with your
    Stake and it's highkey a brute supermax.

    Skye makes a great pair due to both of your clustered target specialty. All of her abilities can be used perfectly with your Stake and Caustic Blessing. But her offensive strat doesn't do well with your defensive strat.

    Anka can execute nearly anyone that goes to your Stake with her Dance of Blades and Mirage. But unlike Baptiste and Skye, she has no crowd control one so ever. You need to watch her back while she does all the killing.

    Kinetic does have a way with dealing against long ranged enemies. She could use your Stake and Caustic Blessing to help her with Plasma Driver target practice. Her hybrid strat can pair well with you, but she can't dish out area damage and major crowd control.

  • Captain: Ardan, Fortress, Lorelai, and Lyra

    Ardan can do almost everything. Speed boost? Check. Blocking? Check. A massive cage for you to slaughter in? Check~. Your Stake and Rebuke pairs with Gauntlet like PB & J. Not only that, his Vanguard can get you out of sticky situations. He's a 10/10 best captain for Silvernail

    Fortress has 2/3 of utilities Ardan has. But, his speed boost from Truth of the Tooth makes up for it. Additionally, Attack of the Pack can do some additional blocking. Plus, his wolves can slow enemies. Making them easy targets for you.

    Lorelai has humongous, I repeat, HUMONGOUS crowd control. Slowing while boosting is sick. Splashdown by far is the only ability you ever need. With Fish Food and a barrier from Waterwall can make you a siegeweapon. I know I'm exaggerating; but if I'm honest, her health pool doesn't make her the perfect captain to Silvernail

    Lyra's case is the same as Lorelai. A fragile captain makes a risky protector, but a helluva backliner. Since your Stake originally came from her Bright Bulwark, you both could make a nightmare for dash heroes like Alpha, Taka, and Koshka. Her speed boost from Imperial Sigil and Arcane Passage could make you more of a pursuer. But, keep in mind that she's uses an offensive strat. Communicate with her to go defensively and not rush in since that's your own weakness.

  • Middle Lane: Samuel, Celeste, CP Vox, and Varya

    Samuel can dish out some miraculous damage and swift area damage from afar. He has Celeste's damage and cooldown, and also Varya's range and mana gain. His Corrupted Genius perk can make him stay alive for hours in the lane. A Stake would be perfect when he uses Malice & Verdict inside Drifting Dark. Make good use of his Oblivion by planting Stake where you need them and instantly activating them once your enemies are awake.

    Celeste is an obvious choice for Silvernail's team. Her range and area effect with Heliogenesis pairs well with clustered and slowed enemies. With Core Collapse as an easy stunner and Solar Storm as a great team finisher, the both of you could excel at the two things you're great at doing. A well timed Stake and Heliogenesis' supernova could dish out some heavy damage and bully.

    CP Vox is as you know, fantastic in teamfights. Another fact, is that CP Vox has an amazing defensive strat. If enemies rush in the lane, he can easily wipe out carries without them even noticing with his Julia's Song perk. Wait for It is a great initiator tool paired with Stake. Caustic Blessing is also a great helper for him to chase. Though, he's not at all times dependable.

    Varya has two strats. Her hybrid strat is her cannon build. The build that relies on Stormforged Spear to snipe enemies from afar is what you need. With Chain Lightning's additional cluster damage, you both have great potential in working against snipers and mages. But unlike Celeste, her Arc Recursion can't save you. Watch over yourself and use Rebuke whenever necessary.

  • Jungler: Reim, Reza, Rona, and Glaive

    Reim is one of the bulkiest junglers in the game. His fortified health from Frostguard can make a teamfight to a slaughterhouse. But what shines the most is his Chill Winds and Valkyrie. The two of them can make excellent rounders and remarkable crowd control and pairs very perfectly with Stake. In Silvernail's team, mobility is the least you need.

    Reza has no doubt an offensive strat. But, he is very dependable. His Netherform Detonator can go well with Stake. Plus, he can easily catch up to enemies with Troublemaker if you use your Rebuke. His defence is very low, so be sure your captain is a tank. The reason he is a better teammate than Rona is because of his greater burst of damage in Firestarter. So it doesn't only chase, but it's also a great follow-up.

    Rona can pursue, do burst, and sustain in the battlefield. These are the things Silvernail can't do. Diversity in teams may be a good strategy, but it would be hard for you to catch up with her. No doubt the two of you would make an unstoppable duo (I played with a Rona that I fell in love with) but she can't do it alone. Be quick when placing Stake and do not panic. If you get overwhelmed with the situation, you'll obviously die.

    Glaive is known for his annoying Afterburn knockback. This is great, because you don't need to wait for enemies to pounce on you to use your Stake. Another compatibility is his Hunt the Weak perk and Bloodsong. Area damage in your Stake can definitely kill off assassins and mages in seconds. But sadly, I haven't done a lot of experiments with him. I definitely won some battles with Glaive, but not as much with the other heroes, so these tactics haven't been tested thoroughly.

Item Explanation Top

Spellsword has been a controversial item in Vainglory. It does mediocre damage and has little cooldown reduction. But the star of this item is its energy regeneration. Silvernail is one of those heroes that consume a bit too much energy in every two minutes or so. Spellsword is definitely mandatory and will provide great effects in the long run.

Teleport Boots, yet another controversial item. Silvernail is known to be one of the best defensive laners in Vainglory (aside from SAW and Ishtar), and this item can help your team in clearing lanes or even giving quick reinforcements. It may not have movement speed bonus, but in can sure as hell be great in skirmishing that one sniper who secretly pushed the side lanes.

Breaking Point fits greatly to Silvernail's Double Shot, and does it really need more explanation? Silvernail can stack faster than most heroes because off his perk.

Slumbering Husk since burst damages are Silvernail's disadvantages. I was skeptical between Slumbering Husk and Aegis, but Aegis is far more effective when you confront crowd controls.

Tornado Trigger stacks Breaking Point much faster and overall just increases your damage output.

Bonesaw is very effective when fighting tanky heroes, and it also complements Breaking Point very well. Once you reach full stacks, you can easily kill the enemy laners that brutishly didn't build defensive items.

Extra Threat Explanation Top

Now, I know what you're thinking when seeing the threat levels of Silvernail. "Why are most of the mages in the red?". First of all, Silvernail's range is far inferior to mages such as Celeste and Skaarf. Sure, your Stakes can silence them for one or two seconds and dish out some damage, but once they're out, they can rapid fire their abilities and devastate you from afar. Careful positioning of Stakes is mandatory and you'll have a better chance in incapacitating them. Certain assassins such as Anka and Idris are different stories. Her Shimmer Blade and his Shimmer Strike are teleporting abilities and capable of swiftly dodging your traps. Rebuke will knock them back just in time before they land a finishing blow (hopefully).

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