Hello. My name is FSDurianDai.
I am currently a vainglorious bronze carry and jungler with extensive experience in Vainglory and it's ever-changing meta. I have been playing consistently since late 2014, and have experienced the nuances of every meta, whether "broken" or not, firsthand.
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Spring Season 2016 |
Winter Season 2016-17 |
My Main Heroes
As of update 2.1.2, my currently most played heroes in lane are
Vox,
Adagio, and
Samuel. In jungle you will find me most often playing
Samuel,
Alpha,
Taka, or
Glaive.
Why Play Ringo?
If you noticed,
Ringo is suspiciously missing from my most played carries. The reason for that is the fact that
Ringo is currently banned in almost every single draft in the high tier meta game - and with good reason.
Ringo is one of the strongest, if not
the strongest carry in the game. His unparalleled kiting, poke, and chase ability as well as intuitive and easy to learn kit make him an incredible hero in both high and low tier. If you have the good fortune to be able to pick him up during draft, it is important to know how to utilize his power to easily climb ranks.
Before we get into the nitty and gritty parts of playing Ringo himself, let's go over some moves you should be making as a top level Vainglory player.
1. Stutter-Step/Kiting
Despite the fact that SEMC has long since nerfed the massive attack speed bonus from stutter stepping, the act itself is still integral in proper Vainglory game play. Constantly re-positioning yourself between basic attacks will not only make it harder for enemies to hit skill-shots on you, but will still increase your attack speed by a meager amount. Kiting is similar, except it is used to maintain distance between you and opponents while basic attacking, keeping pesky melee champs away.
2. Lane Freezing
Against aggressive enemy carries or gank-loving enemy junglers, freezing the lane will put you in a position where you can control where the minion wave is, and avoid being caught out while farming. To freeze the lane, kill minions only when they are about to die. That way, you keep the enemy wave as pushed towards your turret as possible and forces enemies to put themselves in a dangerous position in order to secure farm for themselves. If enemy minions are pushing too aggressively, kill a couple while making sure the enemy wave is still bigger than yours. the goal of lane freezing is to keep minions on your side of the lane, but far from your turret so enemies can't do damage to it. Lane freezing is also effective in denying enemies their farm if they aren't in lane or think it's too risky to extend to your frozen wave. You should also develop a sense of when to unfreeze your lane and push the wave towards their turret so they miss even more farm e.g. when they are at home base or shopping in jungle.
3. High CS
This is quite straightforward. I believe the team with a higher CS will win a vast majority of the time. If you can't get 10-12 CS per minute like an optimal player, then at least aim to out-farm the enemy carry. Choose a good time to rotate down to jungle shop e.g. when your lane is pushed into the enemy turret, the enemy is missing from lane, or your minion wave is rather large in comparison to theirs. In terms of laning specifically, not missing any last-hits are crucial to developing a gold advantage. To avoid missing CS, one should know how much damage the turret does to minions, how much time it takes for a basic attack or an ability to deal damage to enemies, and the rate at which minions damage each other. Being able to lane well simply comes down to practice.
4. Map Awareness/Rotations
AFK farming is an issue that shows up in games of all ranks. This is when a carry spends all their time in lane, oblivious to what is going on in the jungle. Even when the enemy carry rotates towards the jungle to join an ongoing skirmish, the AFK farmer insists on staying in lane in the hopes of accumulating more gold. While getting your CS is good, protecting and assisting your jungle duo is more important to avoid causing your teammates to be left behind the enemy jungler duo in terms of gold. If you see the enemy trying to steal farm in your jungle or a close fight happening between your teams, don't be afraid to dip down into the jungle to help fight them. A fast rotation can often turn the tide of the battle in your favor.
5. Leveling the Right Ability
In Vainglory, you are able to overdrive (max level) 2/3 of your abilities at the level cap of 12. The goal is to get an overdriven ability as fast as possible, because the bonus stats maxing an ability brings are significant. The earliest level at which you can overdrive an ability is level 8, provided you level that ability at level 1
OR 2,3,4,7,and 8.
6. Item/Stat Awareness
When you've been playing as long as I have, you begin to develop a keen sense of the raw stats that each player in a game possesses. Understanding how items and abilities synergize with each other on every single hero will immensely help your decision making. Begin the memorization process of every ratio and number involved with heroes by looking at the builds menu often during a game. Knowing what items everyone in the game has is the beginning of knowing whether you will win fights. Generally, if the enemy has built more items than you they will do more damage. You can also use build awareness to time power spikes you obtain during the course of the game. E.g. f you just went to the jungle shop for the first time and bought some items, you can expect to win against an enemy carry that still has only their items from the start of the game. Also, knowing when and at what levels heroes are most powerful during the game will allow you to make decisions and tune your aggressiveness to the statistics behind each hero, e.g
Koshka being an incredibly strong early game hero or
Krul being a powerful mid-game ganker.
7. Counter Building
In the same vein as item and stat awareness, taking advantage of enemy deficiencies or defending against an enemy with the items you buy is another important strategy for winning games. Examples include: buying armor or shield depending on enemy build type, buying health or a [Slumbering Husk] to defend against burst damage (although you should be wary of enemies and items whose abilities are based on your health, such as
Fan the Flames,
Feint of Heart or
Aftershock, buying armor or shield penetration to counter enemy defense, or taking advantage of squishy heroes with items such as
Tension Bow.
8. Positive Mental Attitude (PMA)
Being tilted is a horrible experience. Losing 10 games in a row does strange things to the human brain. Put simply, being tilted is being angry to the point of it affecting your gameplay. Playing logically and analytically without emotion changing your gameplay for the worse is the best way to win more. Be aware of moves your teammates or enemies are making to determine their level of tilt. Stay positive and avoid pinging allies angrily, and take advantage of enemies that are acting erratically due to anger. Though I won't get into the psychology of the matter,
this site summarizes the phenomenon of tilt and possible solutions. Even though it is focused on League of Legends, most of the concepts here are applicable to Vainglory.
Let's go over
Ringo's abilities.
Mouse over his name (or any hero, item or ability) to show his (it's/their) raw stats:
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Double Down
Slot: Heroic Perk
Ringo's next basic attack after killing anything will be a critical strike. |
This is Ringo's passive ability.
- This ability can help you farm. If you feel as if you aren't consistent in laning,
Double Down allows you a bit of breathing room for getting last hits.
- Try to kill a minion before you enter into a team fight. this allows you to get a bit of extra damage in with
Double Down with your first attack.
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Achilles Shot
Slot: A
Ringo fires a trick shot at his target's heel (or whatever lower extremity exists), slowing the target & dealing damage. |
- As you can see, this ability scales off of crystal power. That is why you want to max it first on AP Ringo.
- The reason I level it at level 1 on AP
Ringo is because you are capable of dealing poke damage from an incredible distance (poke damage the enemy would be hard pressed to return). If you aren't able to farm as AP
Ringo without twirling silver, consider building the "farming starter" as shown in the crystal build details and/or the alternate build involving
Alternating Current
- Don't overdrive this as AD
Ringo. It has no weapon ratios to increase it's damage.
- On AD
Ringo, this ability should be used to chase enemies, not to deal damage. Save it for when they're running away!
- As AP
Ringo, your goal is to stay away from enemies and use this ability to poke during team fights.
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Twirling Silver
Slot: B
Ringo slings bullets at his target in a mad flurry, dramatically increasing his attack speed and move speed for a duration.
- Activating this ability resets Ringo's basic-attack cooldown.
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- This ability is multi-purpose: it can be used to farm faster/more easily, chase and run away from enemies, and increase damage output significantly. Though you can use it to farm, in order to conserve energy it would be best to save it for fights or when you push the lane towards the enemy turret.
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Twirling Silver resets your basic attack. What does this mean? Upon activation of
Twirling Silver
Ringo immediately fires a basic attack at the selected target. Try to activate
Twirling Silver right after your last basic attack to get an instant extra attack.
- The reasons you want to overdrive this on AD
Ringo are the bonus attack speed and movement speed given by it.
- The reason you don't want to overdrive this over
Achilles Shot on AP
Ringo is that
Achilles Shot scales better with crystal power. Also,
Achilles Shot provides burst, a slow, and has more range than basic attacks.
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Hellfire Brew
Slot: C
Ringo takes a long swig from his gourd, then spits out a scorching fireball at his target. The explosion deals splash damage on impact and sets the target on fire, burning it & nearby enemies for 4s.
- The fire pierces all shield on impact.
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Ringo's ultimate ability.
- The damage of this ability pierces all shield. That means any shield that the enemy builds will be useless against
Hellfire Brew.
- If the enemy manages to
Reflex Block
Hellfire Brew, the burn effect after it hits will not occur.
- If the ticks of burn damage are successfully applied to the enemy you target, your team is at a significant advantage.
- The ticks of burn damage also are applied to enemies close to the target.
- This ability's initial blast deals splash damage to all surrounding enemies, whether it be minions, Kraken, or heroes. Being able to hit multiple enemy heroes with this damage puts your team at a significant advantage, even if they reflex block it.
- You or your team mates need to have flares so you can engage with
Hellfire Brew.
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