Fortress: The Dog Character by Exigence

Fortress: The Dog Character

By: Exigence
Last Updated: Jan 31, 2017
0 Votes
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Build 1 of 1

Fortress

Build: Build #1

Ability Path

Packmates
Heroic Perk
Truth of the Tooth
1
2
3
4
5
6
7
8
9
10
11
12
Law of the Claw
1
2
3
4
5
6
7
8
9
10
11
12
Attack of the Pack
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
Celeste Dodge her stun and usually you can avoid being stuck in her pace and get her down quick as your doggo buddies will generally make her panic
4
Ringo Ringo similar to Kestrel goes either way, if you get on him, you'll most likely take him down easy with the help of your teammates, but like always if he's left untouched, he'll decimate you and your team
4
Skye Skye isn't as dangerous if you can avoid her ULT, your doggos can body block her forward barrage which is most of her damage if she's CP and if she's WP, she thrives off kiting and your A and Doggo buddies help your team get to her
5
Kestrel Kestrel is definitely one of the heroes that can go either way, can be an easy pick or she can be a real headache, usually if you can get on kestrel then your good to go but her B makes her a hassle to jump on, also your gang of doggos can track her when she's in stealth
6
Catherine Catherine is Catherine, tanky, can silence AND stun, if she gets her ULT off, your purpose as a Captain which is to protect your team and provide a distraction for your teammates usually can't be fulfilled
7
Lance A good Lance protects his squishes and becomes a wall, if he plays his role correctly, his jungle and carry can't be touched by you and ultimately, you'll get kited to death :c
8
Vox Vox can bounce off your doggos, which is not fun
9
SAW SAW's hate the doggos, seeing as fortress doesn't have any hard CC, SAW usually gets free stacks on Fortress after you a on him, unless your team has some real hard CC and Burst, you're gonna have a bad time
9
Alpha Alpha does Alpha things, she's tanky, she does damage, and her ULT makes it dangerous to stay near her, as Fortress (Melee character) you'll most likely be in Alpha's face, that's good for her, bad for the pupper.
10
  No Threat

First Buy Top

Usually I pick up an Oak heart and Ironguard Contract, depending on their team, picking up a protector contract is fine too if they have more burst than your team early OR if your team is just squishy likewise I sometimes pick it up if your jungler has bad clear early

Early Game Top

Try to zone out their carry in fights but don't commit to hard because you're not tanky enough to pull off hard chases, I'd also get a fountain ASAP as Fortress doesn't really have any abilities that can keep your team alive, if I were to compare him to Phinn, Ardan or Lyra.

After Early Game Top

Assuming you have ULT and of you don't, you're probably doing something wrong, use your ULT when you think a fight is incoming as your doggos thrive when the enemy doesn't have time to think about clearing them as they're fighting you and your team, this lets them get off the Mortal Wound + HP chunk damage done wayyyy quicker. In fights, generally you want to zone out their carry but against team that have high mobility, it's better to be a meat shield and distraction for your team to have time to dish out some damage

Late Game Top

Assuming you're at full build, I cannot stress enough how key vision is for Fortress, it's very easy for Fortress to exploit the fact that one of the enemy is caught out or when they're taking an objective, you can initiate the fight with your ULT and hopefully let those puppets serve their purpose of building bleed stacks and getting that Mortal Wound off. If you don't have vision, Fortress's ULT becomes a SuperFlare late game, a 30 sec cool down tracking Flare which is useful if you have no idea where the enemy is.

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