Pretty self explanatory based on the build guide above, work toward each landmark as posted.
The main differences in each game build will be the consumables you choose to keep on you. Early game keep 2-3 potions and a flare gun if there is a Taka on the enemy team so you can spoil his attempt to run away.
Mid game keep a minion candy or two to push lane and/or flare if the enemy has Taka, or if the Kraken is up and you need to keep tabs on the enemy team. If you need both consumables and want to push lane, focus on building defense and boots to T3 after you have Eve of Harvest, Shatterglass.
Late game keep flairs as necessary to go after Kraken and buy broken myth after you release Kraken. You can also keep buying flare gun if the match is close, just sell flares, buy crystal infusion and re-buy flares after you consume it.
Don't chase enemy heroes unless it's a last hit type situation or they are headed towards your next objective. This build is focused on standing your ground, farming jungle, pushing lane and securing objectives.
Save your spontaneous combustion for group fights If possible because you will be able to solo most enemies easily. In group fights you can usually kill 2 heroes if timed properly.
This build works great for lane, jungle and roaming. I prefer to start jungle if possible, start roaming at level 6 and then make a couple hard lane pushes from 10:00 15:00 into the game before the Kraken pops up.
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