Hmm IMO I don't really like Spellfire or Dragon's Eye on Gwen(spellfire is ok sometimes ig), I feel like Gwen is a "mobile cannon"(someone said that somewhere and it fits perfectly). She does a burst of damage, then reloads(waits for her CD) and is kiting/avoiding fighting the entire time to keep her passive(you should have a tanky jungler) with a stun in the middle of the night or whenever you need to use it. Personally, my build would be Shatterglass, Clockwork, Reflex Block, either Journey Boots or Halcyon Chargers, and maybe Eve of Harvest and Broken Myth or another Shatterglass depending on the situation. Also, I would add that while Skedaddle does block negative effects, it doesn't block the damage so you could still potentially die.
Interesting. I always felt like Gwen needed a bit more defense in order to function properly, and since her damage is normally high without that much CP, it would make sense to add a bit more defense and HP (but that's just my opinion). And yes, you're probably right that I should mention not to use Skedaddle as something to negate damage. Players should probably know that if a high damage ability like Kestrel's ult is about to land on you, Reflex Block would be the ideal thing to use to prevent high damage/death. Thanks for the feedback.
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