Complete Lance guide Support/Roam 1.19 by minddrag

Complete Lance guide Support/Roam 1.19

By: minddrag
Last Updated: Sep 10, 2016
15 Votes
Build 1 of 1

Lance

Build: Tank Lance

Ability Path

Partisan's Technique
Heroic Perk
Impale
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2
3
4
5
6
7
8
9
10
11
12
Gythian Wall
1
2
3
4
5
6
7
8
9
10
11
12
Combat Roll
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
Vox Vox has the same attack range as lance does in 1.18. so you can auto attack him and root him with ease.
2
Catherine Her stuns and silences are usually frontal, so if you auto-attack her before she hits you, you can block them.
2
Celeste Celeste is not much of a problem to you. She is not very tanky and once rooted, can be easily bursted down by your team. Use your combat roll to keep up with her and send her towards your team using your gythian wall.
2
Glaive Glaive's damage is nothing when faced with your shield, and you can push him around. If you remember that you can block his afterburn you should be fine/
2
Koshka Koshka is not much of an issue against you. watch out for her after shock procs and try and block her ult with your crucible and she'll go down fast.
3
Ardan Ardan's gauntlet can be walked out of using your partisan's technique. Make sure to push him with your Gythian wall when he throws down the gauntlet to attempt to stun him or move the gauntlet. Watch out for WP Ardan because he can be scary.
3
SAW Saw is slow, and therefore not maneuverable. against the higly directional lance, saw is easy to feed off of. If you use your wall to hit him away from your turret he is easily susceptible to ganks.
4
Rona Rona is a slight challange. She cannot kill you late game, but she can be a threat to your allies. Use your combat roll to get out of her spin and into the fray and she won't be able to deal damage to you. Make sure to kite and strafe, and face her with your shield.
4
Fortress Fortress usually attacks from the front so he will hit your shield. Make sure to push him away from your team and you should be fine.
4
Ringo Ringo is very squishy during the early game. If you root him, he cannot kite, and will fall easily to his team. Make sure to gank a lot in early game, to create a power gap between him and your laner.
5
Blackfeather Black feather is extremely strong against your carries. Push him away from them and root him so that he can't land his rose offensive and he will burst down fast.
5
Krul Krul can bypass your shield with his B, and is also very sticky for your team. Bat him off and root him to stop him from sticking, and then pick him off. Build a contraption, never facecheck.
5
Skaarf Skarrf's fan the flames can be a nightmare for you. Roll out of his goop and dodge his spitfire to render him useless.
6
Alpha Alpha's prime directive hit's you from behind so be wary and combat roll away from her. She is also one of the only hero's who can stick to you so be wary.
6
Joule Joule is like a carry version of you. Make sure to flank her if possible and block her beam.
6
Petal Petal, beleive it or not, can be a nightmare for you. Her minion might hit you from behind based on her positioning. Make sure to root the petal and smack the minions away with your wall to make her less effective.
7
Adagio Adagio's ult is non directional so it cannot be blocked by your shield. his range is also extremely large and his fire can be a problem. Use your combat roll to escape his ultimate and snare him to keep him off your team.
7
Ozo Ozo can bounce over you, and also hit you from behind. He bypasses your directional shield with all of his abilities. Make sure to root him and hit him away with your wall to stop him.
7
Skye Sky is highly agile and can evade your attacks. Root her to stop her kite and hit her towards your team to burst her down. Also use your wall to block her directional fire.
8
Kestrel Kesteral can be very annoying if used correctly against a lance. Her ultimate can be blocked by your shield so make sure to roll and block it. Build a contraption to see her.
9
Reim Riem is tanky and can also aim his spires behind you to avoid your wall. Target riem for your stuns and snares to keep him off your team and prioritize him first in fights. Build a contraption because you do NOT want to facecheck a reim.
9
Lance Lance can stick with you and root you with ease. Build an aftershock against him and use the terrain against him. Have your team with you for full effect.
9
Phinn Phinn is almost as tanky as you, and is immune to your pushes, stuns and roots. Make sure to build an aftershock against him, and get as far as you can in the early game, to create a power gap.
10
Taka Lance is a sticky roamer, who is good at running and sticking to characters. Taka can avoid and run from you, and chase you. He can also avoid your Gythian Wall. Take extreme caution and build a contraption when facing him.

Introduction Top

Hello, my name is minddrag and I have been playing video-games for about 10 years now. By no means am I a pro gamer, but I am fairly experienced at gaming. I am top ranked in numerous games and am a contender for the top spot in many other games. I only came to vainglory fairly recently, and I am loving the game so far. The reason I feel that I am qualified to create an in-depth lance guide is because I have created many other build in the games that I have played, making me one of the most respected builders in Eldevin, Wartune, Pockie Saints, SWTOR, and Destiny. Enough about me, I will now fully explain all of lances abilities and the reason's behind the build. Please go easy on me as this is my first build, and I will continue to update it and work on it. Please leave comments about how to make things more aesthetically pleasing or smoother.

The build is not completely done yet, I still have to add tips and tricks, along with a few different stratgy video's. Stay tuned for lane lance also :)

About Lance Top

With his unique polearm-and-shield combat style, Lance breaks enemy lines and creates opportunities for allies. Lance can build crystal or utility items to excel in his role as a protector, or he can build weapon items to deal more damage during battle.

As of right now, Lance is primarily played as a Roamer in a protector style. Lance is arguably one of the tankiest roamers thanks to his Gythian Wall, which allows him to reduce damage from the targets direction by 20% plus 10% crystal. He is also able to block all detrimental effects from that target direction when active. I need to do more testing but I believe that it also wards off some detrimental effects with the passive from Gythian Wall because I was able to walk through Ardan Gauntlet without a reflex block.

Although not Meta at the moment, I beleive that lance could be played effectivly as a laner due to his Partisan's Technique. This is due to the fact that his basic attacks would hit all the minions in a line, and that he can easily defend from laners such as Ringo or Skaarf. After I have completed this build, I will add another chapter detailing Lance as a laner. Now on the the abilities.

Lance's Abilities Top

Partisan's Technique
Lance's basic attacks damage every target along their path. However, his attacks are slow to land and attack speed is less effective on him.

Instead of energy, Lance uses stamina to activate his abilities. Purchasing items with energy and energy regeneration increases his stamina and stamina regeneration.

Max Stamina: 100 + 20% Max Energy
Stamina Regen: 15+50% Energy Regen

This ability is very important because it is Lance's backbone in team-fights. Make sure to line your enemies up or group them together to get the most of your auto attacks. I would suggest building an Aftershock, Breaking Point or a Bonesaw as your last item, so that when you hit multiple hero's you get the most out of your auto attacks.
Impale
Lance strikes through his opponents, dealing weapon damage and rooting them in place (max 1.6 seconds). If this attack hits at least one enemy, Lance will immediately recover from the ability.

Overdrive: If this hits an enemy, it also resets the cool-down of Combat Roll.

Impale has a very long range so it is very good for ganking with Lance. Do not use Impale (even with its long jump range) to escape from enemies because its recovery is much longer then the time it would take to run that distance, especially with boots. If you need to escape, or hit a target that is a possible miss, make sure to aim for a minion so that it does not waste time on recovery.
Gythian Wall
Passive: Lance strafes around the enemy he has most recently attacked. While strafing, he reduces damage from the target's direction by up to 50%.

Active: Lance sweeps opponents away with his polearm, dealing weapon damage and also stunning them if they collide with a wall or structure (max 1.6 seconds). Afterward, he holds his shield steadfast, greatly reducing incoming damage from the target direction by up to 90%.

Both the passive and the active damage reduction are 50% effective against turrets.

Overdrive: While active, Lance ignores all debuffs (from any direction).

Gythian Wall is the backbone of Lance's roaming ability. The passive allows for great stutter stepping (if you do not know how to stutter step or do not know what it is watch this stutter stepping tutorial) and reduces damage while stutter stepping and fighting. Make sure to time Gythian Wall properly to stop stuns, silences and other detrimental effects. Coupled with Combat Roll you can maneuver yourself into the fray and protect your team. Also use Gythian Wall when near a wall to stun enemy heroes or when your carry is being chased to repel the enemy.
Combat Roll
Lance rolls in the target direction. His next basic attack within 2 seconds will strike quickly, dealing bonus crystal damage.

This is Lance's glue, it's what holds all his other abilities together. Combat Roll allows lance to chase and run from enemies, and to position himself for effective snares and stuns. Combat Roll has a very short cooldown so use it often!

Early to mid game Top

Like all roamers, Lance should start off with an Oakheart, Halcyon Potion and than a Flare Gun as soon as possible. If you have a strong early game jungler such as Koshka, Taka, or Krul, descend to the jungle shop first and steal the enemies front minions and then rotate back through your own jungle. As you approach the jungle shop after clearing your jungle fire off the flare into the bushes near the enemy jungle to scout out the enemies, and then shop. First shop I would recommend a Scout Trap and Light Shield.

For mid game I would suggest getting to a Fountain of Renewal as fast as possible because it is the roamers main item. I would suggest picking up Sprint Boots as soon as possible as lance is naturally slow.

Mid to Late game Top

During mid to late game, your enemies ultimate's come into play. I would suggest getting Travel Boots for the extra help, and grabbing that cruciblel as fast as possible. Complete your Fountain of Renewal if you haven't already. Depending on your enemies, I would suggest maybe not getting the Crucible as fast, and focusing on that Atlas Pauldron especially against Krul, WP Taka, SAW and Glaive.

Late Game Top

You should have your Crucible, Atlas Pauldron and Fountain of Renewal finished by now. You can now pick between building your Contraption or War Treads. You should have your Contraption and War Treads completed before going for your final item.

How to Pick that Final Item Top

There are 6 final items to choose from when playing this Lance build. You can pick an Aftershock, Frostburn, Shiversteel, Contraption, Bonesaw and Breaking Point. Each of these items are highly situational, so I will go into when you should use each one.


Aftershock:
Lance should build an Aftershock when facing one or multiple enemies with high health. Make sure to look at the builds of your carries before building an aftershock, if it is covered by both of them, do not take Aftershock, unless the hero with high HP is extremely powerful.

Frostburn:
Lance should build a Frostburn when the enemy team is extremely slippery, such as a sky or a Ringo. Frostburn will take effect after your roll and should slow the enemy retreat. Apply Frostburn to the most agile carry, but auto attack after roll and then use your Gythian Wall or Impale.

Shiversteel:
Lance should build a Shiversteel when his carries have a large amount of dps and when the enemy team is extremely slippery, such as a sky or a Ringo. Shiversteel's slow is much more then the slow of Frostburn so it can be used in the same way as the Frostburn with the same rules. Shiversteel should be used to slow the enemy retreat. Apply Shiversteel to the most agile carry, but use it after your Gythian Wall and Impale.

Contraption:
Lance should build a Contraption when faced with a hero who can pull insane damage when inside a bush that is facechecked such as a Reim or a Phinn. Lance should also build a Contraption when faced with a stealth hero such as a Taka or a Kestrel. This is to put down Scout Trap in bushes or fire off Flare Gun to check bushes instead of face-checking or to find a Taka or a Kestrel when stealthed.

Bonesaw:
Lance should build a Bonesaw when he is playing along side melee dmg carries such as a Krul, Ringo or a SAW. or if you are playing against heavily armored roamers such as a Phinn or a Catherine The Bonesaw when applied with Lance's heroic perk Partisan's Technique allows Lance to shred armor from all three opponents with one auto-attack! This is a huge advantage for your team, and should not be taken lightly.

Breaking Point:
Lance should build a Breaking Point when you feel like he is not doing enough damage, or the carries are not WP but you are still fighting against heavily armored enemies, such as Phinn or Catherine. Breaking Point will allow lance to greatly increase his auto-attack power in a short time due to the fact that he will hit all enemies in a line, and apply Breaking Point stacks a lot faster then normal.

Teammate Reccomendations Top

Lance can play will with high risk/high reward heroes such as Reim, Celeste. I will now show you a complete list of the best teammates for lance and explain why they are good together.

The first, and probably the best teammate for Lance has got to be Reim. With Lance's Impale, Reim can land his Winter Spire, land his Chill Winds, another Winter Spire, and then his Valkyrie. If this combo is done while Lance is attacking the enemy hero, they are bound to fall.

The nest teammate for Lance has got to be Skye. Once Lance lands him Impale then Skye can directly unload her Death From Above and follow up with a Suri Strike and a Forward Barrage. This is an extremely damaging combo, which is bound to kill one to two heroes if used correctly.

Another great team up for Lance has got to be Celeste. Lance starts off with his Impale followed up by Celeste's Heliogenesis. Then Celeste can use her Core Collapse and then explode her Heliogenesis. If the enemy is not dead by then then Celeste can use her Solar Storm or Lance can Impale again or use his Gythian Wall. This again, is an instant death.

Another great combo with Lance and a teammate is Skaarf. Using Skaarf's Goop and Spitfire along with Lance's Impale will almost be a 1 hit kill.

The final OP teammate combination is between Lance and Joule. As shown in the Vainglory Hero Spotlight for Lance the Impale coupled with the Big Red Button thunderstrike or even Joule's Rocket Leap can be landed after a successful Impale.

Keep in mind that during all of these combo's both Lance and his teammate are attacking the enemy hero.

Tips and Tricks Top

Situational Awareness:


First off as Lance you need to have situational awareness. If your Skaarf is charging his Dragon Breath its a good idea not to use your Gythian Wall and knock the enemies towards your Skaarf. Instead Lance should use his Impale and root the enemies so they cannot run from Skaarf's Dragon Breath.

Unless the enemies are running away your Gythian Wall should almost always be used to knock the enemies away from your carries. This said, use your common sense. If there is a wall nearby use your Gythian Wall to stun the enemies. Don't knock your ranged enemies away from your melee carry lie Krul so that he cannot stack up and gets kited.

Positioning:


The nest thing lance must have to work properly is positioning. Lance is a character that relies heavily on positioning. Make sure to line up all your enemy heroes so that Lance's Partisan's Technique will hit all of them. make sure to use Lance's Combat Roll to move faster around the map, not to mention rolling through some walls for faster escapes and chases. Use the Combat Roll after your Impale to get behind them and Gythian Wall the enemy team back to your carries in a chase or away in an escape.

Roaming:


As I am not primarily a roamer and am only learning how to roam myself, I cannot, with a clear conscience give roaming advice, but I will redirect you to , which has a great roaming tutorial.

Conclusion Top

Overall lance is by far the tankiest hero if used correctly. Lance can be played both roam and lane to a high degree of effectiveness. Lance requires a high degree of practice and skill to use effectively and his play-style is not for everyone. Make sure to experiment with different builds in different situations and contact me if you have any comments or questions. Thank you for reading and go shatter that vain!

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