ITEMS
Playing as
Blackfeather I start the game with a
Weapon Blade and 2x
Halcyon Potions. After I finished my jungle camps, I buy some defense items, like the
Light Shield or
Light Armor (depends on your jungle enemy if he will go WP or CP). I buy this items because how all of us know,
Blackfeather is an Assassin hero and he is squishy and needs some defense items for sustain.
In the middle game I buy the
Tension Bow because its a good item for burst at this time of the game. After I rushed the TB, I go with some attack speed buying the
Blazing Salvo. I reinforce my defence by improving the
Light Shield or the
Light Armor into
Kinetic Shield or
Coat of Plates. I also buy
Sprint Boots too for some speed movement.
Finally in the late game, I finish my build by buying the
Aftershock,
Aegis or
Metal Jacket (
Atlas Pauldron in case your enemies needs speed attack to counter you), I buy the
Journey Boots and as last items I buy the
Bonesaw (against enemies with Armor),
Breaking Point (against enemies with a lot of life / WP resistance/defense), or the
Broken Myth against enemies with a lot of CP resistance/defense.
ABILITIES
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Feint of Heart
Slot: A
Blackfeather lunges to his target with a thrust of his sword, then gains 2.2 bonus movement speed for 3s.
- If the target has full Heartthrob stacks, it deals bonus weapon damage based on target's missing health
- Overdrive: At max rank, the cooldown for Feint of Heart is reset if the target is killed within 0.5s.
- Execute damage is capped against non-heroes.
- This ability triggers basic-attack effects.
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Playing as BF I max my A, because it gives you more stack per level when upgrading it. Also when you use it on an enemy hero and your A is at max level, it will add 5 stacks on him without any basic attacks.
When lvl 8 is reached you can start the fight using it and put the 5 stacks on the enemy (also gives you and your allies the speed boost to follow the enemy picked), doing more damage with your basic attacks. After you already put your damage on him, you can use again your A (because the CDR from 9sec to 7sec) to finish the enemy hero.
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On Point
Slot: B
Blackfeather pierces all enemies in a line, damaging them.
- Overdrive: At max rank, On Point gains increased range.
- If this hits at least one enemy hero, Blackfeather also gains a 2s barrier that scales with 5% of his bonus health and recovers 40 focus.
- The amount of focus recovered is further increased with 2% of his max energy and 50% of his energy regen.
- Deals reduced damage to minions.
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After I already max my A ability, I max my B. Why? Let me explain you that:
I max my B instead my Ultimate because my B gives me more advantages. If I max my B it will gives me more Heal Barrier (for 1.2 + 15% from the HP Items bought in the shop)
Maxing the B also increase the range when he use it. When he use his B on a enemy hero it does damage and slow the hero for 1 sec increasing 0.3sec per each stack of heartthrob.(That is why I said I use my A to start the fight, putting on the enemy 5 stacks at the same time so your slow total is 2.5 sec).
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Rose Offensive
Slot: C
Blackfeather dashes and slashes all enemies along his path.
- During the dash, Blackfeather is immune to negative effects and has fortified health.
- This ability has 2 charges.
- This ability triggers basic-attack effects.
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As it says, it makes u immune to negatives effects and the damage you take is reduced a lot. This ability had 2 charges. I also use it to escape from a fight or engage, passing thought walls.
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