This is my first build guide. Enjoy!
Slow starter but a beast by end of game (Lane build) Top
This build requires patience, taking a few kills and playing pushing the lane hard. Focus on farming and getting as many minion kills as possible by the 6min mark. Don't recall the first time until you are out of crystal power. If you prefer you can swap the crystal bit to start with an energy battery so you can stay in the lane longer without recall.
The emphasis on this build is utilizing Vox's ability to pass crystal damage via resonance early game and rapidly clearing minions to get gold. Once you have both [A] +
at lvl 2 jump into the middle of a minion swarm with [A] and as you are jumping in hit and then start bouncing normal off until you clear the swarm. If a hero is in range you can move out to safer grounds but get attacking.
The reason I build to aftershock first is to help increase Vox's HP regain and pass crystal damage + life steal. This helps keep you in the lane longer and recharge your CP ability. Eve after that to cap off the crystal power and energy recharge + reduce cool down time. Once you have both CP start building for hero kills, turret takeouts and Kraken with Breaking Point and Bonesaw.
I don't focus on Defensive items heavily until mid-end of game. With Vox's ability to recharge HP + your crystal items, you almost always have to be double or triple teamed to take a kill, and if that is the case no matter how much defense you have it won't be enough to stop the kill. I mostly build a defensive item toward the end so that once we hit the other teams base I can stay in longer and take out an opponent that is fleeing behind a turret or into their base.
End of game you should have at least 7 kills + 80 minion kills and around 7-10k in gold. You have to be smart and fast and be patient. Watch for opponents with low health in range and unleash Vox's ultimate for a cheap kill.
Roam (Build) With Caution Top
I have only played this build a few times and I would highly suggest having a Krul or Taka with you to help buffer pure jungle heroes. This build really requires you to help push the lane and then move back into the jungle and assisting your jungle hero take out other heroes. The goal here is to focus on building to help your team take the Kraken and then push the lane once you have captured the Kraken.
Since Vox deal's crystal damage with resonance you will want to build some CP, but since you are going to stay in the jungle more your resonance doesn't matter as much since you are mostly fighting a single minion or double minor. If you can leash the minions close enough together you can sometimes get a triple minion... try it, it's pretty funny. Of course doing that you are going to piss of your jungle player from building gold.
As far as threats ... I haven't given any detail as I think it speaks for itself. In the Jungle the Jungle heroes are going to have an advantage, esp early game, and the lane heroes won't be much of an issue if you are darting in and out of the lane. If you need you could always sub one of the end of the game WP for at CP item like Frostburn or Broken Myth.
Final thoughts... Top
Vox is a versatile hero if played right. Even with a lane crystal build you can hop into the jungle and take out minion miners and even the gold miner if you need to. The biggest challenge is that you have to be accurate and make fast decisions. He is not a beast nor does he have the death blow strike of Taka so if you are going to fight in the Jungle or snipe from the lane bushes you need to be smart about it.
I have played Vox quite a bit since release and enjoy playing him. He can easily carry the team and clear the lane, and at the end of the game when teams start to clump up his resonance really gets lethal. I look forward to trying out new builds and your builds. Let me know how my builds fare for you.
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