Threat |
Hero |
Notes |
1 |
|
Adagio |
Being a healer, Adagio shouldn't be too much of a threat. Try to avoid his arcane fire and you'll be fine. |
2 |
|
Lyra |
Same with Adagio, Lyra is typically built to be a healer and a captain, so low damage output. Her snare can be tricky though, and when combined with the burst move speed from Imperial Sigil, she can quickly escape. |
3 |
|
Ardan |
If you can deal enough damage, Ardan won't be a problem. But try to not get caught in his gauntlet, the only way you could escape alive is with a reflex block or no enemies nearby |
3 |
|
Baron |
CP Baron won't be much of a threat, if you have high enough tier boots and Twirling Silver active you can dodge his mortars. You should be able to out damage WP Baron with Twirling Silver active from the bonus speed. If he starts to just, use Hellfire Brew to finish him. |
3 |
|
Fortress |
Fortress shouldn't be too difficult, his situation is similar to Flicker's. Alone, he shouldn't be a problem. But his Truth of the Tooth can make for easy ganks, so be careful in enemy bushes. |
3 |
|
Reim |
Reim is only a problem if you fight him within melee range. You can easily out pace him and chip him down. With no fortified health, he won't survive long. Use Achilles Shot as needed to keep him away. |
4 |
|
Gwen |
Gwen's perk makes her annoying in ganks and short fights, but if you can keep her in range you can quickly out damage her and kill her. If she is able to stay out of range and keep activating her perk, she can cause problems. Try to ambush or slow. |
4 |
|
Skaarf |
Skaarf's Spitfire will hurt, but the cooldown will always be long enough to allow you to kill him first. Avoid his Goop though, if he has build an Eve of Harvest, the constant heal to him and damage to you can change the fight. |
5 |
|
Alpha |
Alpha can be a problem, since Achilles Shot will have almost no effect, with her abilities. Try to just out pace her or just out damage her. |
5 |
|
Ringo |
Another Ringo won't be a problem, as long as you have more farm/more items. |
5 |
|
Samuel |
Samuel will only be a threat inside Drifting Dark, and even then, if you move out the spot of his Malice & Verdict, he won't deal enough damage to kill you before you kill him. |
5 |
|
Vox |
CP Vox will be easy enough to beat, again, as long as you have more farm/more items. If Vox is WP, use caution. If Sonic Zoom has a fast enough cooldown, he can burst you down before you can kill him. |
6 |
|
Catherine |
Catherine can be dangerous, if you don't fight her correctly. Don't attack her when Stormgaurd is active, you'll hurt yourself much more. Her stuns and silence can be very annoying, so if you see her using Blast Tremor, try to get Twirling Silver active first. |
6 |
|
Flicker |
Flicker alone is not very dangerous, but incredibly annoying. His stealth will allow him to get close to you, slow and root you(Frostburn makes this especially bad), and if enemies are near, you don't have a chance. If it is just Flicker though, you can easily deal enough damage to kill him. |
6 |
|
Idris |
If Idris is built CP, his Chakram can be a problem. Try to dodge it's return. If WP, try to keep your distance and weaken him before he gets too close. |
6 |
|
Lance |
Lance's Impale is his most threatening ability. If you have enough move speed, you can dodge it, but if he does hit you and his team is nearby, there isn't a ton you can do. |
6 |
|
Ozo |
Ozo's ultimate is the only thing that will cause a major problem. The stun and flip backwards will make you a vulnerable target. If you can slow him with Achilles Shot and run away with either boots or Twirling Silver, you can escape it. |
6 |
|
Skye |
If Skye is built WP, you can win in a direct fight. Watch for the stun on her ultimate though. If built CP, avoid Forward Barrage, the slow and constant damage will really hurt. |
7 |
|
Kestrel |
In a direct WP fight, you can win if you have bought defense. If fighting a CP Kestrel, be very careful to avoid the mist from Active Camo. |
7 |
|
Phinn |
Phinn's Quibble and Forced Accord are what make him dangerous. If he grabs you, your best chance is to run behind teammates and shoot from there. The stun from Quibble can also pause any damage you are doing, as well as prevent escape and blocking. Stay out of range if possible. |
7 |
|
Taka |
Taka is only a problem when you allow him to be and stay hidden, either in bushes or in stealth. Use Scout Traps or Flares to stop him from escaping or ambushing you. |
8 |
|
Celeste |
Celeste can put out very high damage, even with a shield defense item. Try to avoid her stuns, that's when she can really hurt you. If she has an Eve of Harvest, you might want to bring a teammate to the fight. |
8 |
|
Koshka |
Koshka is very dangerous in the early game. Be careful about pushing the lane, as she can easily gank and cannot be out paced. If you can get the first hit (Or two), you can win, otherwise avoid a 1 on 1. |
8 |
|
Krul |
Never fight Krul alone, unless you can keep him at a very far distance, which isn't likely. He will win in a 1v1, but he is easy to escape if he has already used Dead Man's Rush. |
8 |
|
Petal |
Petal's Munions are what cause the major issue. With all 3, they deal slightly more damage than petal does, since their attackes are pure CP, and Petal would typically have an Alternating Current. If possible, get out of Petal's range and kill off the munions first. Without the munions, Petal cannot do enough damage to win a fight. |
9 |
|
Blackfeather |
Blackfeather's health barrier and Feint of Heart can make him very annoying to kill and difficult to escape. His Rose Offensive can also be used to chase or escape, making him very dangerous. Try to fight with allies nearby or near a turret. |
9 |
|
Rona |
Into the Fray can be a huge problem, especially at later levels. Two of Rona's abilities can be used to close gaps, so try to have allies nearby when fighting. |
9 |
|
SAW |
If Saw is spun up, do not fight him. With max stacks, he can shred nearly any enemy. The best option is to try and kill him while he is still building stacks or has Suppressing Fire active, since he can't deal basic attack damage. If the Saw is built CP, you can win a basic attack fight, but slow him when he is low health, because he will try to use Roadie Run. |
10 |
|
Glaive |
Glaive is a nightmare to see. His Afterburn prevents you from escaping, so save your boots until after he uses it. His burst damage really hurts, and you aren't likely to win a direct fight against him. Make sure to have teammates nearby if you can. |
10 |
|
Joule |
Joule's Rocket Leap can be fatal if you are stunned near the enemy team. Her Thunder Strike also deals considerable damage, and her perk makes it difficult to put out a lot of damage. |
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