His heal and burn can be annoying, poking him every so often can keep him at ease. Also wont do much damage from basic attacks if CP
1
Alpha
Alpha usually goes CP, so if you kite around her all will go well. Just keep an eye out for her A
1
Ardan
Ardan will usually be in the jungle roaming. Also don't focus him in team fights, just keep a reflex block on for his ult
1
Celeste
In 1.17 Celeste isn't played that much. Ringo naturally has enough speed to dodge her A ability, which is her prime source of damage
1
Kestrel
Kestrel scales good in both CP and WP, the minions will block her A ability for you. Based on experience most will try to position themselves so they get the poke wtihout having the minions in the wya.
1
Petal
Petal almost always goes CP and her munions can be annoying. Just remember you can burn her down first. She also has the longest range in the game.
1
Reim
A jungle Reim can be scarier than at a lane position because he can get built up faster. Dodge the A ability when the spire breaks, and keep a reflex block for the ult.
2
No Threat
3
No Threat
4
No Threat
5
No Threat
6
Catherine
Catherine's A ability is very hard to block, but possible. Her B ability can make you receive a lot of damage because WP Ringo is reliant on basic attacks. Her ult silence also lasts for fairly long so be weary to 1v2 with her around.
6
Joule
A thunderstrike from a WP crit Joule hurts A LOT. The ult from a CP version is insane! The jump is also very annoying when she ganks from jungle. Though it is still pretty simple to kite her around.
6
Fortress
The burst damage and bleed from a Fortress could be menacing. The passive movement speed from his allies will make him hard to get away from at times. The wolves also do quite a bit of damage if he uses them when you are the only one left.
6
Phinn
Phinn can keep you close to him at all times, allowing his allies to just hammer down on you. Phinn's B ability grants bonus health and shield, depending on what he builds, to him and allies. When activated making the enemy team harder to kill. The ult on him could be fairly hard to block because of the speed but a reflex block should do the job.
6
Ringo
Usually with this build, a 1v1 against another Ringo will end well. Just make sure to stutter step and block the ult if the enemy is going CP.
6
SAW
SAW's early game damage is VERY annoying, but he falls of very hard late game. DO NOT 1v1 him unless you have full breaking point stacks and good crit damage. Also watch out for the buff comp (Adagio, Ardan, SAW)
6
Ozo
Ozo can do quite a bit of damage if left unchecked. The lifesteal on a WP build is also quite good.
7
No Threat
8
No Threat
9
No Threat
10
Blackfeather
Blackfeather has a VERY good pursuit kit, and his ult can negate most of your ult damage. A breaking point serpent mask on him is very scary. If his is in lane, be ready to be harassed with the B ability.
10
Glaive
One good Glaive stun can get you out of position and dead instantly If you do not reflex block. His passive can give him crit damage very often also. The gank potential is also very present so be careful and stay by your turret mostly for the first 10 minutes. Glaive also pairs well with ardan because of the vanguard. Watch out for CulltheMeek! :D
10
Koshka
Koshka's ability's can do very good damage early game, and her stun in almost guaranteed. The gank potential is very real with her too. A very big con is that she falls off late game though.
10
Krul
Krul is the god of 1v1 duels and will very often pick up a shiversteel and boots just to stick to you. Watch out for the sword toss, and A ability because of the barrier. The biggest point is to kite him to death.
10
Rona
Rona's gank potential is very good because the A ability can slow you and the final slash in the B ability does good damage. Her ult can quickly change the tides in team fights.
10
Skaarf
This update Skaaf is very strong. Spitfire can do great burst damage, while still being damaged from fan the flames as it increases damage every basic attack. Watch out for him in the back line of team fights.
10
Skye
Skye can put out A LOT of damage very quickly. Her B ability gives her great juke potential while she stays in the back line of fights. She can also go lane or jungle.
10
Vox
Although he will be getting nerfed again, a good Vox can 1v1 you and easily leave you dead on the halcyon fold. In this update Vox going a WP build is a little bit stronger than CP, although both builds are still very good options
10
Taka
Taka is arguably the king of ganks. If going CP he can put out TONS of burst damage his A and B abilities, he also doesn't fall off too hard late game. When going WP He can almost basic attack you to death, so watch out for that invisibility and have your roam carry flares on him/her.
10
Lance
Although Lance hasn't come out yet, The amount of times he could possibly stun and roll are bonkers. He can also block your ult and keep basic attacks from hitting your enemies. I predict a nerf coming after he comes out.
When I first started to play Ringo, I had no idea what I was doing. I was new to the game and my builds were something like all weapon power and boots. I would walk into team fights hoping to burn down at least one hero, and instantly get bursted down. Of course the question mark pings started to come out, and I would wonder "Why are they getting so mad with me?" My game ratios would be around the score of 14/16/3, so to help my game I started to watch Youtube videos. After watching and subscribing, I came up with this build and my games started to turn into something like 14/3/6. The best part being I wasn't getting anymore question mark pings towards me, this boosted my confidence in-game and my skill tier.
First things first when playing Ringo you must acknowledge that you are VERY squishy, burning down enemies and dying instantly is NOT what you want to do.
When the game begins you want to put a point in twirling silver. Why twirling silver you might ask? By using twirling silver on the minions behind the single large one, you can possibly be getting farm faster than the enemy putting you farther ahead. After you kill the minions behind the large one, move to the ones in front. Staggering the damage you have one them can help you easily secure the gold. After killing the big minion wait either in the bottom lane brush or by the edge of your turret range, being careful for enemy ganks.
NOTE: DO NOT OVEREXTEND IN THE EARLY GAME, ENEMY LANERS MIGHT PING TO THEIR ALLIES IN THE JUNGLE AND THEY WILL KILL YOU.
In the mid game once you have a bit of damage, killing minions will be slightly easier and faster. By freezing the lane on your side this will make the enemy laner possibly overextend, and set up a gank for your jungle allies. Watching this video by Gankstars Academy will explain more in depth about freezing the lane.
Counter building on Ringo before late game is very crucial because it makes or breaks weather he falls off lategame or not. Counter building will allow you to stay alive long enough to survive the hard focus from the enemy team. Here is a list of some situational defense.
1. If Crystal power buy shield (Aegis)
2. If Weapon power buy armor (metal jacket/atlas pauldron)
2. If the enemy team build a bonesaw, buy additional health if you do not have it already. (crucible)
NOTE: FOUNTAIN OF RENEWAL IS USUALLY A SUPPORT ITEM AND SHOULD BE BOUGHT FIRST BY THEM. IF YOU FEEL LIKE YOUR TEAM IS GETTING MELTED INSTANTLY, BUY ONE IN REPLACE ON ADDITIONAL HEALTH.
Late game ALWAYS be aware of your positioning in team fights. Stay behind your roam as he has the highest health on the team and should be trying to keep you alive. You will be doing a lot of damage in team fights so the enemy will usually warhorn into the back line where you will be. Always be prepared to activate crucible to block a stun. Blocking the stun will keep you in position and possibly catch an enemy out of position like a Glaive. Once you have survived the stun, tap your twirling silver and focus on the biggest threat on the enemy team. This should usually melt them, and be giving you breaking point stacks which are very crucial to staying alive. The last person you should focus on in team fights are the roam heroes because they have the most health and usually dont have abilities to heavily damage you or your team. After killing the roam hero all other kills should be secured and ta da the team fight should be won, following an ace. Once you get the ace buff, go to the shop and buy infusions. The weapon power infusion is highly recommended but if you can, double infuse. Push the turrets down with your allies and minions then be prepared for the last team fight in enemy base. If you win that team fight either secure Kraken for the safer win, or have the roam tank the turret shots for the win.
Anyways that is my Ringo guide I hope you all learned something because this my first one. This is meant for beginner to average players. I wrote this guide for my friend XtheProdigyX who just started out in hopes of helping him get better faster. I am looking for a well established guild to join so invite me in game M4GICxM4TEO or even add me as a friend. See you on the fold!
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