Overall Goal of the Guide Top
Before we start I want to let you know that this is my first ever guide, and I hope you find it useful. I've always loved to play as Joule, even before she was buffed. Though I wouldn't say I'm a pro at Vain Glory, I do have 285 wins under my belt and a karma of level 20 and I hope that at least some of that experience will be seen in this guide. I would love for any feed back or critiques on how to make this build/guide any better down below. Enjoy :)
At the start... Top
First off, this build can be both played in the LANE and JUNGLE. It is a versatile build with no obvious strengths or weaknesses when played in either lane or jungle. If starting in lane though, buy a
Book of Eulogies instead of a
Weapon Blade for health but continue to follow the build after that.
Early Game Top
Joule isn't necessarily weak or strong in the early game. She is able to hold her own and take out enemies in both the lane and jungle with her ability to lock down enemies with her
Rocket Leap and finish them off with basic attacks and
Thunder Strike. After buying the
Weapon Blade immediately buy
Sprint Boots for chase downs and escapes. I typically try to keep two
Halcyon Potion on me at all times up until the 15:00 mark to keep up my health and energy. The first tier 3 item to get is a
Sorrowblade which should allow Joule to deal massive damage with her thunder strikes to all enemies except the tankiest ones.
Mid-Game Top
By the time you have bought the
Sorrowblade you should be around level 8. This is when the real fun starts. At level 8 you are able to overdrive
Thunder Strike and therefore you can land critical hits with it. This is why
Tyrant's Monocle should be the next tier 3 weapon you buy. After that, buy
Travel Boots to keep up with the pace of the game. If you did relatively well or OK in the early game you shouldn't have problems with dying because of Joule's natural tankiness from
Heavy Plating.
Late Game/Final Top
Late game should be when you focus and pushing and going in for more kills. After getting
Travel Boots go for the
Serpent Mask for life sustain. Buy infusions if team fights consistently happen.
Slot 5
Get a defensive item after
Serpent Mask to counter your enemies.
Slot 6
If you somehow haven't terminated the enemy team by now, I would advise getting more weapon power with
Sorrowblade or increasing attack speed with
Tornado Trigger.
Abilties Top
Heavy Plating
Heavy plating gives Joule's extra tankiness allowing her to survive longer without the help of defensive items until the late game. More useful than you think.
Rocket Leap
Rocket Leap is an extremely useful ability for chase downs, stunning and escaping. Make sure the target is in the middle of the target circle for a almost guaranteed stun. When overdriven the cool down is decreased by a whole nine seconds. More Stuns!! One of my favorite things to do in all of Vain Glory is to use this ability to jump over a wall and escape near death.
Thunder Strike
Thunder strike will be your best friend as it came be spammed to deal massive damage to most enemies. Especially when overdriven thunder strike can deal massive critical damage to enemies. The hardest part about thunder strike is to actually hit your enemies with it, but practice makes perfect.
Big Red Button
Big Red Button though a great ability when going crystal Joule, sucks and is almost complete useless with a weapon Joule. This is why it is not maxed out. Notice I said ALMOST completely useless, it is OK to use when all three enemies are standing in a line practically begging to be buttoned.
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