In this guide I'll try to provide two things:
-characterize every hero, giving it's pros, cons and counter
(
here)
-show how to compose a team
(
here)
I was inspired by
Vainglory teacher event, and I guess it can be helpful for some new players (as well for some more experienced one).
Maybe I am not a pro-player (The Hotness (7) skill tier for now), but I think of myself that I am experienced one (about a year of everyday playing).
I like to analyse in-depth every aspect of the game, including hero's abilities, mathematical formulas concerning damage, time of attack's animations etc. - just to see how things work.
That's why I give you this guide -
a summarization of heroes and a review of how to pick a hero that'll suit your team!
NOTE: Of course you can disagree with something I wrote here! Make sure you post a comment with your opinion and reasons behind it - together we can make this guide better!
NOTE2: I'll base this guide on most common hero's builds. I know that some of you can play Reim as a WP carry, but let's be honest - he is usually a CP jungler
Hero division
Dividing heroes is crucial in terms of team composition and understanding what I want to say. There are some common things among certain heroes. Common strengths and common weaknesses.
Note that it is hard to divide heroes as boundaries aren't strict. I know sometimes it can be controversial.
Categories:
Tanks - with high shield, armor and health
Ardan
Catherine
Grumpjaw
Joule
Lance
Phinn
Sustainers - can survive long when dealing damage
Alpha
Krul
Ozo
Reim
Rona
Gap closers - have a way to shorten distance to the enemy
Alpha
Blackfeather
Catherine
Fortress
Glaive
Koshka
Lance
Taka
Stunner - Provides stun/root for a team
Catherine
Flicker
Joule
Lance
Phinn
Squishy - Vulnerable to damage
Celeste
Gwen
Idris
Kestrel
Koshka
Lyra
Ringo
Skye
Taka
Damage - heavy damage/burst
Baron
Celeste
Glaive
Gwen
Joule
Kestrel
Idris (WP)
Koshka
Ringo
SAW
Skaarf
Taka
Vox
Protector - provides utility items/heal/escape for an ally
Adagio
Ardan
Catherine
Lance
Lyra
Phinn
Kiters - can keep their distance and attack enemy
Celeste
Gwen
Lyra
Petal
Ringo
Samuel
Skaarf
Skye
Vox
Idris (CP)
Withdrawer - has a more or less reliable way to escape to safety
Baron
Blackfeather
Glaive
Gwen
Joule
Lance
Lyra
Kestrel
Koshka
Petal
SAW
Skye
Taka
Now as we have it
let's talk about teams.
There is just one rule that must be fulfilled -
your team can't be vulnerable to any type of hero
It's hard to tell how a team should look like, thus I'll write the most
common mistakes you want to avoid:
-having sustainer without having gap closer/stunner (
Krul and
Flicker make a great duo)
-having squishy carry without protector (
Ringo will survive much more with
Ardan's barrier)
-making low defense team (eg.
Koshka,
Ringo and
Flicker)
-making all ranged team (eg.
Petal,
Vox,
Adagio)
-having no initiator hero (eg.
SAW,
Petal,
Adagio)
-carry and jungler on one type of items (CP or WP)
-carry and jungler relies on attack speed (can be countered with Altas Pauldron, eg.
Krul and
SAW)
-no one in team have withdrawing potential (eg.
Krul,
Skaarf,
Fortress)
When picking heroes you should always keep in mind if you have some weaknesses.
Some examples to show you what I mean
-Jungler picked
Reim? He is tanky but slow. One could pick
Flicker. As Flicker isn't good at protecting allies, our carry should be a good kiter with a withdrawn ability.
Gwen or
Ringo are both reasonable choice.
-One picked
Skye as a carry. She is vulnerable to assassins like
Taka or
Koshka so
Ardan's barrier would be helpful. A gap closing and high mobile WP
Blackfeather could be perfect to chase enemies.
-CP
Joule got picked. To help her hit enemies with deadly ultimate,
Lance is a good choice (he can root and stun). Even if somewhat tanky,
Joule needs some space and usually pokes enemies with
Thunder Strike. A WP
Baron and his crowd control (
Porcupine Mortar) may help with it. If things get too hot, both of them have a way to escape (
Rocket Leap and
Jump Jets)
-CP
Ozo gets picked. He is pretty mobile sustainer and
Adagio's heal helps him a lot. A good kiter such as
Ringo will be a match
-
Celeste got picked as a laner. She has good crowd control and usually pokes enemies with her
Heliogenesis. WP
Idris can poke them as well with
Chakram and burst anyone who initiates the battle.
Catherine will help to lock certain enemy (stun with
Merciless Pursuit) if thing gets too hot or chase him/initiate.
These are just examples, showing more or less what I am talking about. So make sure you have at least few "favorite" heroes you know and play well to always compose a good team.
Adagio
ROLE: Captain/Carry
ITEMS: Utility/Crystal
Typical items:
|
PROS:
-Healing for alies/himself
-Damage bonus for allies/himself
-Powerful ultimate with crowd control
-Highest basic attack range in-game |
CONS:
-Bad mobility
-Is not that tanky
-Can't kite enemy
-Can't chase enemy
-Has no reliable escape
|
COUNTERS:
-Captains with
Crucible or stun to cancel his ultimate
-Poisoned Shiv (against healing)
-Better than medium-mobile heroes to keep up with him
Alpha
ROLE: Jungler
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-Great sustain and tankiness when dealing damage
-"Second life" with ultimate
-Ultimate has crowd control potential
-Gap-closing abilities |
CONS:
-Can be kited by good players
-No reliable escape
|
COUNTERS:
-Good kiters (
Petal,
Samuel,
Skye)
-Stunners (
Catherine,
Lance,
Lyra)
-Damage heroes to kill her when rebooting (
Ringo,
Glaive)
Ardan
ROLE: Captain
ITEMS: Utility
Typical items:
|
PROS:
-Very tanky
-Can save allies with his barrier and speed boost
-Can trap enemies with Gauntlet
-Offers some damage
-Has overall good mobility
|
CONS:
-Can be kited by good players
-No reliable escape
-Is countered by Aftershock
|
COUNTERS:
-
Aftershock (
Ozo,
Koshka)
-More mobile heroes to keep up with him (
Blackfeather,
Fortress,
Taka)
Baron
ROLE: Carry
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-WP can deal massive damage to grouped enemies
-WP offers some slow and crowd control
-WP has a reliable escape
-CP has GREAT range
-CP has awesome crowd control
-CP's ultimate is devastating
|
CONS:
-Poor mobility
-WP has poor rate of fire
-CP has less reliable escape
-CP is more vulnerabe to gap closers
|
COUNTERS:
-Assassins and gap closers (
Blackfeather,
Koshka,
Taka,
Lance)
Blackfeather
ROLE: Jungler
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-Extereme mobility
-Can dodge many dangers with his ultimate
-Great gap closer
-Reliable escape
-When built right can survive long fights
|
CONS:
-Vulnerable to burst damage
-Vulnerable to stun/root
-Usually is kind of squishy
|
COUNTERS:
-Stunners (
Catherine,
Lance)
-Sustain heroes (
Reim,
Rona,
Krul)
Catherine
ROLE: Captain
ITEMS: Utility
Typical items:
|
PROS:
-Gap closer
-Stun
-Anti-burst
-Awesome ultimate with silence
-Can offer a good damage
-Short cooldown on A and B |
CONS:
-Is fragile without a Shield
-May have problems with escaping a fight
|
COUNTERS:
-Good kiters and non-burst heroes (
Petal,
Skye)
Celeste
ROLE: Carry
ITEMS: Crystal
Typical items:
|
PROS:
-Great range of her Heliogenesis
-Great crowd control with Heliogenesis
-Heliogenesis reveals enemies in bushes
-Heavy damage with Nova |
CONS:
-Short range basic attacks
-Vulnerable to gap closers and stuns
-Can't kite against mobile heroes
|
COUNTERS:
-Gap closers and assassins (
Blackfeather,
Koshka,
Taka,
Glaive)
Flicker
ROLE: Captain
ITEMS: Utility/Crystal
Typical items:
|
PROS:
-Invisibility
-Awesome early ganking
-Great slow
-Team wide invisibility |
CONS:
-No reliable escape
-His main advantage can be neglected by Scout Traps
-Without invisibility can't gank/gap close
|
COUNTERS:
-
Contraption
-Heroes invulnerable to slow (
Baron,
Blackfeather, Galive,
Lance,
Rona and
Joule can escape)
Fortress
ROLE: Captain
ITEMS: Utility
Typical items:
|
PROS:
-Provides lifesteal for allies
-Can apply Mortal Wound for enemies
-Gap closing ability for a team
-Ultimate reveals enemies
-Short cooldown on abilities
-Overall good mobility |
CONS:
-No way to escape a fight
-Isn't that tanky
|
COUNTERS:
-Hard to counter but stunner captain would help (
Catherine,
Lance)
Glaive
ROLE: Jungler
ITEMS: Weapon
Typical items:
|
PROS:
-Massive burst damage
-Gap close ability with stun
-Has a good way to escape
-Arguably the most feared ganker
-Lifesteal may save him if he sticks to the target |
CONS:
-Can be kited
-Afterburn requires some skill of aiming the target
-Is vulnerable to stuns and damage
-Sluggish
|
COUNTERS:
-Assassins (eg.
Koshka)
-Stunners (
Catherine,
Lance,
Phinn)
Grumpjaw
ROLE: Jungler
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-Tanky
-Has gap-closing abilities
-Overall good damage output
-Ultimate with great potential |
CONS:
-Abilities requires aiming
-No reliable escape
|
COUNTERS:
-Heroes with high attack speed and
Bonesaw (
Ringo,
Gwen)
Gwen
ROLE: Carry
ITEMS: Weapon
Typical items:
|
PROS:
-Fastest hero in-game
-Using Buckshot Bonanza and Skedaddle you can run away or chase enemy
-Stun with ultimate
-Reveal bushes with Buckshot Bonanza
-Nice burst damage
-Good kiter |
CONS:
-Very fragile
-Skedaddle often isn't sufficient to run away
-Vulnerable to assassins and stuns
|
COUNTERS:
-Assassins and gap closers (
Koshka,
Taka,
Lance,
Alpha,
Blackfeather)
Idris
ROLE: Jungler/Carry
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-Great mobility, can be confusing for enemies
-Poking damage with Chakram
-Ultimate provides invulnerability
-Great damage output |
CONS:
-If he'll use abilities to close the gap he may have problem with escaping and vice versa
-Switching between melee and ranged can be confusing
|
COUNTERS: CP - gap closers (
Lance,
Catherine,
Koshka)
WP - kiters (
Petal,
Ringo)
Joule
ROLE: Jungler
ITEMS: Crystal/Weapon
Typical items:
|
PROS:
-Tanky when facing damage
-Lots of poking damage with Thunder Strike
-Good ganking and escaping with Rocket Leap
-Devastating ultimate (CP)
-Is overall good |
CONS:
-Can be kited
-Poor mobility
|
COUNTERS: CP - stunners (
Catherine), assassins (
Koshka,
Blackfeather)
WP - kiters (
Petal,
Gwen,
Skaarf,
Skye)
Kestrel
ROLE: Carry/Jungler
ITEMS: Crystal/Weapon
Typical items:
|
PROS:
-Invisibility
-Burst with Glimmershot
-Even more burst with Active Camo's Mist
-Deadly ultimate |
CONS:
-Squishy
-Without WP has no reliable escape
-Not a great kiter
|
COUNTERS:
-
Contraption
-Gap closers (
Lance,
Catherine,
Flicker,
Taka,
Koshka)
Koshka
ROLE: Jungler
ITEMS: Crystal
Typical items:
|
PROS:
-One of the best hit-n-run heroes
-Great gap closing and locking single target
-Burst damage
-Mobility |
CONS:
-Vulnerable to stun/slow
-Squishy
|
COUNTERS:
-Stunners and gap closers (
Catherine,
Flicker,
Lance)
Krul
ROLE: Jungler
ITEMS: Weapon
Typical items:
|
PROS:
-Your nightmare when fighting 1 vs 1
-Usually will slow you down and eat you
-Tanky, great sustain
-Can capture Kraken on his own
-The longer the fight is, the more deadly he is
-Applies weakness |
CONS:
-Can be kited by most ranged heroes
-No reliable escape
-Vulnerable to stuns
-Vulnerable to burst
|
COUNTERS:
-Kiters (
Ringo,
Petal,
Celeste,
Samuel)
-Stunners (
Phinn,
Joule,
Catherine)
Lance
ROLE: Captain/Jungler
ITEMS: Utility/Weapon
Typical items:
|
PROS:
-Good mobility
-Very tanky
-Can stun and root
-Abilities has short cooldowns
-Can provide a surprising damage with Impale
-Can escape from almost every battle
-Good range with basic attacks |
CONS:
-Abilities requires good aiming/a wall nearby
-One of the worst attack speeds
|
COUNTERS:
-Very mobile heroes and good kiters (
Blackfeather,
Petal,
Idris,
Skye)
Lyra
ROLE: Captain
ITEMS: Utility/Crystal
Typical items:
|
PROS:
-Bright Bulwark interrupts many abilities
-Decent healing
-Imperial Sigil reveals enemies
-Basic attacks applies slow
-Can gap close with her ultimate
-Can escape with her ultimate
-One of the largest attack range in-game |
CONS:
-Arguably the most fragile hero in-game
-Her heal isn't burst-type
-Requires a lot of energy
-Requires some skill to avoid quick death
|
COUNTERS:
-Bursts and gap closers (
Taka,
Glaive,
Koshka)
Ozo
ROLE: Jungler
ITEMS: Crystal/Weapon
Typical items:
|
PROS:
-High lifesteal (durability)
-Gap closing abilities
-Great against heroes with high HP (CP) |
CONS:
-Can be kited by good players
-No reliable escape
-Vulnerable to burst/stun
-Can be countered with Mortal Wound
|
COUNTERS:
-Stunners (
Catherine,
Lance,
Lyra,
Phinn)
-
Poisoned Shiv
Petal
ROLE: Jungler
ITEMS: Crystal
Typical items:
|
PROS:
-One of the best kiters in-game
-Good mobility
-Decent damage
-Her munions can attack invisible heroes |
CONS:
-Without her munions she is useless
-Vulnerable to assassins
|
COUNTERS:
-Very mobile heroes (
Blackfeather,
Koshka)
-Stunners (
Lance)
-Heavy AoE/ in-line damage (
Baron,
Skaarf, Idriss (CP),
Phinn,
Reim,
SAW (CP))
Phinn
ROLE: Captain
ITEMS: Utility
Typical items:
|
PROS:
-Can't be stunned/rooted
-Extremely tanky
-Provides HP, shield&armor to allies
-Quibble stuns and deals good damage
-Great crowd control |
CONS:
-One of the slowest heroes
-Can't keep up with his team or escape
-His Quibble can be dodged easily
|
COUNTERS:
-
Aftershock
-Any hero with some mobility
Reim
ROLE: Jungler
ITEMS: Crystal
Typical items:
|
PROS:
-Almost can't be killed when dealing constant damage
-Can slow, root and stun to keep up with enemy
-Can solo capture Kraken
-Fast jungle clearing |
CONS:
-Bad mobility
-Can be kited
-It is easy to predict his abilities
|
COUNTERS:
-Stunners (
Catherine,
Lance,
Joule)
-Kiters (
Ringo,
Petal,
Samuel,
Celeste,
Skye)
Ringo
ROLE: Carry
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-High damage
-High mobility
-Slow
-Great kiter
-CP's ultimate is devastating |
CONS:
-Squishy
-Weak early game
-Almost always targeted first
|
COUNTERS:
-Assassins and gap closers (
Taka,
Koshka,
Lance,
Blackfeather,
Alpha)
Rona
ROLE: Jungler
ITEMS: Weapon
Typical items:
|
PROS:
-Lifesteal and temporary HP
-Great sustain
-Decent mobility
-Can win 1vs2 against melee |
CONS:
-Can be kited
-Interrupting Red Mist can mean your death
|
COUNTERS:
-Good kiters (
Ringo,
Skye,
Gwen)
-Stunners (
Catherine,
Lance,
Phinn,
Joule)
Samuel
ROLE: Carry
ITEMS: Crystal
Typical items:
|
PROS:
-Easy last hitting and survavability in lane
-Good damage when inside the Drifting Dark
-Oblivion's sleep can be devastating
-Great kiting ability
-Can heal up quickly when dealing damage |
CONS:
-Vulnerable to assassins and gap closers
-Malice&Verdict are hard to aim
-Malice&Verdict hits first target in line (minions may be hit insted of enemy)
-No reliable escape
|
COUNTERS:
-Gap closers and assassins (
Taka,
Koshka,
Flicker,
Blackfeather,
Lance)
SAW
ROLE: Carry
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-One of the highest DPS in-game
-One of the most feared laner early-game
-Can win almost every 1vs1
-Has a good escape with Roadie Run |
CONS:
-No mobility
-Needs to build Spin Ups to be dangerous
-Building Spin Ups takes time
-No chasing potential
-Vulnerable to stuns
|
COUNTERS:
-Heroes with better range (
Lyra,
Adagio,
Petal,
Celeste,
Baron(CP))
-Stunners (
Joule,
Catherine)
Skaarf
ROLE: Carry
ITEMS: Crystal
Typical items:
|
PROS:
-Slow
-Good damage
-Crowd control
-Long range
-Decent kiter |
CONS:
-Requires aiming and prediction of movement
-Usually won't escape
-No chasing potential
-Dangerous ultimate can be canceled by stun
|
COUNTERS:
-Gap closers and assassins (
Taka,
Koshka,
Alpha,
Lance,
Blackfeather)
Skye
ROLE: Carry/Jungler
ITEMS: Crystal
Typical items:
|
PROS:
-One of the best kiter
-One of the best chaser
-Offers slow and AoE stun
-High mobility
-If you hit enemy with Forward Barrage with the right angle he will be probably dead |
CONS:
-Requires huge ammount of skill
-Aiming is difficult
-Missiles hits first target
-Requires good positioning
-Vulnerable to assassins
-Squishy
|
COUNTERS:
-Gap closers, assassins and stunners (
Taka,
Flicker,
Koshka,
Glaive)
Taka
ROLE: Jungler
ITEMS: Crystal
Typical items:
|
PROS:
-Arguably the most common hero banned on ranked matches
-Great burst potential
-Inviaibility with heal provides good escape
-Good choice against many heroes
-Hard to catch when invisible
-Great gap closer
-Can dodge attack with his A |
CONS:
-Most players are familiar with strategy against Taka
-Squishy
-Enemt focus on him
-Have to keep up Ki stacks for shorter cooldowns
|
COUNTERS:
-Stunners (
Catherine,
Lance,
Flicker)
-
Petal,
Idris,
Glaive,
Joule,
Blackfeather,
Lyra
Vox
ROLE: Carry
ITEMS: Weapon/Crystal
Typical items:
|
PROS:
-Can deal heavy damage
-Mobile, can dodge attacks
-Has some kiting potential
-Offers silence
-Can reveal heroes |
CONS:
-Squishy
-Short range with basic attacks
-No good gap closing ability
|
COUNTERS:
-Assassins, gap closers (
Taka,
Koshka,
Lance,
Flicker,
Blackfeather]]
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