SUPERSTUN CATH 2.1 by Halfoods

SUPERSTUN CATH 2.1

By: Halfoods
Last Updated: Jan 16, 2017
0 Votes
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Build 1 of 1

Catherine

Build: Superstun catherine

Ability Path

Captain of the Guard
Heroic Perk
Merciless Pursuit
1
2
3
4
5
6
7
8
9
10
11
12
Stormguard
1
2
3
4
5
6
7
8
9
10
11
12
Blast Tremor
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
Reim Reim is very slow and isn't really all that dangerous, however if there is a good reim player, just make sure that you stun him before he gets too close.
2
Adagio Adagio is not a very big threat for your stuns will cancel his ult and therefore making him obscelete.
2
Catherine Other Catherines probably will not change the fight too much, they will probably just be a nuisance.
3
Ardan Ardan is another very easy to counter hero with this build, as this build is to nullify Captains. Stun him when he ults and he will be useless.
3
Krul Krul will probably not pose a threat to you and your team because most Kruls don't build speed until late game. Therefore as long as you use your stuns well and your team is mobile, he will not pose a threat.
4
Alpha I haven't had much experience with fighting alphas with this build, but again as long as you stun alpha before she ults you will be fine.
4
Koshka Koshka has been nerfed in the last couple updates so she doesn't pose a threat, but if you really need to build crucible first if her ult gets out of hand.
5
Blackfeather Blackfeather isn't much of a threat unless he is really good, just use your ult and echo your ult as much as possible to keep his damage potential out of the fight
5
Fortress Fortress is quite strong for being a Captain so you want to watch out for him. Once he overdrives his ult, he will be a fore to reckon with so be careful around him and make sure he doesn't get fed.
5
Skaarf Skaarf will be a major problem because smart Skaarf players tend to stay in the back of fights, and then ult when your team is low. Try your best to make your way towards him when the fight starts.
6
Baron Be careful with Baron because of his long range. Also his ult will be fairly dangerous if he is going the CP path. Make sure that your carries take him out first.
6
Petal Everyone knows Petal is a very annoying Hero. It's best just to take out her munions first and drain her energy before engaging. It's also smart to catch her offguard before teamfights and make sure she doesn't get fed. Once she gets the first shatterglass, you're toast.
7
Flicker Flicker will be a difficult hero to avoid because of his slows. Just try to get ahead early game.
7
Glaive A Glaive on your side would be killer with this build. An enemy Glaive, not so much. His afterburn will knock you out of the fight and if the slim chance that he goes CP, he'll be a tough cookie. If he poses too much of a threat build crucible first.
8
Taka Taka is a very strong assassin, and his B will become a problem late game if his damage output is too strong. If that happens, build flaregun or contraption early on.
8
Skye Skye is a very mobile character, escpecially going the CP route. If she does go WP, she will be a big problem since she is already mobile with her Heroic Perk. Therefore, get a grip earlygame.
8
Lyra While lyra has been nerfed in the last update, her slows means that you will have a hard time initiating and fleeing from a fight. Well timed nullwaves and blast tremors should do the trick.
9
Lance We all know that lance is a very hard counter to pretty much everything, and here it's no different. His gythian wall pretty much nullifies everything, but just make sure you keep him scilenced the whole time.
10
  No Threat

Overview Top

I've found that this build is incredibly useful, because it pretty much silences whoever you want for the duration of practically all team fights. I highly recommend using this build on heroes that have to build up their damage for example Krul or heroes that are using BP. It is also very useful against almost all captains.

How to Use Top

After one jungle cycle, move up to lane and get your stuns up. Due to the nature of this build, you won't have any armor or shield, so it is important to get your Captain of the guard up as much as possible (you should end up with about 45-50 stacks late game). Nullwave Guantlet isn't very important earlygame, since not that many fights happen. because of that, if you find the jungler or carry to be too much of a nusance, then try to build fountain or crucible first, it works much better that way. Lategame when teamfights break out, first use your ult; the main goal of this build is to wear down damage dealers and then keep the support from being able to help the team. After the ult, I would nullwave the protector so your team can focus on the carry and jungler without fountain coming in to save the enemy team. If the fight continues, activate your echo and silence again with blast tremor.

Weaknesses Top

This build is not 100% foolproof. Use your best judgment on whether to buy certain items (ex. atlas pauldron). Also the damage output on this build is very small, and you should not try to fight monsters by yourself. This is a very specific support build and without your team, you are practically useless. You are the support for a reason.

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