Super Beam Joule by peachyfuzz

Super Beam Joule

By: peachyfuzz
Last Updated: Jan 28, 2015
1 Votes
Rating Pending
Build 1 of 1

Joule

Build:

Ability Path

Heavy Plating
Heroic Perk
Rocket Leap
1
2
3
4
5
6
7
8
9
10
11
12
Thunder Strike
1
2
3
4
5
6
7
8
9
10
11
12
Big Red Button
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
Adagio Adagio isn't a big deal. You can close the Gap closing between him and you pretty easily and after his skills go to cool down you can start hammering away.
5
Catherine Her shield will really mess you up but you can easily navigate around that. Your armor from your passive will really negate her weak autos lmao. But she can still be deadly nevertheless
5
Joule Mirror matches are so annoying. When she tries to jump onto you or your teamate, you put your jump where the othere Joule is going to land so you can stun her instead when she lands. :) She will beam you and your team so get ready to move to the side.
6
Skaarf Hes a baby dragon your a big giant robot. But Scaarf shold not be a problem. Just dont let him continuously auto you because his fire will do more damage every hit. If he ultis you and your team retaliate with yours within a safe distance.
7
Ringo If you cant run away he will continuously poke you until you die.
7
Petal As long as her munions dont lock onto you (and even if they do) you can clear them very fast with your second and first skill.
8
Koshka Trust me you do not want to 1v1 her. Her second skill will hurt you aaaa lot and she has a gap closer of her own with a respectively lower cool down than yours.
8
SAW Saw should be a threat to anybody but with joule if you wait for him to use his second skill then thats a perfect opporotunity to jump onto him whether itd be in lane or not. You should always have teamates to back you up so he will probably just run.
9
Glaive Glaive will push you but then you can Jump on him or away.... You should probably run though because he can easily burst you or anyone for that matter
9
Taka Taka will busrt you down so quick and before you have anytime to react hell pop out and burst you even more till you die. You can definietely 1v1 him in the early game levels 1 - 4 or so.
10
Krul Just run. Dont 1v1 this guy. I know, i jump on him blindly then my teamate doesnt notice me and i just die. He will eat you. A quick auto then fisrt skill then a stun and then some more autos and then his second skill and your dead; same for almost about anyone. Dont get caught by this guy.

Early Game Phase Top

You should take Joule to the jungle. Her second skill offers very fast camp clears. Be weary that every time you use her second skill within eight seconds it increases the energy cost but it also increase the damage up to a maximum of six stacks. Make sure to not always use it when its at six in the early game because it will drain your energy even with a battery. Farming camps should be your priority. You can pick fights but without a teammate your as good as dead -_- Other junglers are far more effective in dealing quick damage to you while you have to wait till you get six stacks then destroy. Your jump does lots of damage too. Sometimes you can outplay and get the first blood; you should always keep a potion going after a camp and then invade while the other enemies have low health or wait till they enter the shop with low - 75 % health but even then trust me its still hard (run from Krul). Do not fight them by yourself when they're full healthed. You should also prioritize on ganking the lane something that Joule is very good at. You should jump on the enemy hero then auto then second skill easy as that. You can take the kill for yourself but you should definitely let your other teammates get the kill money too. your not going to be the strongest late game.

You should also max your first abilitie because of its overload it has a lower cooldown and such.

Mid Game or so Top

You should be jumping all over the place engaging fights. Make sure to wait for your teammates. Your Jumping and slashing and beaming could very well change the battle. The moment you get your ult is the moment you start the destruction. Before you beam you should wait for the enemy team to be clumped together or in place because of there abilities or if there taking an objective. You can jump and then beam or bait them. If you get a squishy enemy team with purely damage then you will honestly destroy all of them in one beam. You should walk into a bush that connects the lane and beam right down it when they chase you so they cant dodge it. Finding the right opportunity to beam is pretty easy but hard. You have to wait for the right time and the element of surprise will be on your side.

Late Game Top

This is where Joule DOES NOT shine. Late game is honestly a nightmare for Joule. If your ahead in kills and such then you should be a little better but if everyone has maxed builds then your screwed. By this time people should definitely have some type of armor and health so your beam wont do the best it can do and your second ability will literally become useless. If you die then its ok as long as your team can cleanup the enemy team. If your the enemy teams target then its fine because you cant really dish out the damage. Your beam will still be effective but as i said a moment ago not too effective. Maybe for sniping a kill or so.

This is my first guide made in 1 hour so criticize me if you please

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