Samuel is a Mage who can do huge amounts of damage to multiple enemies at the same time. He also has decent health and energy sustain thanks to his Corrupted Genius and Drifting Dark. Samuel is very good with turning around losing teamfights with Oblivion.
In my opinion, Samuel is a very fun hero to play.
Every 6 seconds, Samuel's next basic attack will do bonus crystal damage, scaling with crystal power, and restore health and energy, scaling with level. The restoration is reduced against non-heroes.
Don't forget to use this whenever you can, since it does decent damage and will help you survive. Try to use it against heroes if it is safe to do so.
Samuel shoots two shots towards a location. He is able to move while casting this. The shots do crystal damage to the first enemy hit. If you start casting this while in your Drifting Dark field, the range and damage of the shots are increases. They will also do more damage, and in an area. Additionally, the cooldown is reduced.
This is your main damage ability. It shoots towards a chosen point, not in a direction, so you can move around the target, and it will still shoot to the same spot. If you want to hit a certain spot, use it near the edge of the targeting circle. If you want to be able to aim it, use it near the center of the targeting circle. By doing this, moving a small distance around the point will change the shot's angle by a lot.
Samuel creates a large field that slowly moves in the direction chosen. It damages all enemies inside of it. If Samuel is inside of the field, he heals a small amount for each enemy that is also inside the field. Casting this ability will immediately reduce the cooldown of Malice & Verdict to 0s.
This ability is mainly used when you need to heal, there is a large group of enemies, or you are trying to kill an enemy. Be careful of using this ability to heal early in the game since it has a long cooldown. Since casting Malice & Verdict inside the field causes the shots to do increased AoE damage, it can be used to clear minion waves or damage multiple enemy heroes. Don't always cast this towards the enemy heroes. For example, if you are running away, cast it in the direction you are running. This will keep you and the enemy hero inside the field for a longer period of time.
After a short delay, Samuel creates a field that puts all enemies inside of it to sleep and damages them. Sleeping enemies are unable to do anything. However, damaging them will cause them to wake up.
This is very useful when trying to escape or teamfighting. Try to only damage one enemy at a time, so the others don't wake up.
Quick Comment () View Comments
You need to log in before commenting.