Your EZ Climb Up the Ladder(Intro) Top
Hey guys name is Zacxnerd and ive been with the community on and off for about 3 years.(circa soft release December 2014)Max rank was last year POA silver. I quit for a long time due to the lack of time I had. Nowadays i am more organized and ready to impress you singular(s) person(s). My credit is largely due to the fact that I played Celeste specifically to climb during all seasons obviously ignoring the downtime I left the game. My build has still stood the test of time as I continue to demolish people with this build on a daily basis. Lets get started shall we.
P.S sorry I am not that good at using the coding process yet bear with me.
"This may be your star, but this is my galaxy" (Early Game) Top
Early Game
Your sustain is amazing contrary to what your energy bar shows. You can blast out about 20 Heliogenesis before feeling wasted if you are smart. You hurt early game and your poke is way more than believed by majority.
Against the following you should be very passive
in lane:
Ringo
Blackfeather
Vox
Skaarf
These heroes tend to have very strong early games although not as strong as your mid game. Which is exactly why you wait until then.Your next few buys are shown above timestamped so I don't want to waste your time. Your level 2 is very pertinent as you
must take level 2 Heliogenesis. Stop looking at me like i'm crazy as your Core Collapse does not provide a good enough escape.
Ex: A
Lance is able to
Impale you. So you try to stun but the
Taka and Enemy Laner(X) have already locked down on you. You now have the choice to stun an enemy Taka but that still leaves Lance and Enemy Laner X killing you. Core Collapse stun is 1 second by then Taka is back on you and you are dead even under turret. Leveling up Heliogenesis would at least assure a possibility of a trade kill between a diving Taka or a 50% HP Enemy Laner X
Your position in lane should be in either lane bush or towards the top side of the lane. Top side assures you can escape easier against ganks. It is more favorable to be weaving out of lane bush due to being able to counter gank easier.
BANG!!!( Mid Game) Top
You are so strong at level 6. First, opt out of level 2 Core Collapse. Once again, get that look of your doubtful face as Core Collapse doesn't even have its stun time increased at levels 2,3 not even 4 but,
5. Btw it only increases half a second. Your job as laner should be pressuring the wave intensively by clearing it as fast as possible or evening the pressure at least. It is YOUR job to look at your team to see if they will try to fight or want to team fight for objective. Which reiterates the positioning of lane bush.
Teamfighting:
Dont be shy in fact you need to be as close as you think you can. This is where pro and dumpster celeste are immediately determined. Your teamfight potential is only determined by the amount of harrass you can apply before they notice you are a monster. Say your team engages throw out as many Heliogenesis stars as soon as possible and blow. them. up! By the time you have reached this stage, the damage output of an exploded Heliogenesis star will be upwards of
300 damage.If you think that using your ult too close is bad thats where you probably die anyway because you wait too long to do damage when your team needed you to burst them. Ult whenever they clump or try to dive as they will take majority of the damage and be put on the backfoot.
"Does it BURN" Late Game(20 Min+) Top
Working on it follow the build and you will survive I promise
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