An Introduction Top
Welcome to this
Petal Guide! I started playing
Petal when one of my allies played around with her to troll. That was when she was a Potato, but I was pretty hooked to her kit. Ever since then, I have been wishing for a Petal buff and come the Autumn 1.22 update, she did get buffed. 1.23 came and along with
Gwen, came a even more buffed
Petal. 1.24 then came and along with an
Ozo buff,
Petal was placed into the meta! Yay! Pets! (What? No more?
Trampoline!? What's that?)
Petal's Background Information Top
To play the hero, you should know the hero. so, here is some information on
Petal
Well, we all know her name is
Petal
And we all know she looks like this:
Petal is also obviously
female.
Here is a tad more information about her:
Alliance:
The Forest Meekos
Enemy Alliance:
The Fairy Bleekos
Related To On The Fold:
Flicker
Relationship: Arch-enemies.
Petal is a member of
The Forest Meekos while
Flicker is a member of
The Fairy Bleeokos.
Ability Rundown (Heroic Perk) Top
Alright.Now that you know a bit more about
Petal, here is a
rundown of Petal's abilities.
starting with her...
HEROIC PERK: MUNIONS
Petal's basic attacks mark enemy heroes with
sunlight.
If a munion bites a marked target, the sunlight is consumed and Petal gains 20% to-65% attack speed for 1.5 seconds.
Basically, the
Munions will attack whoever
Petal basic attacks. If a munion successfully attacks the target(if he/she does not run away before the munion can chomp on him), Petal will gain attack speed. Which is why
Alternating Current is something I like to build on
Petal. Some might think it is redundant, but higher attack speed means more damage! Even more attack speed means
even more damage! Also, if Petal is out of energy AND seeds, the
Alternating Current will allow Petal to attack faster and kite without her Munions. Late game, this can help her, where if she is able to hit the enemy with the sunlight, her boots cooldown will be reduced to 12 seconds and she has a higher chance of running away without depending on her B,
Trampoline!
Continuing on...(Brambleboom Seeds) Top
Up next, we have her A ability, the
Infamous BRAMBLEBOOM SEEDS.
ABILITY A: BRAMBLEBOOM SEED
Petal plants a brambleboom seed directly in front of her.
Seeds have a small vision radius. A few moments after Petal plants a seed, it will automatically sprout into aMunion which will fight alongside Petal to a maximum of 3 ''munions''.
If an enemy steps on a seed, the seed explodes and knocks enemies back.
Petal's main source of damage(if you are going
Crystal). Most Petal players usually just plant 3 seeds and replenish when the munions die. However, if you read the words in
pink, you realise that giving birth to chomping monsters is not the only thing these seeds can do. They have qualities similar to a
Scout Trap. If
energy is sufficient during combat, I suggest spamming these seeds all over the place. Not only will one munion pop up after one existing one gets killed, enemies will walk into the seeds and take damage.(In fact, I have gotten kills with just a dumb low health enemy walking into a planted seed. In this build, you would want to max this ability out as the
Munions do the damage for you.
Jumping ahead...(Trampoline!) Top
Now her B. I hope you love to jump as
her B Ability is TRAMPOLINE!
(Yes, WITH the exclamation mark! Yay!)
ABILITY B: TRAMPOLINE!
Petal leaps in the target direction, leaving a seed behind at her original location. Using this ability will amplify
Petal's
Crystal AND Weapon Power for 4 seconds.
In other words, if you want to
pack a (bigger) punch, use this ability. This is why you build
Clockwork, since it amplifies your crystal power, taking advantage of this ability. Keep jumping to either run or chase, kite with
Frostburn to slow and you will successfully catch up/ditch the enemy. However, since you build clockwork last in this build,
DO NOT max this ability out as it is the most energy-deficient ability in
Petal's kit. Petal is about the (not so)
sustained fighting, not the (very true)
burst damage.(Although a little burst wouldn't hurt.) You would want to save the trampoline to chase or run, until late game when you get that
Clockwork, where
energy is at your disposal.
THE JUKES
Using this ability to chase/run
This ability allows
Petal to jump through walls. Use this advantage to jump through a wall at a tight corner of the jungle to corner your enemy or to give yourself more time to run as your enemy slowly makes the turn round the corner. Also, this ability can be used to dodge certain abilities, such as
Celeste's
Solar Storm,
Samuel's
Oblivion,
Lance's
Impale and
Ardan's signature
Gauntlet (you can jump out of the radius of the guantlet before Ardan places it out but NOT jump over the wall when set in place.)
A Big Bang To End The Game!( Or rather, three!) (Spontaneous Combustion) Top
Ah. Another
Petal signature. Remember that time you almost killed an enemy but the enemy
Petal comes in, ults and heals the almost dead enemy up and kills you? This is the work of her Munions going
kamikaze, which can
heal allies and
kill enemies, infamously (again) known as the ultimate
SPONTANEOUS COMBUSTION.
Or as I like to call it... the
BOOMBOOMBOOM!
ULTIMATE: SPONTANEOUS COMBUSTION
Petal commands her
Munions to explode, slowing and dealing splash damage to nearby enemies while healing nearby allies. Detonated pets become seeds. This ability has 3 charges. One charge detonates
ONE munion.
In layman terms,
Petal commands her pets to go
kamikaze into the enemy,
taking them out and
healing nearby allies. Some people complain that this ultimate barely hits, but here is the trick to getting it to hit. You have to
basic attack the enemy you want the munion to target. If
Petal targets someone and casts sunlight on them and then calls for her ultimate, the munion CLOSEST to that sunlight casted enemy will move towards it and explode. If
Petal does not cast sunlight on anyone, the munion closest to Petal will explode.
How does this work? If you want to heal yourself and your teammates, you do not mark sunlight on your enemies. If you want to finish off enemies, go in and mark them with sunlight. The ultimate will heal you. She is
beast, not a potato.
Petal's role. Top
Petal excels as a
Jungle Crystal Carry. She can kite very well against slower heros, like
Phinn,
Baron and
Krul. She also has insane range, which helps her beat other carries that rely on juking or long range poking, such as
Blackfeather or
Celeste. Finish such heroes off by
Trampoline!ing away from their abilites like
Core Collapse or
Rose Offensive, then get close to them with another
Trampoline! and chain it together with your ult,
Spontaneous Combustion to finish them off before they can run away. Now, more specifically, how do you use
Petal to make full use of this build? You need to take note that this build makes Petal very
versatile. She can excel in both long range combat and short range combat.
PETAL AS A LONG RANGE DAMAGE OUTPUT HERO
In a teamfight, while the tank is fighting,
Petal can busily hop around the edges of battle with
Trampoline! while attacking enemies with her
Munions and
sunlight. When the tank is low and enemy is low, if
Petal manages to stay at the side without getting targeted or killed, she can finish the enemy off with a round of
Spontaneous Combustions to heal her tank up as well as lower the enemy's health /kill the enemy. If a enemy decides to ditch and run,
Petal can quickly use
Trampoline! to catch up and turn into a Close Range Hero.
So...an enemy decided to run for his life. You decided to use
Petal's
versatility and turn her into a close range high threat beast. What do you do?
PETAL AS A CLOSE RANGE DAMAGE OUTPUT HERO
Petal's basic attack deal both
weapon and
crystal power. If you followed this build, you would have built and
Alternating Current. You would have also built
Frostburn and used your
Trampoline! to close in with the escaping enemy. With the
amplified crystal damage from
Petal's
Trampoline! and
Clockwork, you would be
dealing more damage.
Alternating Current and
Trampoline! would also pack
Petal's basic attack with a nice little punch that hurts. Now top it off with
Frostburn. You can just now keep trampolining around the enemy, poking him with your
empowered basic attack and your little chompers. Soon, your ultimate would be back and
you can clean him up with a round of
Spontaneous Combustion or you can choose to save your ultimate and poke your enemy to death.
However. this only works for heroes that do not benefit much from low health engagements!!!! Do not try to 1v1 an
Ozo,
Krul, or
Reim in close range.
Continue to keep your distance and use
Trampoline! to get to their sides and finish them off instead. I'd suggest doing this against enemies like
Rona,
Glaive,
Blackfeather,
Lance or
Kestrel who cannot do much when their health is low but to try their best to stun you/get fortified health and run. You can avoid these by using
Trampoline!.
...Lane Petal? Top
No. Just No. The proper enemy laner will kill your
Munions, rendering your early game useless. Planting more seeds will just get the seeds killed. I played
Petal lane when I first bought her, trust me. It is very energy-deficient to have your
Munions keep dying. You CAN get a
Swift Shooter as a first item... but if the enemy laner freezes the lane on his side of the fold and you have to go there to farm,
one successful gank and you are dead.
Petal is
squishy early game and without
Munions ,she
truly is a potato. So no. (No honey, even
Trampoline! won't save your *** since you have no
energy.)
JUST NO!
Just a straight out plain NO! to lane
Petal.
Along the guide, you would have read why the items in this build are recommended. I will do a Build Breakdown here in this section now.
Alternating Current is an
(Crystal) item you want to rush on Petal. Her munions will give her an attack speed boost, so Petal will be a
fast paced attacker if this is built as she has
even more attack speed. This will also help Petal 1v1, as she will be able to auto attack quickly as well as use her munions to
deal both weapon and crystal damage, stacking up a high damage output over a short period of time. A shield will not stop Petal a 100%, as the
weapon power damage from her basic attacks will also be affected by her perk and the passive from
Trampoline!. Start off by building towards
Alternating Current, then halfway through steer towards her core first item that should be rushed,
Frostburn.
This guide recommends that you complete this item as your
first Tier Three item.
Frostburn is the
FIRST Crystal based item you would want to build on Petal. This item helps Petal slow enemies to make sure her munions hit and get that beloved attack speed boost and kill, aided by the extra speed from
Alternating Current, the second item to build.
Broken Myth is the last item that is
Crystal based that you would want to put on
Petal.
This item's passive goes well with the passive from
Trampoline!,
amplifying Petal's crystal power,
increasing her damage output, as well as giving her the ability to shield pierce (very important since people tend to buy shield against her nowadays.)
Petal needs
energy!
Halcyon Chargers is the way to go. The old version of this guide recommended
Journey Boots but that was because the previous build had
Clockwork giving
Petal the much needed energy to kamikaze, to
Spontaneous Combustion. However, I have since removed clockwork after playing around and decided
Broken Myth was the way to go. Therefore, Chargers would be the source of energy for
Petal instead.
Defense is
mandatory. Build a
Metal Jacket instead of an
Atlas Pauldron as Petal
usually is played from a distance. The other times, such as against a Weapon
Blackfeather, you have
Spontaneous Combustion to
heal you as well as extra armour from the jacket to cover you. You would not need the atlas.
I do not have to explain this do I?
Mandatory on all heroes that have a
Crystal Build Path.
Good early game item. Also a good item to carry around if
Petal has spare gold as she may need the extra energy to help her escape or trigger
Spontaneous Combustion/
Trampoline! when low on
health or
energy.
WHY NOT FOUNTAIN?
DO NOT GET THIS ITEM! (Your ROAM should get this for you instead.)
Reflex Block is an essential item to survival. Petal is a squishy hero. If she needed heals, her
Spontaneous Combustion has her covered. Although I did mention the pros of having redundancy, the pros of reflex block far outweigh the heal fountain can give since
Petal can heal herself.
Petal Hero Updates. Top
In the future, when changes are made to
Petal, I will list them here.
Update 1.24 - Guide created.
Petal in meta right now.
Update 2.1 - Petal munion leash range got nerfed. Sorta nerfs Petal but oh wells D:
Also Bug Petal Tier 3/ Legendary released :D
Guide Updates. Top
I will list here anytime I make any changes to this guide.
7/12/16 - Starting working on this
8/12/16 - Finished This Guide.
15/12/16 - 2016 Winter Season Update - VG 2,0 release changed the landscape of VG. Updated starting items and first shop items.
12/1/17 - This guide made the weekly staff pick for build guides! Thanks, VGF!
1/2/17 - Updated for update 2.1
16/3/17 -
Clockwork and
Journey Boots were replaced with
Broken Myth and
Halcyon Chargers respectively. Broken Myth had the similar ability to amplify damage while shield pierce and to make up for the lack of energy, the job of providing energy was tossed to the boots instead.
(More) About Me Top
I am Zeoul! Thank You for reading this Guide! I am a player on the SEA Server and have started playing since Update 1.20 (not that long ago) but I have managed to get a decent hang on this game. I main
Celeste, although she was not always my favorite. My first main was
Skaarf. Well, I AM a new player who got Skaarf and
Taka for free so heh. After that, I played a Battle Royale as
Fortress and was hooked to him. So i saved up and got him. Then came my next 6000 glory and that was when I got
Petal. However, after playng her in lane for a while, I tossed her aside for
Celeste to lane as
Petal was
so weak back then. Then one of my friends,
BlazeChron complained that I played
Crystal exclusively, which forced him to
Weapon
Ozo even though he wanted to go
Crystal
Ozo.
(Check out his
Weapon build that I forced him to play with as well as the
Crystal build he wanted to play with here:
BlazeChron's Weapon and Crystal Powered Ozo In Depth Guide)
Moving along, due to his complaints, I picked up
weapon
Skye and when she came out,
weapon
Gwen. Yes,
Petal is my only jungler. Well, I main the lane but when I
am forced to jungle I usually go
Petal. However, recently I've added
Koshka to my list of heroes. (Sorry Blaze, I am still a
crystal exclusive jungler unless you count my weapon
Skye.)
So a rundown about me
Mains:
Lane:
Celeste,
Skye,
Gwen
Jungle:
Skye,
Petal,
Koshka
Roam:
Fortress,
Catherine
...Yeah. I also have a YouTube channel (although not for Vain...YET)
I might post Vain Videos soon so if you'd like to, subscribe!
Zeoul's YouTube Channel
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