Threat |
Hero |
Notes |
1 |
|
Ringo |
Ringo is pretty weak at the start and usually an easy target for Ozo; But he can be deadly in endgame, if he managed to farm a lot of gold by then. Try gank him early and frequently if possible and get your laner to push your minions to his turret to make it hard for him to last hit and get gold. |
1 |
|
Blackfeather |
Blackfeather is another squishy character that Ozo has little to worry about. However, be wary of his chasing and ganking capabilities. |
1 |
|
Koshka |
As long as you can avoid her ultimate, (reflex block, perhaps) she is no threat to you. And she cant run away despite her passive as you can easily stop her with your ultimate. |
1 |
|
Ozo |
Not many good Ozo players out there from what I have seen. If you know what you're doing, you should have no problems taking him out. |
2 |
|
Joule |
Joule... is a little tricky. Avoid her A at all costs and keep moving to keep her aim off. Try not to engage her head on after around 15 mins if she is WP, but if she is CP feel free to poke her to death. |
2 |
|
SAW |
WP saw - the key to taking him down is using your ultimate at the right time. Avoid facing him when he has spin up at all costs, as he can deal insane damage. If you absolutely must engage him when he has spin up, or he uses his B to get spin up, start off with your ultimate to interrupt him and take off the passive. |
3 |
|
Reim |
Reim is not a massive problem, as long as you can avoid his attacks. Since you deal the bulk of your damage from skills, keep moving around, in and out of his range while poking him with your A, and dont let him land hits on you. Because once Reim starts landing his basic attacks, he generates too much barrier to die. |
3 |
|
Adagio |
CP Adagio isnt much of a problem, except for his ultimate. WP Adagio is a little more annoying with his long range kiting, but if you can close the distance, you should be able to burst him down. Avoid chasing him into his turrets, as he can heal right before you kill him, and the turret can lead to your demise. |
3 |
|
Petal |
Petal is definitely a priority target as she is not only squishy and lacks high mobility, but her constant damage can be devastating in long fights. Also, watch out for her sneaky ultimate, it can often take you by surprise. |
4 |
|
Celeste |
Keep moving and avoid her skills, particularly her B and ultimate. Otherwise she is an easy target. |
4 |
|
Krul |
Krul isnt too bad to counter, particularly if you have an atlas pauldron. Keep poking him and running away towards your turret, he will most likely try to chase you to his death, or end up running away badly wounded. |
5 |
|
Fortress |
Fortress players usually go for high hp with little shield/armor items. Since you rely on aftershock, this doesn't make it too hard to take him on. However, his B can reduce your healing by -33%, so be wary of that. In a teamfight, go for the highest damage dealers first, rather than fortress. |
5 |
|
Alpha |
She is usually played similarly with a burst CP build, so as long as you can avoid her ultimate, you should be good. |
5 |
|
Ardan |
Ardan is annoying as he can make miraculous saves and stop you from getting kills, but that's about all he can do against you, really. |
6 |
|
Glaive |
Similar to Ringo, but Glaive gets dangerous much faster than Ringo, and its not easy to slow down his progression as he is a jungler. His afterburn is definitely the biggest threat to you, but if he has built tornado trigger and monocle/sorrow, then he is definitely to be avoided unless you have your teammates to provide backup. |
6 |
|
SAW |
CP Saw - he can be unstoppable with the right player and team, as he can often burst you down with his A or C and overcome your healing with ease. Soloing him is generally a bad idea. Always try to have an ally supporting you when fighting him. |
7 |
|
Phinn |
Despite him having high hp and you using aftershock for primary damage, his constant stuns, pulls and passive (extra armor/shield from items) can make him a major annoyance for just about any hero. Always target him last in fights, and don't take on him 1v1. |
7 |
|
Rona |
Assuming this is a skilled Rona player (which is pretty rare), she's no pushover, as her B can reduce your healing by -33%. WP has lifesteal to match yours, while CP has insane burst damage. If vsing CP, avoid her A, then burst her down. Against WP, just dont bother. Let a ranged ally take her out. |
8 |
|
Skaarf |
This is one annoying piece of ****. He has insane crystal damage right from the beginning, and a long range poking skill on top of that. Always prioritise him first in team fights, as he has very low health. |
9 |
|
Catherine |
DO NOT engage unless you have your allies backing you. Her A and ultimate both disrupt your skills (hence affecting your mobility and lifesteal) and since you are a burst close range damager, her shield can deflect some serious damage back at you. |
9 |
|
Kestrel |
Kestrel in the right hands can be a pain to go against. She has huge burst damage regardless of WP,CP, or hybrid build, she can go invisible and ambush your team with a stun, and her ultimate is a perfect finisher for fleeing targets. Only engage if she is alone and far from her turrets, or you have an ally (or two) to gank her. |
9 |
|
Taka |
Definitely annoying, particularly if he keeps hitting and running without giving you a chance to lifesteal. Be wary of him; he can poke you to death. |
10 |
|
Corpus |
This guy is your worst nightmare. Fortunately, he doesn't exist! |
10 |
|
Vox |
His constant kiting and mobility, combined with his silence from ultimate, make him a dangerous opponent. Dont try to take him 1v1. |
10 |
|
Skye |
Same thing as with Vox, except her ultimate stuns and slows rather than silence, which is even worse. |
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