Hello, welcome to my Lane Celeste guide. I'm Oldskool, the current lane player for Team Phoenix Reign. Skye is one of my favorite heroes to play both in ranked matches and competitively because she fits my playstyle of farming up in the early game, and carrying in the late game. Celeste is strongest once she gets her core build of Broken Myth and Eve of Harvest, so I tend to avoid fights until I get those items and Overdrive Heliogenesis.
I hope you enjoy the guide!
Celeste’s Heroic perk gives her a crystal ratio on her basic attacks, making it very good for clearing lane minions and conserving energy.
Celeste needs to manage energy at all times, so if you don’t want to push or want to conserve energy, you should be using auto attacks to clear out minions. Additionally, enemies hit by basic attacks will be revealed for a short duration. This is especially good against heroes with stealth like
Taka and
Kestrel so if they get close make sure to basic attack them to make sure you can see them at all times.
Celeste’s
Heliogenesis is the centerpiece of her kit, and is her main damage source. With
Heliogenesis,
Celeste can place a star in a location within the radius, dealing damage in a small area to enemies it hits. If another star is placed on top of it, the star will go “Supernova” and explode in a much larger area, dealing much more damage as well. With a relatively short range in the early game, it can sometimes be hard to stay safe until level 8. Level 8 is
Celeste’s huge powerspike, as
Heliogenesis gets a large range buff once the overdrive is taken. ALWAYS upgrade
Heliogenesis to the overdrive first.
Heliogenesis is an amazing zoning tool, and can be used to attempt to dissuade your enemies from chasing you as they will have to walk through Supernovas to get close to you. Since you will get much more damage and value by landing Supernovas onto your enemy, it is often best to lay
Heliogenesis stars around the area of the fight and explode them when the enemy gets close to them.
Heliogenesis stars stay on the fold for a decent duration, so use them to zone your enemies into beneficial positions for your team. Against compositions with other poke heroes like
Skaarf,
Skye and
Adagio, place the
Heliogenesis stars behind them so they will also take damage if they try and run away and are forced to fight you.
Core Collapse serves as
Celeste’s major crowd control ability, and her major defense against melee heroes. Oftentimes, landing a
Core Collapse can be the difference in winning and losing a teamfight against certain team compositions. Since it has a delay and is a skillshot, it can be hard to master landing
Core Collapse. However, if used in tight corridors or in the center of the enemy hero, it is nearly impossible for them to avoid it without reflexing it. If the enemy is moving, you should place it where they will likely be. For example, against a
Taka, you should use it AFTER he uses
X-Retsu or
Kaiten, as it is easy to predict where he will land.
Core Collapse has very good synergy with other crowd control abilities to combine with for a chain effect. For example, using a
Catherine
Merciless Pursuit to get the first stun and then
Celeste stuns immediately after for a nice chain stun.
Celeste also has really good synergy with
Phinn, as his abilities are also Area of Effect, and can be combined for devastating damage to the whole enemy team.
Be wary of the long cooldown on
Core Collapse, as oftentimes it can be only used once or maybe twice a fight. Only use
Core Collapse when absolutely necessary like to stop an enemy engagement or cancel an enemy major ability.
Upgrade Priority:
Taking the overdrive on
Core Collapse reduces the cooldown significantly, greatly increases the damage and increases the stun duration by 50%. Most people do not ever take the overdrive on
Core Collapse, but it is actually very good in certain situations. Usually it is best against dive heavy compositions with
Taka and
Glaive, as the extra stun duration and lower cooldown is very helpful. It is also good to take the Overdrive against heroes like
Vox and
Adagio where team fights will be longer, and more stuns will be very helpful.
Solar Storm
Solar Storm is one of the only global ultimates in the game, making it possible to snipe enemy heroes or objectives from a distance. When activated,
Celeste sends a trail of shooting stars across the map in a line. The amount of stars is increased with each level of the ability. When a star hits an enemy, it will disappear, but the the “lead star” will always travel across the entire map no matter what it hits. This ability is often best used as a cleanup tool at the end of fights when the enemies have low health or are escaping. Don’t use it in the middle of team fights or as a gap closer unless you know it will kill them. Since it has a cast and travel time, it is best used in tight corridors where the enemy can’t dash out of it easily. Additionally, the stars are aoe so try and land it on multiple enemies.
Upgrade Priority:
Upgrading
Solar Storm only increases the damage and the amount of total stars, so usually it is best to max against squishy opponents like
Ringo. It is also good to max against mobile heroes like
Skye as more stars means the width of the ability is increased, making it easier to land more damage onto mobile heroes. If you’re not sure what to max in any scenario, usually max
Solar Storm.
Like any other mage,
Celeste really just wants to get to farm and late game. However,
Celeste can still be very strong early on. The only weak part of her early game is her range, making it potentially hard to stay alive in engagements. To counter this, buy boots early on and use them +
Core Collapse to create distance if necessary. Still, though, it is best to only fight if necessary and focus on farming until you hit major power spikes at level 6 and 8.
Celeste begins to spike in the mid game once she hits level 6 and 8 in addition to completing key items like
Broken Myth and
Eve of Harvest. Once hitting these powerspikes, push the lane and try to gain advantages around the map with your team. You should be trying to get gold mine payouts and turrets around this time if you are not behind by a significant margin. You should be stealing jungle camps and providing vision for your team in bushes with
Heliogenesis. With
Travel Boots and her extremely long range,
Celeste can be pretty much anywhere her team needs her to be on the map.
In late game team fights,
Celeste will be the main damage dealer for her team.
Celeste is really best described as a control mage, as she dictates the positioning of enemies with her
Heliogenesis stars and has a lot of Crowd Control with
Frostburn and
Core Collapse. Try to begin fights by poking the enemy with
Heliogenesis and building up
Broken Myth stacks. Put
Heliogenesis stars in places you don’t want the enemy to be to zone them.
Celeste’s positioning is key to winning team fights. Be very careful about how exposed you are to the enemy. With her extremely long range, she should keep a safe distance and deal damage from the back line while your teammates tank damage in the front. Against dive compositions, you need to be as far back as possible with your team kiting with you. Use
Core Collapse to stop melee enemies and boots to create additional distance if needed.
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