Old but Gold CRIT Queen Joule by G2esports

Old but Gold CRIT Queen Joule

By: G2esports
Last Updated: May 3, 2016
2 Votes
Rating Pending
Build 1 of 1

Joule

Build: Skillshot Joule

Ability Path

Heavy Plating
Heroic Perk
Rocket Leap
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2
3
4
5
6
7
8
9
10
11
12
Thunder Strike
1
2
3
4
5
6
7
8
9
10
11
12
Big Red Button
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
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Joule Skillbased fight and maybee some luck with the crits ;)
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Petal Can kite Joule, but Joule has a massive leap to get close to Petal and delete her with some well placed Thunderstrikes.
1
  No Threat
2
  No Threat
3
Celeste If jumped on her head or hit by a stun combo she dies a quick death.
3
SAW Better dont go close to him because even with your heroic perk you will melt fast, but if ur stun hits good or you hit a stun combo he is easy to take down.
4
Kestrel Joules Heroic Perk is a natural counter to Kestrel, however if the damage is too overwhelming Joule will also fall to er arrows.
4
Ringo Attack from the front deal less damage. Just never turn your back to Ringo.
5
Krul Can be kited with Thunderstrikes and cant reach you if you jump over a wall, but is hard to take down.
5
Reim Same as with Krul but a little bit easier to kite.
5
Vox Needs to come into your Thunderstrike Range to hit you, but also has high mobility to dodge them. Depending on the player skills who wins this fight.
6
Koshka Can run arround Joule and attack from behind because of the movement bonus gained which makes Skillshots hard.
7
Adagio Can poke Joule from behind and keep a good distance to nit get hit by Thunder Strikes
7
Glaive Strong melee hero who can dash to Joules back and attack her from the other side.
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Rona Can jump behind Joule and punch on her back. Also has two gap closers to stick to you even after you jumped over a wall.
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Skye Can kite Joule and has a high damage where your heroic perk doesnt work.
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Blackfeather Can attack Joule from behind and dodge her skillshots easyly.
8
Skaarf Can Poke from behind and your heroic perk is uselsss against him. Dodge the fireballs and try to initiate him fast.
8
Taka A big threath because he can sneak and kill you from behind before you even notice!
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  No Threat
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  No Threat

Table of contents Top

Introduction Top

The Skillshot Joule Top

Hello Guys, today we show you another hero build of ours. You may know this build already due to the fact that this build is an old build for weapon power Joule but because of some changes on her it's viable again, even in high elo play. Joule was one of my favorite heroes long ago and that's why I want to bring you closer to this awesome hero.



Even if Joule is announced as a frontline fighter, she really isn't to me. With another reliable stun in the team (for example Catherine) she can deal massive damage on a full damage item build and stunlocking her enemies, so they have no chance. Play her in lane for huge damage (but then buy Book of Eulogies as starting item for more sustain in lane) or in jungle for a more tanky version with stunlock combs and early aggression for the win.

Abilities & Gameplay Top

Joules Heroic Perk: Heavy Plating Top

Her Heroic Perk Heavy Plating makes Joule a natural tank without building defensive. That's one reason why I love to play her. This perk allows her to face your enemies and punch them harder than they do, but remember that this only counts for basic attacks that hit her in the front (not working at all of you are running!). With this natural armor gained, you can fully concentrate on building pure damage in the early game and therefore win the jungle easier if played correctly.



On the Lane you can simply outdamage all enemy heroes with the gold gained there, if you don't need to buy armor. On the other hand, building some damage and lots of armor makes her a super tanky frontliner with a more or less reliable stun. Be sure to always show your face and don't get caught on your back or you will die a very quick and painless death.

Rocket Leap Top

This ability simply provides two things:
First of all a massive engage on the enemiy carry's who hide in the backline, which also stuns or knocks them away if placed correctly and second of all it's an amazing escape move. Just jump over a wall and most of the enemy heroes won't be able to follow you.



Use this ability wisely, because it has a high cooldown but can provide great advantages if used correctly.
Also keep in mind that the short delay on the impact area may cause you to miss the stun. So try to predict enemy movements and outsmart them by knocking them into your allies or stunning him directly.

Thunder Strike Top

The main reason why weapon power Joule is that strong is this simple ability. Basically this is just a small buffed auto attack with higher range and splash damage, but the good thing is that it's overdrive may crit your enemies! As a skilled player you know how to use this perk to your advantage, making Joule a strong glasscannon with small range or consistent poke damage against melee heroes.



Thunder Strike is also very useful to clearing the jungle or lane fast. Your roam can pull the creeps together for you, try to optimize your jungle round and be faster than your enemy junglers!



Another good point is the armor pierce you gain when successully hitting two times in a row with this ability, which also makes your damage even higher if you are a talented player with skillshots. Predicting your enemies moves before they even know is a big part of this hero and by mastering it you will also learn what your enemies are going to do, before they do it.

Big Red Button Top

This ability may not seem as a main part in this build, because it only has a crystal ratio on it, but that's wrong. This ability may do a difference in a lot of teamfights. Due to the fact that this ability got buffed by it's base damage in the last patch, this ability got a lot stronger! Especially when you put all 3 skill points on Big Red Button!



Use it to finish of targets or to lower enemies when you can't reach them, so that your allies can finish them off. But NEVER use it as a panic reaction in the middle of a teamfight, because your basic attacks and Thunder Strikes deal way more damage and does not have such a long cast animation where you can't move. So make sure you are not in enemy range while casting your Big Red Button, else it's gonna be very painful!

Strategy Top

Item Choices Top

What makes Joule strong is her immense crit damage and, of course, pure weapon power. So as simple as it is just build these things. In the early game, your first targeted item will be a Sorrowblade just for the pure damage followed by a Tyrant's Monocle first, depending on the situation. Tornado Trigger is useful when played against a lot of melee enemies who most likely are running at you and forcing melee fights, while Tyrant's Monocle is more useful if your enemy has one or more ranged heroes, so you can poke them with Thunder Strike and only rarely get auto attack on them.



In Addition, two very impotant early items for me are one Swift Shooter for the perfect early attack speed on clearing minions and melee fights with enemys. The Minion's Foot is for lucky crit hits and an almost guaranteed winning fight after you bought it. Else just watch on your enemies buildes and react with Metal Jacket or Aegis or even an Atlas Pauldron in really special circumstances, for example against a Krul or SAW.

Heroes with Joule Top

Last but not least we show you some personal favored support heroes for Joule.
The best to pair up with Joule of course is Catherine. Her Merciless Pursuit is a save stun and has great possibilities for combo stuns and her shield allows her to prevent damage of glasscannon heroes, as well as her ultimate Blast Tremor silence makes Reflex Blocks on stun combos impossible!



Another good support for Joule is Ardan or Fortress, even if they don't seem that good on the first look. If paired with those heroes, the build on Joule should be a little different. Concentrate more on attack speed first before you get your Tyran's Monocle to benefit the bleeding ability of Fortress or the melee range you get in with the help of those two heroes. Also build a little bit more defensive especially with Fortress, because he can't protect you as well as Ardan and staying in melee range brings more danger with it.



Phinn as a support can also be good, but in my opinion he is too slow to work off. The double stun combo of Phinn's Quibble and Joule's Rocket Leap first comes in place when Phinn reaches level 8 and overdrive his Quibble. It is also possible before, but it's way harder to hit the Rocket Leap without Phinn's stun and his lack of mobility makes him a free kill in situations where Joule can just jump away. But Phinn paired with a glasscannon Joule can also do wonders wth his ultimate. A well placed stun of Joule and nice crits with the Thunderstrike can instantly reduce enemies health by a half, but executing such a combo is really hard. You will need a lot of expierence and nice synergy with your teammates!

More Guides Top

Check out our other hero guides:

- Terminator Alpha

- Bloody Crit Rona

- Armorshredder Krul

- CP Lane Blackfeather

- Dirty Paws Burst Glaive




Also don't miss our video guides about gameplay and strategies:

- Vision Guide

- Early Game Roam Guide

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