Why Hybrid?+breakdown Top
While it may be true that you won't get as insane damage as pure WP or pure CP some games aren't won by damage alone. This build is meant be strong early and late game. With the sorrowblade and monocle you are maximizing your thunderstrike damage early on (you have 349 WP+critz) while leaving room for the alternating current and frost burn giving you a decent 150 CP to buff up your ult (and thunderstrike/jump as well) for the late game.
Playing with this build you are trying to lockdown the enemy. You are dependent on landing jumps (hence the overdriven ability). Play with other stunning characters such as Catherine and never give the enemy a chance.
Early game Top
Early game should be focused on farming, whether it's starving the enemy or farminh yourself. At first you should be focusing heavy weapon power and should get boots, heavy steel, six sins, and potions by the third or fourth jungle farming cycle. Use this time to harass the enemy as much as humanly possible. Take out their third creep and shop creep if jungling, or line up as many thunderstrike shots in the enemy carry if laning. You are heavily reliant on your jumps so aim true and you can manage one or two kills by Mid game.
Mid game Top
Now, best case sceneario you have a gold mine and a few kills under your belt. Tyrants monicle and frost burn are pretty easy to complete so long as you use your skills correctly. Until you get frost burn never use your ult unless for a kill (or ace). It does too little damage to be useful and could act just like saws suppressing fire without the slow. After tyrants monicle you should get a second teir defence or boots depending on the enemies you face. You should be up in everyones grill at this point especially after you complete tyrants monicle. This is why we do weapon at the beginning. Keep hitting your stuns and you should be able to tank your way to late game.
Late game+steamroll tactics Top
After you get a frost burn your ult should do significantly more damage and you are less of a melee only hero. Howver, if you are doing as much damage and harassment as you should the enemy will likely try to counter you. Your basic attacks will fall off and you need to buff them up. This is where alternating current comes in. You should be able to still tank and do as much damage as before especially since you now have 150 weapon power. Lockdown time! It shouldn't be hard at this point to keep your enemies in the fight even if they don't want to. Even your basic attacks will slow them now and missing your jump will be less unforgiving, just aim slightly ahead and the pushback+slow+frost burn will be enough for most situations. Ulti get should still mostly be used for kills but if the carry has no shield fire away! You can usually melt them in a checkpoint with the ult alone.
If you have two more turrets then the enemy consider what may be keeping an ace away from you: if the enemy won't die from last ditch ults a shatter glass or broken myth should work. If they can survive your jumps and escape with boots or like items a tornado trigger should give you more hits during the stun and secure this kills. And if you find your self some idiot players with no shield you can always shatterglass*6 FTW.
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