Foreword Top
This guide is designated for jungle
Joule.
Joule should only play as a weapon carry when the laner goes crystal. Otherwise, approach a crystal build when playing with weapon laners as
Ringo and
SAW. It is harder for the enemy to counter your build if your team deals both weapon and crystal damage.
A Brief Overview Top
I feel it's best that I don't write out every detail about various strategies of
Joule. Characters are meant for you to figure out, and that's the whole fun of playing a game: to create a unique play style. Also, every match is different - meaning that a single strategy cannot sum up the wide range of possibilities that can happen in a game. So, while I haven't written long blocks of text about exactly what you should do in every scenario, I have laid out a foundation from which you can feel free to develop your skills.
In the current state,
Joule has very high damage potential; she can finish off a squishy target in fewer than three strikes. She is meant to be played by those with an "uncanny ability to predict enemy movements." However, her most notable downside is her slow attack speed, yet it's usually not a problem when you deal most of your damage in crits through
Thunder Strike anyways.
Joule is very advantageous in that she is naturally bulky, meaning you don't need to build much support items to make her tough to bring down. Yet you should be aware that with this build, it's a kill-or-be-killed situation, so make sure that every one of your abilities lands right on target. With that being said, happy hunting!
Notes + Answers to Common Questions Top
Listed are some of my recommendations/explanations about
Joule's build.
Joule's passive ability gives her a ton of armor, so you would be wasting your money if you were to buy some more in hopes that you could negate enemy weapon power. Go for health items, as
Fountain of Renewal /
Crucible, instead.
I don't encourage boots in this guide because
Joule doesn't particularly need them (compared to other heroes). You would benefit much more by saving up for weapon damage or picking up a
Weapon Infusion.
Joule's
Big Red Button should not be used to engage a team fight. Since this guide is for weapon power
Joule, her ult is more of a scare factor and a sniping attack that lets her finish off already weak enemies.
Don't forget that
Joule has
Thunder Strike stacks, so make sure not to hit stuff aimlessly.
I recommend overdriving
Rocket Leap rather than
Big Red Button because 19s compared to 10s for stomp cool down is a big difference; it's the difference between using
Rocket Leap once and twice in a team fight. Meanwhile, overdriving
Big Red Button only adds a slight damage boost to your ult that is not necessarily needed.
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