Welcome To Saw Top
Hi and welcome to a quick guide to a build i have made myself due to the knowledge i have gathered on Saw. If you are not new to this champion/hero, then please feel free to skip to chapter 2, if you are new to saw then please read along. Saw is generally played as a Carry someone whos role is to be played at the back of team fights trying to avoid taking as much damage as possible. Just to help you understand abit more on this hero/champion, ill decribe to you what he brings to the battlefield. Saw has the highest damage in the game with his Spin Up passsive, the more saw fires his gun, thee faster he will shoot. But be warned you will loose movement speed due to gaining attack speed, so balance out how much you fire in lane to keep from getting caught out in the frey. His First ability is Roadie Run, Saw will gain a short burst of movement speed and pull out his combat knife to hit the first target he comes in contact with. This damage is increased when the target is below half health. While is grants him movement speed, it also gets rid of the stacks on Saws passive, so use this to turn the tide in your teams favor, using it to either, change your position so you dont get caught in the fight or to catch up to one. His next ability is Suppressing Fire Saw fires a hurricane of bullets in a straight line dealing massive damage early game. Using this ability maxes out Saws passive, so use this when a fight breaks out prefferably in a narrow area to pull off the most of its usage as possible. Using this ability will also reset the cooldown of Roadie Run. Saws ultimate ability is Mad Cannon, Saw will load a number of Explosive shells in his gun and fire them dealing exreme amounts of damage. The more you upgrade this the more shells he will load in, targets with lower health will take more damage, but you will loose attack speed so use this when your passive is fully stacked so your enemies wont have time to react.
Learning Front Line Saw Top
To start this off, Saw already deals massive damage along with not being able to move made me think "i wonder what would happen if i turned Saw into a Leader/Carry. Welcome to Front Line Saw, in order for this build to work you must understand how saw works in order to get the full experience out of it. Saw has low movement speed so being squishy (meaning he can be killed really easily) can be a hassle. Sometimes Roadie Run wont get you out of the frey in time. This is where it gets intresting, put armor, some boots with team movement speed, and just a few damage items on him, snag up a little lifesteal, and you've got yourself one damgerous threat. Now when you first look at this you kind of question "why would someone do this, this is just trolling" you might think that considering its not somthing you'd see in everygame. Ill tell you this, dont knock it till youve tried this. We all love the feeling of going on a killing spree, imagine not being shut down while your in their face with a minigun. Yeaa there you go, smiling arn't you? I knew you would, Imagine being a Carry, and NOT needing a tank/leader to back you up, or not alwasy relying on bad teammates, we all have this feeling. By the way, a Leader is the teams frontline, someone whos job is to protect their team as much as they can, and provide openings as much as they can to help win the game. Imagine being this being you AND reciving the profit for it to. This is where my idea came from, i love playing Carries, but they are all to squisy for my liking, so i "amp" them up just a bit.
The threat is real. Top
Giving Saw this set of items i've managed to find myself winning games back to back. Giving saw the armor i have listed granted me the sustain i needed so i could survive in any 1v1 i engaged in. The lifesteal granted me the upper side so that i would be able to deal damage, take damage, and still be able to pull off the fight by gaining health in return. By adding Breaking Point to Saws inventory i am able to gain increasingly more damage the more i fire, since saw has a spin up in his kit that makes him fire faster the more he attacks i didnt see why i shouldnt have this item. In team fights this item can bring out saws true potential just by standing there. Now War Treads is in this build becuase if your going to lead your team in this fight, you are to also help them get out because you arnt moving "remember your the front line so activating this item gives your team the movement boost also, so that they can reposition." Also this item will help with your Spin Up passive being that you move so slow, DO NOT USE Roadie Run to early, DO NOT use this to "catch up" to a low health enemy, let them run, they will remember what you do in a team fight and realize they can't hurt you. Now the most of you are probably confused on why StormCrown is in this list, correct? Lets break this down, Saw cant get up and run when he wants, if your Roadie Run is on cooldown then your kind of in a pickle. This item grants true damage to structures, meaning once your Spin Up ia wound up then you can just go all out on that turret in fron of you, you are a walking siege machine with this item, not to mention it deals a small percentage to heros/chapmions so those pesty little tanks that think they can bully you around. You are not that little kid on the field that people pick on, you become the bulk of the fight, do not be afraid to get in the fight and show them whos the boss of that battlefield. I hope you all can find this build as effective as i have and i hope you all will enjoy this guide, See You in game.
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