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U shall use Fortress one day, and you shall thank the gods for being so awesome.
Um.
You...
Can...
No not really .-.
However in the case of
This is due to
A Vainglorious Gold level Comp is as follows:
Wp
Cp
Roam
The idea is that
Also, this Comp holds a very bursty Combo that can be repeated several times in a fight.
Its also interesting to try out
I suggest including this Comp in your Guide, as it is viable in the current Metagame, where you see many
Yes i think fortress and skarrf is good
No i dont think that fortress will help skarrf in escapeing a fight
And also no gold vainglorious player plays glavie jungle people only spam petal because shes in meta rn
Btw your poisoned shiv advice below is total ****. Fortress has innate mortal wounds already and the effect doesn't stack to reduce healing by an even larger percentage.
But okay I'll add that in later.
What if he's hard? ( ͡° ͜ʖ ͡°)
All jokes aside, I think this is a little too much cooldown speed. Three cooldown items makes it a lot less valuable, because cooldown stacks, but everytime it stacks on an item, its efficiency is reduced. I suggest cutting the
However, absolutely do not build
1:whenever you destroy a tower or tower is destroy place two scoutraps in the front of the tower and the back that way you would see if they are pushing
2:Behind enemy crystal sentry. This is a very useful scouttrap placement since it offers Alot of vishion.
3.Between the jungle shop bushes. This i see is pretty common even in low elos.This scouttrap placements offers offence vishion as well as some defence vishion if they decide to invade your jungle.
4.Above any of the 3 front towers.This is extremely useful since nobody walks upward side of the tower and 2 it provides tons of objective vishion this i find is more important then placeing at kraken
5.Lastly but not least Kraken. Many people put it near Kraken but if you want it so it will never dedonate place it behind kraken. The odds of the enemy hitting it are 20% chance rather placeing it near the kraken is a 60% chance
Thats it :p idk why i out this bit your welcome
So let's start with his ult. They don't actually deal that much damage. I use them for vision and a distraction. If you don't max it out, they deal 40 damage per hit. If you do choose to max it out, they deal 60 damage per hit. So there is a change. Howeverrrrrrr, they'll disappear after 15 seconds either way. The duration is the reason why I prefer not to take the overdrive. The other reason why is because, in comparison, his A would probably be more useful.
Now lemme explain his A. If he does not take the overdrive, it deals 135 damage. If you do, it deals 180 damage. Plus, it gives the entire team a speed boost towards the target. Well, it's not too fair if I bring this up now because the Vainglory twitter account just tweeted it today... But in update 2.2, Fortress will deal 240 damage if you take the overdrive.
Okay, you know what. Now that I'm typing it, I can see where you're coming from lol. But it does come from personal experience, stealing the Kraken with his A. I've done it a couple of time before. His ult does grant you a massive amount of fortified health, which I guess is one reason to get his ult. Idk, maybe the ult is a better choice but it's mainly from, once again, personal experience. I'll try to get more info about this topic.
Alpha wasn't top.
As for shiversteal I added it. I didn't actually think about that.