Quick Overview Top
Idris is a hero with uncanny mobility and combos.
Idris' perk: divergent paths allows him to excel with either weapon or crystal builds. First, Idris doesn't use energy he uses stamina which is increased by energy and energy regeneration increases stamina regeneration. Getting 125 weapon power makes his A a blink and makes basic attacks regenerate his stamina as well as reduce the cooldown of his A and C by one second each attack. Crystal power makes his basics ranged that deal CP damage. You might ask, "Why would I want to build CP if WP give so many more benefits?" Well, my friends what if I were to tell you that WP Idris' only advantage is the blink on his A. CP Idris gets stamina back by hitting enemies chackram plus cooldown speed on CP Idris means he doesn't need the lowered cooldown from his basic attacks.
Idris' A: Shroudstep allows him to roll in a target direction and receive a barrier if he has not taken damage for 4.5 seconds. After rolling, his next attack will be empowered dealing more damage. This empowerment also affects his CP damage. On CP Idris though this ability will mainly be use for escape.
Idris' B: Chackram makes Idris throw a Chackram in the targeted direction dealing damage to enemies along its path. Idris can use his A and C to avoid catching the Chackram allowing it to circle through again. On CP Idris this is your main damage. Early game use this to poke at the enemy carry. Late game use this to poke anything. This ability does a considerable amount to kraken and I have seen this ability do up to 430 damage to the enemy carry on one pierce.
Idris' Ultimate: Shimmer Strike allows him to latch onto an enemy for 1.2 seconds or and ally for 2.8 seconds. The entire duration he latched he is invulnerable. He can tap off his ride to jump in the target direction dealing AOE weapon damage. If he does not tap a direction the whole duration, he will jump off in his original direction. CP increases the distance Idris can jump off his target. Most the time I find myself using the full duration of the Ult and only using it when in danger of death.
I will talk more about other situations of these abilities later.
Most of these items are set in stone: Alternating current increases Idris's DPS, Shatterglass unlocks Idris' perk and increase damage, and broken myth increases your damage potential exponentially. Halcyon chargers are recommended over journey boots or war treads because of the cooldown and stamina increase.
Defense items are easily swappable Aegis, Altas Pauldron, or Metal Jacket are probably your best options. Aegis gives a lot of shield as well as the reflex block option. Metal Jacket has a lot of armor and a bit of shield. Atlas Pauldron can lower the attack speed of those major threats. PS: you can activate atlas while latched on with shimmer strike. Slumbering Husk is another option on Idris to cover his frailty. Personally I have never tried this option, bust it could work.
Tips and Tricks Top
Cp Idris is like a how Vox used to be before SEMC removed the Crystal ratio on Vox's perk. Idris can kite endlessly with his basic attacks.
Most fights will go like this, you throw a chackram in the midst of the team. The first target that presents itself you start attacking. Once a good angle appears to hit the lamer you go for it. Throw the chackram, if it hits, you commit completely and likely are able to elmeinate the enemy laner. Then eliminating the other two is easy.
The most difficult part of mastering Idris is hitting the chackrams. Just like any skill shot practice makes perfect. The more challenging part of Idris is using you A to avoid the chackram and get it in place to hit the enemy. Honestly though as CP Idris I don't want to be on the frontline so I don't do any insane combos with Idris.
Shroudstep is easy to understand engage or disengage.
The one trick I have for you guys is using shimmer strike to chase. Simply jump on your ally and jump off instantly towards the enemy. Easy distance cover.
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