Threat |
Hero |
Notes |
1 |
|
|
No Threat |
2 |
|
Petal |
Petal is not so much of a threat to you due to your perk which can put so much work on her minions, rendering her useless in a team fight temporarily, make sure to not get ganked when playing against her |
2 |
|
SAW |
SAW is so immobile when channeling his Suppressing Fire which makes him an easy target with Stormforged Spear and Anvil's Hammer, Varya can clear the waves really quickly too which will put SAW in a position where he's completely unable to play to his win condition |
3 |
|
Baron |
CP baron has a lot of control over the battlefield but Arc Recursion can immediately offset the zoning advantage, he's also very slow which will make him an easy target for both Stormforged Spear and Anvil's Hammer |
3 |
|
Celeste |
Like CP baron, she will be melted extremely easily due to her low mobility and low defense |
3 |
|
Ringo |
CP Ringo is very immobile compared to his WP counterpart, a Stromforged Spear with a teamwide dive can easily kill him |
3 |
|
Skye |
You can easily dodge a CP Skye's forward barrage and her death from above, she's also very susceptible to damage when she's using forward barrage |
3 |
|
Varya |
WP Varya can easily be countered by her Crystal path due to her longer range and better scaling on all three of her abilities and her perk |
4 |
|
Adagio |
WP adagio will be able to push and prevent you from pushing the lane quite easily in the early game and he outranges you by 0.4 metres which can provide him a great opportunity to snowball the lane, make sure that you control the lane properly when going against him since he can shred unskilled Varyas to pieces |
4 |
|
Joule |
CP joule should deal minimal damage to you due to her thunder strike scales better with WP rather than CP, just make sure to dodge her ult and you're good to go |
4 |
|
Skaarf |
Skaarf will be a beast in the early game where book of eulogies will benefit it the most, it's damage is very high but not as strong as similar mages |
5 |
|
Adagio |
Captain Adagio has fallen out of the META but he's still very strong if he's paired with specific heroes and can snowball a game quite hard, make sure that you have a sustain of your own such as an ironguard from your captain or a book of eulogies |
5 |
|
Flicker |
Flicker is easily countered with vision but his early tank potential and the fact that he can snowball games relatively easily will make it hard for you to scale into the mid-game where you spike |
5 |
|
Idris |
CP Idris will be a much easier to deal with, his damage shouldn't be underestimated so it should be much of a skill matchup |
5 |
|
Kestrel |
CP kestrel won't be a huge threat due to the need on her CP scaling but still... Not something you should deal with in the early and mid game due to her raw crystal damage |
5 |
|
Reim |
Reim can easily be kited, but if you let him get too close, he can melt you down in seconds, more of a skill matchup here |
5 |
|
Ringo |
WP Ringo slightly outranges Varya just by 0.1 metre and both of you spikes around the same time so skill matchup mostly |
5 |
|
Samuel |
Despite his long range and low defense, he's something that should be paid attention to, the sustain coming out of his perk and Drifting Dark makes it so much harder to blow him up, other than that, he will also be stacking dragon's eye which will be something you want to stay away from |
5 |
|
Varya |
It's the same hero with the same build path so... Skill matchup mostly |
5 |
|
Vox |
Iris very easy for Varya to bully Vox in the early stages of the game but Vox will be a deadly threat to Varya if not positioned correctly so skill matchup mostly |
6 |
|
Baron |
WP baron is not so much of a threat on his own, but he is usually paired up with heroes that can kill you very easily, his burst damage from both his perk and Jump Jets alongside with his passive range from his ult can quickly melt you but it will usually be a skill matchup |
6 |
|
Gwen |
It will mostly be a skill match up but be aware of her tension bow proc alongside with her teammates who can easily put her power spike into use |
6 |
|
Lorelai |
The ability to facilitate a bruiser with her CC and speed buff and to protect a backline damage dealer with the speed buff and her barrier makes Lorelai somewhat of a dangerous threat to Lorelai, but it will usually come down to her teammates |
6 |
|
Lyra |
Same thing with Lyra, her ability to blink towards your entire team and preventing all types of dash from being used makes her dangerous to you but it usually comes down to her teammates |
6 |
|
Rona |
Her ability to jump onto you as a bruiser and start spinning will make it quite hard to position yourself in a team fight but she's easily kited |
7 |
|
Baptiste |
Baptiste has huge amounts of CC that can shut you down really hard if you oversteps, his Ordained will turn you into a sitting duck if you don't have a reflex block. His fearsome shade is good at disengaging and his slow is purely annoying |
7 |
|
Blackfeather |
Like how WP blackfeather sticks onto long ranged mages, Varya will share a similar fate, a good blackfeather user will also build an atlas pauldron to make you even more vulnerable to him but he's fairly weak in the early stages of the game where you can easily harass him out of the lane |
7 |
|
Churnwalker |
Churnwalker can easily hook and slow you in the middle of team fights which can make you vulnerable to attacks alongside with his pull and stun which can easily be used to ruin your day |
7 |
|
Grumpjaw |
It's slow and the ability to remove your captain temporarily in a team fight will make it so much easier for it's teammates to eliminate you from the fight |
7 |
|
Joule |
WP joule will rip you to shreds if you don't position yourself correctly due to the fact that she can dive into you and she scales incredibly well into the late game which is something you should not mess with |
7 |
|
Krul |
As long as you keep your distance and position yourself at the back, krul will be very easy to kite, his ult will be devastating if it lands so make sure to block it |
7 |
|
Phinn |
The ability to deal huge amounts of damage in the early game and displacing your entire team can make it very troublesome to face up a Phinn, it's ability wind up timer is slow so be sure to dodge them if you can |
7 |
|
Skye |
WP Skye will be something that should be focused on, her Suri strike and perk makes it so easy to dodge Stormforged Spear and Anvil's Hammer, her build path will also make it hard for you to counteract due to her high attack speed and naturally low cooldowns |
8 |
|
Ardan |
Ardan can deny your escape in some way but it usually comes to his team, a hard dive comp with an Ardan will usually keep you from dealing too much damage during the team fight and it's hard to hit him with your Stormforged Spear due to his mobility in team fights, other than that, he has 2 great gap closers to apply atlas pauldron on you which can force you into playing as a backline mage which can be a bad thing |
8 |
|
Catherine |
Catherine's Merciless Pursuit can easily shut down all of your abilities due to their long channeling timer and her blast tremor can easily make your entire team vulnerable to dives |
8 |
|
Grace |
Her holy nova is easy to dodge but grace can have it back up very quickly while you still need time for your Arc Recursion to come off cooldown. Other than that, her Benediction will make it so much easier for her to apply atlas on you |
8 |
|
Kestrel |
WP kestrel in level 1 will be a nightmare to deal with due to her high base damage of glimmershot and her long range, she can harass you incredibly well too in the lane |
8 |
|
Lance |
Lance can easily engage on you and singlehandedly chain CC you when his teammates blow you up, his team fight control is also something that should never be ignored |
8 |
|
Ozo |
Ozo will be able to just rip you to shreds if you let it get into a position where it can dive into you very easily while stacking dragon's eye stacks |
9 |
|
Alpha |
WP Alpha is not very dangerous, just kite her. CP Alpha on the other hand... She's good into a CP Varya due to the fact that she has 2 and a half lives and can ramp up her damage faster than you can with her extremely good chasing potential, make sure that your captain is good at keeping her away from you and don't dive into the backline when she's still alive and not in a reboot state |
9 |
|
Blackfeather |
CP blackfeather in the current META will melt you like butter if you position yourself badly, a good CP BF can just use a On Point followed up with a Feint of Heart to get you to under half health where his entire team can easily clean up from there. |
9 |
|
Idris |
WP Idris can chase you very hard and you won't be there to deal much damage on him due to his barrier and invulnerability, his ability to quickly dodge skillshots is also very bad for you if he builds an atlas pauldron |
9 |
|
Reza |
A good Reza will easily rip you apart with his high burst of damage and his ult which can blow you up very easily |
9 |
|
Taka |
Taka will rip you to shreds similarly to how Reza will as long as the build is appropriate and not something that is stormcrown aftershock. |
10 |
|
Fortress |
Fortresses going to be your living nightmare due to his dive potential and his high burst of damage as a utility jungler, the amount of speed buff and the slow from his mortal wound will be extremely devastating for you |
10 |
|
Glaive |
Glaive spikes in the early game and his ability to force you into a bad position through out the game is going to threaten you a lot, not even mentioning his brief sustain and high burst can easily remove you from a fight before you can even escape, thus making it one of the heroes you should prioritize in draft |
10 |
|
Koshka |
This kitty girl right here will melt you as soon as you overstep, her damage in the early game will be insane and her ability to snowball a game will be very very hard to counteract |
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