Threat |
Hero |
Notes |
1 |
|
Krul |
Krul is very slow which makes him easy to kite. Throw those vials and ordains and he won't land a hit on you. Watch out for shiversteel though |
1 |
|
Reim |
Same weakness as Krul but can output massive damage if you are out of position. In a 1v1 just kite him |
1 |
|
Phinn |
Tanky but can't really do damage when going roam. Will use forced accord to pull you in so reflex block it or risk being sent to the afterlife |
2 |
|
Ardan |
Has quite a lot of health and gauntlet can put you seriously out of position. Make sure too reposition and steal health or enemy carries and junglers might burst you down |
2 |
|
SAW |
Can outrange you as you are melee so use bad mojo to last hit in lane if SAW is going WP. If going CP watch out for early game shanks and suppressing fires |
3 |
|
|
No Threat |
4 |
|
Adagio |
Quite dangerous in early game to outfarm him to get ahead in items before picking a fight |
4 |
|
Kestrel |
Kestrel's glimmershots are quite painful to soak in or dodge when you waddle so watch out if she is going CP. WP is less effective on Baptiste |
4 |
|
Baptiste |
Enemy Baptiste now depends on the team composition, coordination, skill and how good your roam is |
4 |
|
Grumpjaw |
Relatively slow and waddles as well but can advance forward with B and slow with A so be cautious |
4 |
|
Fortress |
Not much threat except A as it can help teammates rush in so ordain before running or fighting |
4 |
|
Lance |
Can be quite annoying if a good roam Lance is played but ordain the carry and not Lance if rooted before fleeing |
5 |
|
Taka |
Taka is always a threat to laners but Baptiste can heal himself so he is slightly less dangerous. Use bad mojo in strategic spots to reveal the fox in the box |
5 |
|
Rona |
Rona can leap into and out of battles, thus landing skillshots on a good Rona may be difficult. Use ultimate to push her away if shiversteel and ultimate are used. Zone her out with B too |
5 |
|
Skaarf |
Skaarf is very dangerous in lane due to immense range of A. Dodge them and before getting soul fragments, ordaining and badmojo it and killing it.Take advantage of how slow the cute dragon is |
5 |
|
Catherine |
Stun and silence will definitely be a thorn to the side when going CP so make sure to not get caught out |
5 |
|
Ozo |
Has great mobility and can heal himself too. Make sure to not let him get an early game advantage and in a 1v1, stay close to heal from soul fragments and ordain and run out to stun him mid acrobounce |
5 |
|
Alpha |
Good mobility as well and can scan far when overdriven, beware of a CP alpha but a WP alpha is less threatening |
5 |
|
Flicker |
Slow is annoying as you are already so slow but ordain and run away if needed. Beware if a carry follows up to pick up the kill |
5 |
|
Petal |
Frostburn is annoying so kill the munions with bad mojo and stun her with ordain then slash a few times before polishing her up |
5 |
|
Glaive |
Only thing to fear is his Afterburn. Reflex bloc that you are pretty good to go |
6 |
|
Blackfeather |
Has ranged B and can close the gap between the kiting and killing. Also has rose offensive to escape ordain. Make sure to take advantage of his weak early game |
6 |
|
Vox |
Going CP or WP, Vox is a huge danger to you due to high mobility and silencing. Ordain him and burst him down before the BP or BM stacks build up |
6 |
|
Samuel |
Has good range in drifting dark. Force him out using ultimate or use ordain and stun him before killing |
6 |
|
Joule |
Can leap on you and stun you. Dodge the leap and you are most likely safe. Beware of Catherine and Joule compositions |
6 |
|
Idris |
Not bad of a range with chakram and can be invulnerable with ultimate. Keep watch for when he is going WP as it can be difficult with the blink |
7 |
|
Lyra |
Healing is annoying and can outrange you indefinitely so ensure you are not caught out |
8 |
|
Koshka |
Strong early game, ability to leap, she has many skills under her belt to annihilate you. Do not fight in early game as she will make quick work of you |
8 |
|
Baron |
Incredible range and slow from A, overdriven jump jets can get him out of the sticky ordain situation as well. Try not to engage alone |
9 |
|
Ringo |
With an A to slow and ultimate to finish off. Ringo is a nightmare to face in lane. Beware not to be caught out. Look out for tension bow Ringos |
9 |
|
Skye |
Very mobile and can dodge bad mojo is skilled enough. Extreme;y challenging to get soul fragements so stun her to get the fragments before slowing her and finishing her off |
9 |
|
Gwen |
Good damage, can skedaddle away from any stun or fear and tension bow is just annoying, so kite well and keep in mind when her skedaddled has been burned off |
10 |
|
|
No Threat |
Quick Comment () View Comments
You need to log in before commenting.