Arch Mage Celeste by STUD

Arch Mage Celeste

By: STUD
Last Updated: Mar 20, 2015
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Build 1 of 1

Celeste

Build: Arch Mage Celeste

Ability Path

Julia's Light
Heroic Perk
Heliogenesis
1
2
3
4
5
6
7
8
9
10
11
12
Core Collapse
1
2
3
4
5
6
7
8
9
10
11
12
Solar Storm
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
  No Threat
2
SAW Weapon saw will give you a hard time early game because his attacks have the same range as your stars. Stun him out of his spin ups. Then laugh as he becomes more and more ineffective against you as the game goes on.
2
Ardan Why are you fighting the tank? This is not your job. Do not wast your ult on him. Instead use it on the squishy assassin he is likely guarding.
2
Celeste You out damage pretty much any build she has and heal a preposterous amount. You can take her. Ult her from close range and you might even insta kill her.
3
Adagio You should be able to keep him at bay with your stars. Watch out for his Ult of course.
3
Skaarf Baby dragon ain't got noting on you. Push him around with your stars. Watch that ult though...
4
Joule She has to get close to really function. Keep her at bay with your stars and watch out for her ult.
4
Petal Don't get caught in a venerable position. Explode her munions and stay out of her reach. You do the distance thing better than her... Well better than anyone really.
5
  No Threat
6
Krul Stun him with your B and get the heck away. Vaporize him with your ult in a team ambush.
6
Catherine Her stun is nasty and you need your abilities. The real problem is that she rarely shows up alone.
7
Koshka She's good at burst damage and her Ult is a bad time for you.
7
SAW Crystal Saw can hurt you so bad. But you out distance him dramatically and you can stun him out of his spin up.
8
Ringo Not the guy you want to lane against. Use hit and run tactics with him exploding your stars for damage.
9
Glaive Has the ability to separate you from your team, stun you and burst you down. Worst of all you can't vaporize him with your ult, he just to tanky.
10
Taka Your worst nightmare and the biggest reason you carry scout traps. Vaporize him with your ult in a team ambush.

A word on Heliogenesis Top

The overdrive on Heliogenesis is what makes this build work. It keeps you out of the fray of battle and able to scout bushes from a relative safe distance. If you do not overdrive this ability you will die, this I promise you.

It begins. Top

Welcome to Celeste. We will be playing her in the lane as a primary damage dealer for your team. Grab your starting items. If you fear an early lane kill (from a Koshka and Catherine for example) grab a void battery and a scout trap to start. Go farm in lane and get as much gold as you can while harassing the enemy laner (the best Celeste players can do both with one explosion). Pick up your b move at level 2 and use it almost exclusively for self deffense, or knocking weapon Saw out of his spin ups. It is a very powerful move as it can catch multiple opponents in the stun and will offten allow escape from certain death.

Don't get ganked Top

When you have enough gold for your second shoping spree watch for when you team is down by the jungle shop and head in. Do not linger in the jungle and do not go in without at least 1 team mate very near. You should be pretty energy starved at this point, and likley damaged,so pop a potion and head back up to the lane with your mines which, with propper placement, should give you a relative level of safety and the ability to push the lane a bit. Go back to farming and harassing. Watch for the team fights in the jungle as your pressence makes all the difference.

The power begins to flow. Top

Follow the same rule and shop in the jungle when it is safe, although you may have to return to base for healing at this point. This is fine as your boots with help you get back into the action (only use their active for escape) By now your energy problem should cease but keep a potion or two on you to help with your health regen, especially if laning against a Ringo. Go replace your mines, which have likely been tripped, and go back to farming. Be aware of your team.

Artillery Mage Top

By now you should have your A at level 5 and your control of the battlefield just increased dramatically. Furthermore, you now have the distance needed and the energy regen to look in every bush around you. Do so. Keep as much distance as you can from your opponents and yourself. Your damage is starting to be impressive, every attack you make heals you dramatically, even your basic and you should really feel her comming into her own at this point. Gather your allies and push the attack.

The Howitzer Top

Now is when the damage gets silly and one star exploding can do 1/4 or even 1/3 of your opponent health. Harass harass harass. Even you basic attacks should be pretty terrifying at this point. Late game teamwork becomes incredibly important. For you this means sticking to the back and blasting the hell out of your enemies. Look to initiate or turn the tide of team battles with your ult, which will be very powerful. Have a meat sheild between you and your opponents at all times.

End game Top

Do not upgrade your boots to 3rd tier. This was not a typo. They do little for you and your extra gold is going towards crystal infusions. When you have 1000 gold sell you teir 2 boots buy an infusion, use it, and immediately buy your boots back. This will give you the edge you need to crush your opponents in those final team fights.

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