LANE SAMUEL Top
LANE SAMUEL
Hello! My name is Kermitpmc and Welcome to my lane
Samuel Guide, Where I will explain how I play
Samuel successfully in both ranked and competitive matches. Which can be played both in the jungle and also in the lane.
THINGS ALWAYS TO DO!!
When playing battling against a melee hero keep your distance!
when you enter a team fight always use the combo of
Malice & Verdict first, then your
Oblivion second, and pop your
Drifting Dark and keep constantly using your
Malice & Verdict.
If you want to get to a place faster you can use your
Malice & Verdict, because it gives you a tiny speed boost.
Don't let anyone get stacks on you.
HEROIC PERK Top
Corrupted Genius
Samuel’s Heroic Perk is one of the most important parts of his kit. Every 6 seconds, Samuel fires a bolt of lightning at an opponent, dealing bonus crystal damage scaling with level. Most importantly,
Samuel also draws back energy to himself in the form of health and energy. This regeneration is only 25% as effective against non-heroes, so when possible it is best to use this attack on heroes for maximum effect.
Since it is only a basic attack, you should use it whenever it is available as there are only positive effects (except if you are at full energy and could use A first). In the laning phase, one combo to use for some effective poke damage is: perk blast - A ability - auto attack.
'A' ABILITY Top
Malice & Verdict
Malice & Verdict is kind of like a CP
Skye’s
Forward Barrage in that it is a directional projectile and the main source of damage. When activated,
Samuel will fire two shots from his wands, impacting at first target hit.
Samuel can move between the shots, but both shots will go towards the original location you tapped it. So for example if you tap directly in front of you then move beyond where you tapped, the second shot will fire behind you towards where you originally tapped. Additionally,
Samuel gains a small movement speed boost while channeling this ability for a duration of ~1 second, allowing him to kite or chase down enemies with even greater efficiency.
Empowered Attacks:
If Samuel is standing inside his
Drifting Dark, the shots from
Malice & Verdict are empowered. Empowered attacks deal increased damage, move faster, travel farther, and deal AOE damage in a small radius upon impact. Additionally, the cooldown is significantly reduced while inside
Drifting Dark, making it possible to fire out many empowered attacks in a short duration. See the
Drifting Dark for situational uses and the best ways to utilize the full potential of the empowered attacks.
Upgrade Priority:
Malice & Verdict is Samuel’s primary ability and should be treated as such with the overdrive priority. ALWAYS upgrade
Malice & Verdict first, as the cooldown is reduced upon overdrive and the damage is massively increased.
'B' ABILITY Top
Drifting Dark
When activated,
Samuel creates “a large field of darkness” that moves in the selected direction, slightly damaging enemies inside. The main importance of this ability, however, is for the potential for Empowered
Malice & Verdict attacks. As described in the
Malice & Verdict section, Samuel’s potential damage output gets massively increased when he is standing inside the
Drifting Dark. Additionally, when both
Samuel and a target are standing inside
Drifting Dark, he heals a small amount for each target inside the field.
How to use
Drifting Dark:
In order to get the maximum effectiveness from empowered attacks,
Drifting Dark should be used in a direction that
Samuel can walk with it and not be in danger of getting deleted. For example, unless chasing the enemy, don’t use it directly forward. Instead, use it to the side or diagonally so Samuel can poke more and take as little damage as possible. Try to fight in tight corridors and in the jungle in general mostly so
Malice & Verdict has a better chance of hitting.
Upgrade Priority:
Taking the overdrive on
Drifting Dark increases the speed and also makes it travel farther but with a higher energy cost. Only max
Drifting Dark when the enemy is extremely mobile and is a kite-composition. Most comps in this meta have a
Phinn or
Lance, so maxing Drifting Dark isn’t necessary and can actually be a hinderance due to the increase in speed. Instead, it is usually better to take the overdrive on Oblivion.
'ULTIMATE' ABILITY Top
Oblivion
Samuel's ultimate,
Oblivion, brings a different kind of CC to the game: sleep. This is extremely powerful, as like a silence, it prohibits use of abilities and activating items in addition to stopping movement. However, if your team inflicts direct damage onto a sleeping enemy, they will “wake” and will lose all of the negative effects of the sleep.
Due to the long casting time,
Oblivion is extremely hard to land. If landed, though, it will be extremely devastating. Some of the best uses of
Oblivion are attempting to sleep the enemy support so that he will not be able to activate any items, and likely spelling destruction for the enemy. Similarly, you can also sleep one of the carries, enabling you to freely focus the other one without the sleeping enemy being a nuisance.
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