2.4 CP LANE SAMUEL! by Kermitpmc

2.4 CP LANE SAMUEL!

By: Kermitpmc
Last Updated: Apr 28, 2017
8 Votes
Build 1 of 1

Samuel

Build: 2.4 CP SAMUEL LANE BUILD!

Ability Path

Corrupted Genius
Heroic Perk
Malice & Verdict
1
2
3
4
5
6
7
8
9
10
11
12
Drifting Dark
1
2
3
4
5
6
7
8
9
10
11
12
Oblivion
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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Threat Hero Notes
1
  No Threat
2
Lyra WATCH OUT FOR Lyra's SLOWS AND YOU WILL BE FINE.
2
Petal WHEN PLAYING AGAINST A Petal, ALWAYS ENGAGE ON HER WITH YOU'RE A AND B TO DO SPLASH DAMAGE ON HER MUNIONS
2
SAW IF YOU ARE PLAYING AGAINST A CP Saw, YOU HAVE TO WATCH OUT FOR HIS SHANK. WHEN HE IS WP BUY AN ATLAS AND JUMP ON HIM.
3
Glaive JUST LIKE EVERY OTHER MELEE HERO KEEP YOUR DISTANCE, BUT WATCH OUT FOR Glaive's STUN AND YOU WILL BE FINE. USE AN ATLAS TO SLOW HIS ATTACK SPEED
3
Ringo WHEN PLAYING AGAINST A Ringo MAKE SURE HE DOESN'T GET ANY CRITICAL DAMAGE ON YOU. KEEP DISTANCE.
3
Reim IF YOU CAN KEEP YOUR'E DISTANCE FROM THE Reim THEN ITS EASY TO TAKE HIM DOWN AS HE CAN'T CHASE HEROES THAT WELL
3
Catherine Catherine IS FAIRLY EASY EARLY GAME WITH DAMAGE AGAINST HER BUBBLE, BUT ONCE LATE GAME HER BUBBLE REFLECTS A LOT OF DAMAGE BACK, BLOCK HER STUNS AND ULT.
3
Joule DISTANCE IS KEY, BLOCK THE JUMP AND MOVE AWAY FROM THE ULT IF SHE IS WP.
4
Celeste WHEN LANING AGAINST A Celeste YOU HAVE TO KEEP POKING HER WITH YOUR Malice & Verdict AND SLOWLY KILL HER OFF.
4
Krul DON'T LET Krul GET STACKS ON YOU! KEEP YOUR DISTANCE! USE AN ATLAS TO SLOW HIS ATTACK SPEED.
4
Skaarf ATTACK Skaarf WHEN HE IS DOING HIS Dragon's Breath AND HE WILL SLOWLY LOSE MORE HEALTH THEN YOU WOULD.
4
Vox Vox IS VERY EASY BECAUSE WHEN HE IS PLAYING CP JUST KEEP AWAY FROM YOUR TEAM, WHEN HE IS BUILT WP YOU GOT TO MAKE SURE HE DOESN'T STACK HIS BP AND KEEP A FAIR DISTANCE AWAY FROM HIM.
4
Idris KEEP AWAY FROM HIS NINJA SKILLS! HE IS A VERY MOBILE HERO AND HARD TO HIT.
4
Flicker FLARES HELP, AND KEEP DISTANCE.
5
Adagio Adagio IS A HARD HERO TO COUNTER BECAUSE HE CAN HEAL HIMSELF AND BUFF HIMSELF SO WATCH OUT FOR HIM.
5
Gwen Gwen ISN'T REALLY A TREAT TO Samuel IF YOU CAN KEEP YOUR DISTANCE AND FIGHT WITH YOUR TEAM.
5
Ozo Ozo IS A WEIRD HERO WHEN IT COMES TO COUNTERS ON Samuel, HES EASY TO HIT AND BLOCK HIS ULT BUT HE HAS A LOT OF SUSTAIN AND LIFE STEAL
5
Baptiste Baptiste IS A NEW HERO THIS UPDATE AND I WOULDN'T KNOW HOW WELL HE DOES WHEN PAIRED AGAINST A Samuel
6
Baron WATCH OUT FOR Baron's Porcupine Mortar AND YOU WILL BE FINE.
6
Kestrel WHEN PLAYING AGAINST A Kestrel YOU WOULD WANT TO KEEP YOUR DISTANCE AND DODGE HER Glimmershot.
6
Flicker FIGHT WHEN HE ISN'T INVISIBLE FOR A GOOD ADVANTAGE. AND USE A LOT OF FLARES.
6
Blackfeather Black Feather CAN BLOCK YOUR'E ULT WITH HIS ULT AND HE CAN STICK TO YOU LIKE GLUE, AN ATLAS WOULD HELP TAKE HIM DOWN.
7
Grumpjaw ONCE YOU BLOCK HIS ULT Grumpjaw IS FAIRLY EASY TO TAKE DOWN, JUST KEEP DISTANCE.
7
Rona Rona IS A FAIRLY STICKY HERO AND CAN BURST PEOPLE DOWN, MAKE SURE YOU ARE NOT IN HER ULT AND KEEP DISTANCE.
7
Phinn IF YOU CAN BLOCK Phinn"s ULT AND KEEP YOUR'E DISTANCE IN TEEM FIGHTS IT WILL BE EASY, ONLY PROBLEM IS THAT HE CAN BODY BLOCK WELL FOR HIS TEAM, USE YOUR'E A AND B TOGETHER TO BURST DOWN A TEAM.
8
Lance Lance's Impales WILL DESTROY A SAMUEL IF HE GETS CAUGHT OUT.
9
Koshka JUST LIKE Taka SO KEEP AWAY FROM HER OR TARGET HER FIRST.
9
Alpha Alpha THIS UPDATE IS A VERY TANKY HERO AND DOES A LOT OF DAMAGE SO SHE IS A BIG THREAT TO Samuel.
9
Fortress Fortress's ULT IS THE HARDEST THING TO DEAL WITH AS A Samuel, BUT USE YOUR'E A AND B TOGETHER TO DO SPLASH DAMAGE TO THEM
10
Taka Taka CAN SHRED THROUGH ANYONE IF HE IS BUILT CORRECTLY SO STAY AWAY FROM HIM OR TARGET HIM FIRST.
10
Skye Skye WP CAN DODGE NEARLY ALL YOUR ABILITY'S SO TRY TARGET HER FIRST. BUT CP INST THAT HARD TO HIT

LANE SAMUEL Top

LANE SAMUEL


Hello! My name is Kermitpmc and Welcome to my lane Samuel Guide, Where I will explain how I play Samuel successfully in both ranked and competitive matches. Which can be played both in the jungle and also in the lane.

THINGS ALWAYS TO DO!!
When playing battling against a melee hero keep your distance!

when you enter a team fight always use the combo of Malice & Verdict first, then your Oblivion second, and pop your Drifting Dark and keep constantly using your Malice & Verdict.

If you want to get to a place faster you can use your Malice & Verdict, because it gives you a tiny speed boost.

Don't let anyone get stacks on you.

HEROIC PERK Top


Corrupted Genius


Samuel’s Heroic Perk is one of the most important parts of his kit. Every 6 seconds, Samuel fires a bolt of lightning at an opponent, dealing bonus crystal damage scaling with level. Most importantly, Samuel also draws back energy to himself in the form of health and energy. This regeneration is only 25% as effective against non-heroes, so when possible it is best to use this attack on heroes for maximum effect.

Since it is only a basic attack, you should use it whenever it is available as there are only positive effects (except if you are at full energy and could use A first). In the laning phase, one combo to use for some effective poke damage is: perk blast - A ability - auto attack.

'A' ABILITY Top


Malice & Verdict


Malice & Verdict is kind of like a CP Skye’s Forward Barrage in that it is a directional projectile and the main source of damage. When activated, Samuel will fire two shots from his wands, impacting at first target hit. Samuel can move between the shots, but both shots will go towards the original location you tapped it. So for example if you tap directly in front of you then move beyond where you tapped, the second shot will fire behind you towards where you originally tapped. Additionally, Samuel gains a small movement speed boost while channeling this ability for a duration of ~1 second, allowing him to kite or chase down enemies with even greater efficiency.

Empowered Attacks:

If Samuel is standing inside his Drifting Dark, the shots from Malice & Verdict are empowered. Empowered attacks deal increased damage, move faster, travel farther, and deal AOE damage in a small radius upon impact. Additionally, the cooldown is significantly reduced while inside Drifting Dark, making it possible to fire out many empowered attacks in a short duration. See the Drifting Dark for situational uses and the best ways to utilize the full potential of the empowered attacks.

Upgrade Priority:

Malice & Verdict is Samuel’s primary ability and should be treated as such with the overdrive priority. ALWAYS upgrade Malice & Verdict first, as the cooldown is reduced upon overdrive and the damage is massively increased.

'B' ABILITY Top


Drifting Dark


When activated, Samuel creates “a large field of darkness” that moves in the selected direction, slightly damaging enemies inside. The main importance of this ability, however, is for the potential for Empowered Malice & Verdict attacks. As described in the Malice & Verdict section, Samuel’s potential damage output gets massively increased when he is standing inside the Drifting Dark. Additionally, when both Samuel and a target are standing inside Drifting Dark, he heals a small amount for each target inside the field.

How to use Drifting Dark:

In order to get the maximum effectiveness from empowered attacks, Drifting Dark should be used in a direction that Samuel can walk with it and not be in danger of getting deleted. For example, unless chasing the enemy, don’t use it directly forward. Instead, use it to the side or diagonally so Samuel can poke more and take as little damage as possible. Try to fight in tight corridors and in the jungle in general mostly so Malice & Verdict has a better chance of hitting.

Upgrade Priority:

Taking the overdrive on Drifting Dark increases the speed and also makes it travel farther but with a higher energy cost. Only max Drifting Dark when the enemy is extremely mobile and is a kite-composition. Most comps in this meta have a Phinn or Lance, so maxing Drifting Dark isn’t necessary and can actually be a hinderance due to the increase in speed. Instead, it is usually better to take the overdrive on Oblivion.

'ULTIMATE' ABILITY Top


Oblivion


Samuel's ultimate, Oblivion, brings a different kind of CC to the game: sleep. This is extremely powerful, as like a silence, it prohibits use of abilities and activating items in addition to stopping movement. However, if your team inflicts direct damage onto a sleeping enemy, they will “wake” and will lose all of the negative effects of the sleep.

Due to the long casting time, Oblivion is extremely hard to land. If landed, though, it will be extremely devastating. Some of the best uses of Oblivion are attempting to sleep the enemy support so that he will not be able to activate any items, and likely spelling destruction for the enemy. Similarly, you can also sleep one of the carries, enabling you to freely focus the other one without the sleeping enemy being a nuisance.

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