Why Play Joule? Top
Pros:
+High Burst
+Tanky af
+Best mech in the game (**** SKYE AND BARON)
+Lightning. Who needs T3 reim anyway?
+T3 Nazi Joule
+Jumps for days
+LAZARS
Cons:
-Taka
-Shut down by CC during
Big Red Button
-Taka
-Skillshot reliant
-Taka
-Weak Early Game
-Oh, and Taka
Skill Breakdown Top
This skill has been buffed
IMMENSELY in the 1.22 patch, with the arc now 220 degress instead of 90. It is immensely powerful, and what makes
Joule so tanky in this new patch. Try to deflect as much damage as possible with it. At level 12, this perk has the shield of a
Aegis and the armour of a
Metal Jacket. However, Joule is still vulnerable from the back, having little shield/armour scale.
Joule's engaging/chasing tool. Has been left relatively untouched for the past few patches. Is great for closing gaps and initiating. However, you can still be hit while mid air and even
DIE. If you have another initiator, it is not recommended to initiate with this skill as it will be harder to hit
Big Red Button. Instead, use it to catch stragglers that survived the initial burst. Take this ability at levels, 2, 5, 8, 10, 11. The Overdrive is taken as it cuts the cooldown by
6 seconds, which is a pretty huge difference.
The bread and butter of
Weapon Power Joule. It is your main damage tool after
Big Red Button. It requires some skill to land consistently. Take 4 levels at 1, 3, 4, 7. The overdrive is not taken as the crit function is not used with
Crystal Power Joule, and the overdrive on
Rocket Leap is much more effective.
Crystal Power Joule's signature move. It destroys healthbars like me destroying my social life :(((( I never had one to start :((((
Take all 3 levels in this ability as soon as possible.
Threats (WIP) Top
Adagio:
Can't really do much against Joule. pretty vulnerable to getting stunned by the ultimate, however this can be reflex blocked easily.
Ardan:
Gauntlet won't do much if you do not get caught. Just
Reflex Block and run out. Outside, you can Big Red Button the opposing carry and [[Thunder Strike those inside the
Gauntlet from outside.
Early Game and Powerspikes Top
Joule has a relatively early game, as she does not have massive burst damage like
Koshka or crazy lockdown like
Reim. Rush your
Shatterglass first, buying
Sprint Boots and other stuff like flares or traps (to your own discretion). Joule powerspikes at
Level 6 and that's where the fun begins. With a
MASSIVE 500% CP RATIO, it shreds enemies during early game teamfights.
Build Rationale Top
Shatterglass should usually be your first item, as it offers the most raw CP in the game
Broken Myth] helps amplify your damage quite abit during the long [[Big Red Button, and can be kept up with
Thunder Strike. It offers 70 CP as well which helps, and the 10% shield pierce is helpful.
Clockwork gives additional 30% CP, as well as lots of energy and cooldown reduction
More cooldown reduction=More Spammy Abilities
More Spammy Abilities= More Damage
More Damage = WIN!!! XD
You can either go Journey Boots to run fast, or Halcyon Charges for even more cooldown (refer to above)
Fountain of Renewal is an okay pickup on Joule due to Joule's innate tankiness, the active could mean the difference between
life and
death.
For the last item:
Eve of Harvest Heals you for quite abit during the the
Big Red Button. Get this if you are getting focused on.
If the enemy has quite a tanky comp, opt for an
Aftershock and shred their healthbars with
Thunder Strike procs.
Frostburn gives a good 100 CP, and the slow prevents those ***s from just running straight out of the beam.
**** TAKA
Joule's main strategy Top
The way I play
Joule is play passive until level 6. Then, get kills with your roamer and try to snowball into an
UNSTOPPABLE FORCE OF MASS DESTRUCTION. Snowball hard and end the game before the enemy team catches up. Even if you don't snowball, try not to fall behind and their carries will still fall like Blackfeather's relevance in the meta (Is he back yet?)
how 2 teamfight with joule Top
let your roamer initiate (unless it be
Lyra)
get your wp laner to kill the enemy
Taka (If any)
line em up and
Big Red Button
Rocket Leap and
Thunder Strike those that survived.
How to start Top
go a
Crystal Bit and two Halcyon Potions
Do a normal jungle inavers. Get your roamer (if any) to flare the small camp to watch for invades.
Try not to die :)
Why Not... Top
I feel like it doesn't do much.
Thunder Strike is basically this but better, and the slot is better spent on an item like another
Shatterglass
y.
EPICLOGUE Top
In conclusion, hopefully this guide made you suck less at the game.
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