How to play Top
to use this saw build you will need do heavy lane, rarely going to forest. DO NOT use supressing fire in 1v1 situations, use it when in lane and there are minions in front of you and heroes a decent distance away. this gets decent damage on the minions and forces the hero to be slowed and take another rout to you. by the time they are a threat to you your suppressing fire will be done and you can kill them EXTREMLEY fast. NOTE: for those that do not know, attacking other heroes while in the radius of a turret will make the turret attack you, this is really bad for this build, so DO NOT try to chase enemies into turret range, even if they are on low health. A good use of roadie run is to do just that, RUN, I do not use this ability offensively in this build, and honestly you dont need it, it will bring you into udesired locations that can get you killed, just use this ability to escape.
Why not max ult? Top
Now this seems very weird for a SAW built not to max the ult (ultimate/ability 3), but there is a very good and logical reason, in this build the ult is actually a damage downgrade, you are doing so much damage with auto atk. that there is no point for the ult, as it lowers fire rate and damage. and the extra point in roadie run does help for the occasional offensive use of this ability. my last game i didnt ult once and i still went 22-1. You do not need max ult.
Get a feel for it Top
You will not be a pro at this strategy right as you start, you will need to practice with it. The main trouble is learning how to keep your distance in some circumstances and charge in in another. Another skill you have to learn is how to space with cover fire, this will take some practice but once youve got it down you can carry your team on your shoulders.
threats Top
kashka,Catherine, and Glaive are big threats because of their stun abilities, this can destroy your day, for koshka there is not much you can do but try to keep your distance and use your speed abilities to get away, for catherine her main threat is her shield and her charge ability that stuns, to counter the carge use roadie run to get away, and as for her shield just wait for it to wear off then attack, the damage you take is based on the damage you deal. Glaive is a threat because, like i said, his stun ability, but his is more threatening than the others because of the knock back. He can use this to his you into other enemies and you can get overun, just try to stay away and do not go head on with him. Now about ranged fighters. The biggest threat is scaarf because of his ability to light you on fire, this can do massive damage if he stacks it enough, run away when he burns you. It is also hard to escape scarfs ult if you get caught in the suck up because of your alrady low speed, use your abilities to escape. Petal is easy to fight because her minions are her main damage source, but you can deal with them easily with your cover fire then go in for the kill. Krul is really easy with this build because you usually negate his healing with your insane damage and get healed yourself. Taka isnt too hard but just be aware of him, try to make sure he doesnt suprise you, if he does he can easily take you out. If you are aware of taka he is an easy kill because of his low health. Most of these threats though are just from the early to mid game, at late game you can dominate most characters.
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