I like this guide but I gave some suggestions for you:
-First, the items in order can be confusing for some people. You might want to outright say when you want to sell the IGC as well.
-Second, Warhorn or Contraption may sometimes be better options than Alternating Current.
-Third, you might want to add a Frostburn or Shiversteel as optional items.
OK, how in the **** did you get 1009.82 Damage per Second with arcane fire. Arcane fire last for seven seconds and deals a total of 70 damage. With 200 CP and a 20% CP ratio, that adds another 40, coming to a total of 110 damage over 7 seconds, Approximately 15.71 Damage per Second.
No but it's only 50% if you target an ally. If you target yourself, you only get 20%, so there's no way you can do 1000 dmg or else everyone would be raging for adagio nerf instead of CP Fortress nerf
Nice build but when I saw that you put SAW the most dangerous I was surprised Adagio Can melt saw when he hasn't got stacks just rush at him slow him buff ur jungler or Laner and here you go :)
Nice build but when I saw that you put SAW the most dangerous I was surprised Adagio Can melt saw when he hasn't got stacks just rush at him slow him buff ur jungler or Laner and here you go :)
Nice build but when I saw that you put SAW the most dangerous I was surprised Adagio Can melt saw when he hasn't got stacks just rush at him slow him buff ur jungler or Laner and here you go :)
It's good that you rush Fountain, but after that everything falls down. No boots? Adagio is one of the slower characters in the game with only 3.2 movespeed, and the Fountain + Crucible combo is barely enough to keep your allies alive. A proper roam character should never have more than 2 (and that's already very bold) offensive items. I get that you're trying to make a support-carry hybrid, but frankly it doesn't work.
Sorry for that other very short comment. Was busy for a while.
My train of thought was that 2 Shatterglasses makes his heal do ~800 total heal, about half of the average characters health. With Clockwork, that ablity is on a 6 second cooldown. That with Fountain seems like more than enough heal. As for the boots, yeah I made this in like an hour or 2 late at night and may have decided that boots suck in that timeframe. I dunno why. They will be added. As for that last comment, *cough* CAPS LOCK CATHERINE *cough*. Thanks for making that guide btw, it's AMAZING.
Sorry for that other very short comment. Was busy for a while.
My train of thought was that 2 Shatterglasses makes his heal do ~800 total heal, about half of the average characters health. With Clockwork, that ablity is on a 6 second cooldown. That with Fountain seems like more than enough heal. As for the boots, yeah I made this in like an hour or 2 late at night and may have decided that boots suck in that timeframe. I dunno why. They will be added. As for that last comment, *cough* CAPS LOCK CATHERINE *cough*. Thanks for making that guide btw, it's AMAZING.
800 heal is extremely potent, but heal on a missing health works better :D perhaps just stock up on crystal infusions?
btw thank you for the compliment :)
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Tnx
-First, the items in order can be confusing for some people. You might want to outright say when you want to sell the IGC as well.
-Second, Warhorn or Contraption may sometimes be better options than Alternating Current.
-Third, you might want to add a Frostburn or Shiversteel as optional items.
Overall, nice guide though!
By the time you get to the Items in order 2 you only have one slot left if you're still holding the Ironguard Contract.
You can build the dragonheart you bought in the first order list into a crucible but still only have the one slot.
Did you mean for that first dragonheart to be a lifespring to build more towards the fountain?
And at which point are you selling the ironguard? I don't see that mentioned in the guide anywhere.
Otherwise, thanks I worked around some of the strangeness of the build order and cleaned up decently, with this being my first time playing Adagio.
My train of thought was that 2 Shatterglasses makes his heal do ~800 total heal, about half of the average characters health. With Clockwork, that ablity is on a 6 second cooldown. That with Fountain seems like more than enough heal. As for the boots, yeah I made this in like an hour or 2 late at night and may have decided that boots suck in that timeframe. I dunno why. They will be added. As for that last comment, *cough* CAPS LOCK CATHERINE *cough*. Thanks for making that guide btw, it's AMAZING.
My train of thought was that 2 Shatterglasses makes his heal do ~800 total heal, about half of the average characters health. With Clockwork, that ablity is on a 6 second cooldown. That with Fountain seems like more than enough heal. As for the boots, yeah I made this in like an hour or 2 late at night and may have decided that boots suck in that timeframe. I dunno why. They will be added. As for that last comment, *cough* CAPS LOCK CATHERINE *cough*. Thanks for making that guide btw, it's AMAZING.
800 heal is extremely potent, but heal on a missing health works better :D perhaps just stock up on crystal infusions?
btw thank you for the compliment :)