Krul tends to have trouble early game, but weapon power krul fairs better than weapon speed. Spend as MUCH time farming in the jungle as possible and jungle invade with your support as soon as you have a level advantage. Leveling up is super important for Krul and when your even one level down a coordinated team can take you down in a second so farm jungle, gank lane abusing shadows empower me and invade the enemy jungle as long as your up in level.
Ganking Lane:
In general when ganking lane just don't attack any minions, focus entirely on the enemy laner. Stealing farm from your laner only hurts the team. And attacking minions means your seen on the map. As krul, when the enemy laner is out of sight, its good to hide in the bottom or top bush so shadows empower me is up for when the time is right. But only wait for 10 or 15 seconds, any time you spend in lane, is time your not farming so I usually take one go quickly at their laner and if he's not dead, oh well, hopefully I've still given my laner the advantage. If their jungler shows up choose to either fight, or spend this time stealing there jungle farm! Don't leave your laner in a 3v1, but if they have high health then ping your support to stay and invade the empty jungle.
Jungle Invading:
This is the key to snow balling as a jungler. Make sure you have some sort of advantage when attempting this. If I see the enemy support in lane then I ping to
my support that we should invade for an easy 2v1. Or if I'm up in level, invade with or without support depending on the gap. Because of Kruls awesome sustain one jungle invade can lead to a complete block-out of farm for their jungler. Then you can watch your level skyrocket above their jungler and wreck mid game.
First things first though. And I forget this sometime but it makes a world of difference. Bring minion mines and make sure you have boots before invading. Smart laners that care about their teamates will push you out immediately so boots can help you escape if you see your killer.
Watch the scoreboard for respawn times. 1v1 against a ranged laner is very doable especially after getting your Sorrowblade, 1v2 against the laner and a support (Catherine) is not doable. It's better to quit while your ahead than to die. However this is why you bring scout traps. Place your traps all over there jungle so you can track them while they farm so you can see there health. Congratulations, ganking lane and invading just got 10x safer.
Lastly it's important to keep track of how your laner is faring. If you might lose a turret by invading then you probably shouldn't. Invade when we're about to take theirs, even if it means we don't actually take it down. You have to try to balance extending into their jungle with supporting your laner when he's losing.
Farm, Gank, Shop, and place scout traps in your jungle the greatest of which is farming. Once you hit level six you can get a bit more aggressive because From Hells Heart is good for late entrances to fights and your sustain have gotten much more effective. The blazing salvo allows you to stutter step if you know how and the weapon power makes you effective in team fights especially if you lead with shadows empower me. Use these to lock down lane ganks and throw your sword to keep them from retreating into there turret; it's worth the cooldown. After getting your Blazing Salvo rush the Sorrow Blade and start building your defensive Item (Aegis or Metal Jacket depending on how your enemies are build keeping in mind Aegis has a reflex block). Also buy some boots.
Tornado Trigger with Sorrow Blade destroys mid game. They usually run away pretty fast once you slice their health bar in half so make sure you don't over extend as enticing as it might be. Try to get defense tier three soon after tornado trigger. Shiversteel is next. This item isn't necessary in my mind especially if you can stutter step, but it's usefully especially when facing fast enemies. Replace it with whatever you'd like but breaking point is very helpful against tanks so this is will likely be a more of a priority late game. You might considering replacing Shiversteel with a utility/defense item that your support may have neglected like a Fountain of Renewal or Warhorn. If that is the case I would shoot for an early pair of travel boots to lock down faster/ranged enemies.
Now it's primarily team work; let your support initiate because if you get stunned and focused then your completely useless. Mid-Game you can play more like a burst hero, but late game you are all sustain and chase. If you go for an Aegis then activate it if you must initiate. I have my hold-backs with the new breaking point but I feel like it helps you keep ahead in the late game for any extended fights. Also once the level 12 ceiling has been reached by everyone do not try 1v3 anymore you will probably be stunned and insta-killed.
End Game is pretty straight forward. Remember you can solo the kraken and it's very easy but it takes a while. I sometimes ping my lane carry to hang out by the enemy base to distract while I take kraken.
Good Luck
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