Update 2.1 Not a Aftershock Guide To Koshka by lolkillFTW

Update 2.1 Not a Aftershock Guide To Koshka

By: lolkillFTW
Last Updated: Jan 31, 2017
0 Votes
Rating Pending
Build 1 of 1

Koshka

Build: Not Aftershock Koshka

Ability Path

Bloodrush
Heroic Perk
Pouncy Fun
1
2
3
4
5
6
7
8
9
10
11
12
Twirly Death
1
2
3
4
5
6
7
8
9
10
11
12
Yummy Catnip Frenzy
1
2
3
4
5
6
7
8
9
10
11
12

Intro to Koshka Top

Koshka is a assassin jungler whos playstyle is to hit and run. Koshka is not a complicated hero but has some unique gameplay to other assassins with her high mobility gained from her passive and her stun that techically stuns you as well.

Bloodrush
Slot: Heroic Perk

Koshka gains 2 move speed for 2.5s whenever she deals damage with her abilities.

Pouncy Fun
Slot: A

Koshka pounces to the target enemy and deals damage.
  • This ability resets her basic-attack cooldown upon activation.

Twirly Death
Slot: B

Koshka twirls, damaging all enemies around her.
  • Her next 2 basic attacks within 4s deal bonus crystal damage and have reduced cooldown.
  • Koshka gains barrier per enemy hero hit for 2s.
  • This ability resets her basic-attack cooldown upon activation.

Yummy Catnip Frenzy
Slot: C

Koshka leaps at her target, then launches into a flurry of slashes, stunning the target for the entire 2.2s duration.
  • Koshka will stop slashing if the stun is blocked (by Reflex Block, for example).

The Early Game Top

Koshka's early game is phenominally strong because of her Twirly Death giving Koshka empowered basic attacks on her next two basic attacks. Her chase is one of the strongest and rivals Taka and Gwen. Her main source of mobility is from her passive Bloodrush which grants Koshka 2 move speed after she hits an enemy with an ability. This mobility alone make Koshka one of the most potent assassins in the early game cause there is no running from Koshka. With Koshka you want to be as aggressive a possible and pick a fight level one unless they have a better early game composition than your team. Generally, if the enemy tries to take the elder treeant level one, you will be able to beat the enemy because they would of taken substantial amounts of damage which will help you kill the enemy jungler (and possibly the support) with ease. Ganking the enemy laner is also essential to winning as it allows your laner to farm relatively safely (unless they get ganked.)

Mid Game Top

Teamfights are happening left and right but you need to make up your mind on who to focus, the laner or the jungler? The answer is to focus the hero that is out of position in a team fight. You have to look for the opening to go in or you will die. Always try to fight an enemy in a 1 v 1 whenever possible (unless it is Krul). Teamfights should be a 3 v 2 if you can eliminate either the jungler or laner with a hit and run. If you do not eliminate the enemy in one go, there is a great chance that you will die. You need to run like the wind until your cooldowns are gone so you can go back in and fight.

Late Game Top

Its 15 minutes in already and many fight have been won and lost but you still have not won. Your damage is falling off as you keep going later into the late game. Crystal Infusions are required to do any significant damage to anyone if this game goes later than 20 minutes. You need to make these last few fight count cause they can cost you the game. You really need to work together and focus on taking down the biggest threat while keeping yourselves alive. Vision should be set and the captian should have flares to make sure no ambushes come from nowhere. You might carry a flare or two but its not your job to do so but good for you if you have that inventory slot to work with.

Build Choices Top

Shatterglass: Pure Damage
Broken Myth: Lets be real, it is a must build item.
Frostburn: Slow make it really hard for anyone to escape unless they have a dash/blink.
Halcyon Chargers: It's your only energy sustain and it provides a small amount of cooldown ratio.
Defensive Items: So you don't die in five seconds.

Threats Top

Carry |Squishy |Not Fast Enough
Gwen might have a slow and a stun but as soon as you stick to her she is dead.


Munions|Jump to Win|EXPLOSIONS
You need Petal to die before her munions kill you.


Imunity|Invisibility|Flashy Utimate
Make sure you kill him in one go.


Dash and Barrier|No Burst Damage Here|Giant Boomerang Sword
Do NOT one v one Krul.


Pounce|Spin2Win|Stun that also Stuns Yourself in the Process
Skillz Make The Billz

Roam Synergy Top

Heal US |Buff not Required |Zone the Enemy Away
Adagio is good for the heals but the rest of his kit doesn't benefit you.

Hey it's a stun but nit in the early game |Fortified Health to Tower Dive |GET OVER HERE!
Phinn is too late game orientated towards the late game but he does give that fortified health which allow for a tower dive without you dieing in the process.

Heal and MS Buff |No Dash Zone |Portals
You want Lyra for the move speed and to prevent them dashes.

Initiator |Mortal Wounds |Vision and Annoyances
Great at initiating ganks and giving vision.

On Demand Stun |Bubble |Kone of Scilence
Brings all the hard CC

Skillshot Root |Shove2Stun |Do a Barrel Roll
No Root=No Win

Best Tower Dive Saver |ONE PUNCH!!!!!!|Drop IT!
Ardan has his vangaurd which provides significant barrier and MS boost for that tower dive.

word1|Slow |Team Invis
Flicker locks down an enemy untilyou kill them and with an invis from Flicker's ult, someone is gonna be deleted.

Quick Comment (1) View Comments

You need to log in before commenting.

Quick Comment (1) View Comments

You need to log in before commenting.

VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.

Copyright © 2019 VaingloryFire | All Rights Reserved