I main
Krul and have had great success with him in casual and even ranked matches, even though I'm in POA. This shows that Krul can be a monster if used correctly and through this guide I hope to be able to help you learn Krul.
Heroic Perk
Krul's perk is
Shadows Empower Me. Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 3 seconds. This perk is very useful for ganking in the lane so always make sure to charge it before you go dashing towards the enemy laner. Only gank when the laner is standing near your tribush or over the middle line so it will be a confirm kill.
A Ability
His first ability is
Dead Man's Rush Krul dashes to the target, deals damage and applies basic-attack effects. Activating Dead Man's Rush grants Krul a health barrier for 2.5 seconds. Use this ability for ganking ONLY when your perk is about to wear off and you still have not reached the enemy laner (which is not supposed to happen) or to catch up with them after your slow has worn off. In teamfights, use this to survive the initial burst from heroes like
Glaive or
Taka.
B Ability
His second ability is
Spectral Smite This is the ability that makes krul so strong in the game. Passive: Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks). Each stack reduces the target's attack speed and crystal power by 6.2% and increases Krul's lifesteal against the weakened target.
Activate: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.
If you are able to get full stacks on an enemy, their crystal wil be reduced by almost 50%!! This is very useful against mages like
Skaarf as it will greatly reduce their damage output. Therefore, always try to get full stacks on opponents and do not detonate the stacks until you are sure that they are going to die or if you need to regain health quickly.
C Ability
His third ability is
From Hell's Heart. Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range). The ultimate is only useful for locking down enemies and disrupting ultimates. Take the first point at level 6 but only take the second point at level 12. For ganking, a more effective way to use the ultimate is to throw it behind you, dash out with your perk and slow the laner and stay behind the laner so the sword will smash them for a 2.5 second stun.
When trying to build stacks, it is best to wait in the brush for an enemy (not the roam) to walk by and then dash up to them and slow them, stutter-stepping around them to get your stacks up as fast as possible and smite them to kill them.
If the enemy jungler is
Petal,
Koshka or
Skye and they decide to invade early game (if they know how to play), go to their jungle via the lane brush and take their farm before teleporting back home. If any jungler other than the three stated above decides to be ******s and invade, get your stacks up on them and make them regret what they did (especially those cocky reims and glaives).
Do not engage anyone before you get you
Blazing Salvo and
Sprint Boots as you will still be too weak to stick to them or kill them.
I have come to the end of my guide and if you play in SEA server, be sure to add me at Apocalypse2003.
Good luck and see you on The Fold!
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